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Probably a mod conflict, mods i'm using that (i guess) might be involved:
- Tidy Up Meister
- QOL - Equipment window
- Shark and Cytt's Kentucky Car Overhaul
- Attach Items to Backpacks (build 41)
Tomorrow i'll do some more testing on crowbars and hotwiring, will let you know if anything else pops out
Are you aware of any incompatibilities?
EDIT: Already tried to move it at the bottom of loading order
May be your screwdriver on belt or attached on backpack?
1) Triggering screwdrivers and crowbars from backpacks and inventory - work fine.
2) Vehicles doors - if they have broken lock - they can't be open with bobbypin, only with crowbar.
-Oppened doors with crowbar have a Broken lock status.
-Doors with broken lock status can't be lockpick with bobbypin.
-You can sit and leave from car if you push closes on driver seet and if it have broken lock, but unlocked with crowbar.
Work fine.
3) Doors, windows, vehicles doors, trunks - work fine.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2208260801
I like this feature but it's not like what I thought.
Stand in front of a locked trunk of a car, press V and select lockpicking with crowbar. The action begins with pulling out crowbar from my backpack and equipping it, then it stops. I have to press V and select again to start lockpicking.
I don't know if it's a bug or by design.
Anyway, it would be very nice if you can merge it into one operation.
Also this second one may or may not be related but, when I craft handmade bobby pins (with paperclips) I'm unable to use them to pick locks? (Though they might be from another mod, I'm not sure)