Barotrauma

Barotrauma

NEEDS
 This topic has been pinned, so it's probably important
LeDoux  [developer] 1 Apr, 2023 @ 3:31am
Bug fixing and issues
So of course there will always be bugs and annoying issues with my mods. This thread plan on helping me fixing those.

Do to that explain the issues you discover using the following template :
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Showing 1-15 of 16 comments
LeDoux  [developer] 1 Apr, 2023 @ 3:34am 
Mods used : here list the mods you are using in case there is an incompatibility

Type of issue : fps drop, incorrect sprites, crashes, etc.

How to recreate the issue : if possible, describe how to recreate the issue

Description of the issue : what happen and how
Mods used : Needs (Disabled all others)

Type of issue : AI Crew not losing any needs after switching away from them (Singleplayer)

How to recreate the issue : Control an AI crew member until there is some progress on the needs bars (Food, thirst ect), switch to another crew member, the crew member you are currently using will gain hunger/thirst while the one you just left will remain exactly where you left it too until you take over again, in which case all progress of vitals will stop for the other crew member aswell.

Description of the issue : Was playing the game and noticed that the crew where not having any need to consume supplys I had about the ship, started to experiment a bit and found their needs simply don't progress at all, in fact seen one have absolutely no thirst or hunger meter at all akin to the AI "Self Curing" the sleep requirement by itself
LeDoux  [developer] 3 Apr, 2023 @ 9:07am 
Originally posted by Destiny Silvermane:
Mods used : Needs (Disabled all others)

Type of issue : AI Crew not losing any needs after switching away from them (Singleplayer)

How to recreate the issue : Control an AI crew member until there is some progress on the needs bars (Food, thirst ect), switch to another crew member, the crew member you are currently using will gain hunger/thirst while the one you just left will remain exactly where you left it too until you take over again, in which case all progress of vitals will stop for the other crew member aswell.

Description of the issue : Was playing the game and noticed that the crew where not having any need to consume supplys I had about the ship, started to experiment a bit and found their needs simply don't progress at all, in fact seen one have absolutely no thirst or hunger meter at all akin to the AI "Self Curing" the sleep requirement by itself

Currently it's a completly normal behavior. Since the official release of barotrauma 1.0, this mod had a lot of fps issue regarding npc getting afflictions, and so i "froze" their ability to gain or cure needs related afflictions. This result as a poor singleplayer experience, however i'm currently reworking the mod from the ground up by merging a lot of mechanics and assets from the Hungry Europans mod (with permission of course)

I am unsure if i will be able to make npcs naturally gain or lose this kind of afflictions in the future, but i will try nonetheless.
LeDoux  [developer] 5 Apr, 2023 @ 2:49am 
Originally posted by Destiny Silvermane:
Mods used : Needs (Disabled all others)

Type of issue : AI Crew not losing any needs after switching away from them (Singleplayer)

How to recreate the issue : Control an AI crew member until there is some progress on the needs bars (Food, thirst ect), switch to another crew member, the crew member you are currently using will gain hunger/thirst while the one you just left will remain exactly where you left it too until you take over again, in which case all progress of vitals will stop for the other crew member aswell.

Description of the issue : Was playing the game and noticed that the crew where not having any need to consume supplys I had about the ship, started to experiment a bit and found their needs simply don't progress at all, in fact seen one have absolutely no thirst or hunger meter at all akin to the AI "Self Curing" the sleep requirement by itself


Fixed !
Television 26 Apr, 2023 @ 10:27am 
The starvation regainer thing doesn't have a sprite

How to recreate: Simply load into a match and give yourself the SCR

Description : self explained
LeDoux  [developer] 26 Apr, 2023 @ 2:31pm 
Originally posted by Television:
The starvation regainer thing doesn't have a sprite

How to recreate: Simply load into a match and give yourself the SCR

Description : self explained

It's because you shouldn't have access to it : i removed it in the code
Mods used : Keep You Down Unstable

Type of issue : Instruments do not trigger musical talents

How to recreate the issue : If you use the Melodic Respite talent from Vanilla Engineer and play a guitar it will not trigger it's talent

Description of the issue :

Noticed an incompatibility with Keep You Down yesterday after finally getting to a bard tree in my mod and tracked it to an override from this mod.
Vanilla(and how I base the talents from my mod) use the
<AbilityGroupEffect abilityeffecttype="OnUseRangedWeapon">
Ability group effect to trigger their talents with instruments, when the override was made for the instruments the line
<RangedWeapon reload="1" />
was removed and I believe that's what broke the talents.

Made a little patch on my local to check and it seems to work fine if you just add the ranged weapon xml to the instruments.
I've been hyped to play roundabout and give my crew melee damage, please patch I beg
Battle Engineer 7 May, 2023 @ 2:17pm 
Bananas arent able to be made in the hydroponic tank? seems like something id eat
some beds like bunk for example doesnt seem to help the character sleep meter, i not sure if it just because the bed is from a workshop ship or not
Am-PumpkinG 3 Jun, 2023 @ 5:20pm 
Just a heads up, the new update from Hungry Europan made some items patched by Needs into invisible and at some point the console is generating an error called: Barotrauma/WorkshopMods/Installed/2954998725/Content/Items/Food/FoodAndDrinks.png" not found!
Mods used : Only Needs mod

Type of issue : "Hash calculation returned", mod cant be loaded.

How to recreate the issue : Idk

Description of the issue : I have already cleaned the workshopmods folder and reinstalled the mod. Maybe it's because of the Russian version of the game?
immortalartisan 20 Jun, 2023 @ 5:12pm 
Got stuck detaching the kitchen sink. tried to run and unequipped my wrench it kept detaching and once detached it destroyed everything inside only dropping the first two slot items
Zix375 18 Jul, 2023 @ 8:47pm 
Mods used : LUA for baro, CS for Baro, NT compatability, Needs, Hungry Europans, Neurotrauma, Better Health UI, NT Pharmacy, NT Cybernetics, modular backpack, shipwrecks extended, beacons extended, manna buildables

Type of issue : Names Missing from musical items in Sub editor and fabricator

How to recreate the issue : Enter sub-editor / fabricator

Description of the issue : All music sheets and mixtapes are red in the sub editor misc section w/o an item name. No name or description in the fabricator.
JangoRedpaws 4 May, 2024 @ 5:28pm 
‖color:#9370DB‖[NEEDS]‖color:end‖ Duplicate affliction: 'mood' defined in Affliction of 'C:/Users/Diego/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2929084649/Afflictions.xml'
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