Barotrauma

Barotrauma

NEEDS
Regulus 15 Apr, 2023 @ 4:18pm
Regular stool is the basis of well-being
WWII U-boat "U-1206" was sank because of a malfunctioning toilet.
My ships' crews suffer from a non-functioning toilet, using "item:office chair" as a substitute only made things worse.
It's NEEDS to be improved! :D
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Regulus 16 Apr, 2023 @ 1:34am 
If you decide that what goes in must also come out. it would be very convenient for me if I could fix a character's condition by tagging existing vanilla items.

eg Office chair has a 'chair' tag and I change it to chair,toilet_needs' to give it toilet functionality.

This would allow me to keep the vanillia like ship, while expanding its abilities when the mod is enabled, without having to build the toilet again in the game, or create a copy of the ship only for the mod.

screen where I use a chair at a depth of 0.890 behind a door of 0.6 which hides a character when taking "number two"
https://imgur.com/a/tXykEnO
LeDoux  [developer] 16 Apr, 2023 @ 1:29pm 
Toilets ? I thought of this idea, but i don't know how much this would be received by players
Regulus 16 Apr, 2023 @ 3:30pm 
Well, you may be right, Neurotrama did not go towards diarrhea, and many ailments could generate it.

On the other hand, it seems like a natural consequence of eating. it is also much more important than social needs, according to the Maslow's hierarchy.

From the point of view of gameplay, it could force these states:
1) the need to take off the diving suit
2) need to "take a minute" which can lead to:
- queue in front of the toilet
- unprepared fight in the toilet with monsters
- why aren't you at the guns

3) in case of failure, the need to wash, e.g. in a ballast tank..., soup or other "washing" item like ethanol spray.

a halfway solution would be the ability to turn on/off some needs, but that would probably require lua for barotrauma and creating a settings menu. Which is out of scope.

In conclusion, i agree.
This idea does need more support before it can be implemented.
LeDoux  [developer] 19 Apr, 2023 @ 7:15am 
Originally posted by Regulus:
Well, you may be right, Neurotrama did not go towards diarrhea, and many ailments could generate it.

On the other hand, it seems like a natural consequence of eating. it is also much more important than social needs, according to the Maslow's hierarchy.

From the point of view of gameplay, it could force these states:
1) the need to take off the diving suit
2) need to "take a minute" which can lead to:
- queue in front of the toilet
- unprepared fight in the toilet with monsters
- why aren't you at the guns

3) in case of failure, the need to wash, e.g. in a ballast tank..., soup or other "washing" item like ethanol spray.

a halfway solution would be the ability to turn on/off some needs, but that would probably require lua for barotrauma and creating a settings menu. Which is out of scope.

In conclusion, i agree.
This idea does need more support before it can be implemented.


I really like your idea, i may add it later if it prove to be popular. In the mean time i'm working on adding more stuff to the current needs with HE author cooperation
honestly this would be a fun mechanic cause if you can handle all the current things well, it can be alittle lack luster but if you were to make it kinda like a aliment where it start at 0, and when it at 25% it give a notification that bathroom would be needed, at 50% it cause some movement penaty and at 75% and up you would cause recieve naisea with a internal dmg building up slowly on the chest body part, it would also when used cause alittle more issues on eating and drinking cause once used, it could cause food and water to decrease slightly faster till finished :), still a cool mechanic to have if possible
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