Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Type of issue : fps drop, incorrect sprites, crashes, etc.
How to recreate the issue : if possible, describe how to recreate the issue
Description of the issue : what happen and how
Type of issue : AI Crew not losing any needs after switching away from them (Singleplayer)
How to recreate the issue : Control an AI crew member until there is some progress on the needs bars (Food, thirst ect), switch to another crew member, the crew member you are currently using will gain hunger/thirst while the one you just left will remain exactly where you left it too until you take over again, in which case all progress of vitals will stop for the other crew member aswell.
Description of the issue : Was playing the game and noticed that the crew where not having any need to consume supplys I had about the ship, started to experiment a bit and found their needs simply don't progress at all, in fact seen one have absolutely no thirst or hunger meter at all akin to the AI "Self Curing" the sleep requirement by itself
Currently it's a completly normal behavior. Since the official release of barotrauma 1.0, this mod had a lot of fps issue regarding npc getting afflictions, and so i "froze" their ability to gain or cure needs related afflictions. This result as a poor singleplayer experience, however i'm currently reworking the mod from the ground up by merging a lot of mechanics and assets from the Hungry Europans mod (with permission of course)
I am unsure if i will be able to make npcs naturally gain or lose this kind of afflictions in the future, but i will try nonetheless.
Fixed !
How to recreate: Simply load into a match and give yourself the SCR
Description : self explained
It's because you shouldn't have access to it : i removed it in the code
Type of issue : Instruments do not trigger musical talents
How to recreate the issue : If you use the Melodic Respite talent from Vanilla Engineer and play a guitar it will not trigger it's talent
Description of the issue :
Noticed an incompatibility with Keep You Down yesterday after finally getting to a bard tree in my mod and tracked it to an override from this mod.
Vanilla(and how I base the talents from my mod) use the
<AbilityGroupEffect abilityeffecttype="OnUseRangedWeapon">
Ability group effect to trigger their talents with instruments, when the override was made for the instruments the line
<RangedWeapon reload="1" />
was removed and I believe that's what broke the talents.
Made a little patch on my local to check and it seems to work fine if you just add the ranged weapon xml to the instruments.
Type of issue : "Hash calculation returned", mod cant be loaded.
How to recreate the issue : Idk
Description of the issue : I have already cleaned the workshopmods folder and reinstalled the mod. Maybe it's because of the Russian version of the game?
Type of issue : Names Missing from musical items in Sub editor and fabricator
How to recreate the issue : Enter sub-editor / fabricator
Description of the issue : All music sheets and mixtapes are red in the sub editor misc section w/o an item name. No name or description in the fabricator.