Unturned

Unturned

Anomaly+
KekoAerospace  [developer] 12 Feb, 2023 @ 6:24pm
changelogs
1.5.5+ 18/08/2024 14:41 CEST

anomaly+ is on the back burner right now because i am busy with other things, still fixing stuff though

-added engineer mega in 2 other locations
-added coalition mega in berlin
-added skycrane spawns to scorpion-7 locations
-added missing heli spawns to quarries and airports
-removed excessive vehicle spawns from major cities
-fixed some floating foliage
-fixed some unscaled objects in germany
-fixed some boulders at the canada train tunnel
-changed maximum amount of zombies in all major cities to 128
-changed yukon sub object and location
-renamed alpha to bielefeld (again)

1.5.4+ 06/08/2024 06:18 CEST

lol i messed up the item drops again

-fixed some rough terrain (thanks RejectModders)
-fixed out of bounds glitch relating to the trains (thanks RejectModders)
-fixed trees stuck inside some boulders (thanks RejectModders)
-fixed Engineer Mega not spawning (again) (thanks Hrc)
-changed snow weather to be 10x rarer (or 10x more common, rolling dice here)

1.5.3+ 06/08/2024 03:01 CEST

I had to change some of the terrain between Yukon, Canada and Alpha Valley because it just wasn't up to standard due to Try S0lo M3's sloppy combining of the maps that he put little effort into.
I am incredibly sorry if your base was buried due to the terrain changes, message me if you need help to fix the problems that might arise.

-added boulders to yukon and canada
-severe terrain changes between yukon/canada/alpha valley SEE DESCRIPTION IF YOUR BASE IS UNDERGROUND
-renamed alpha to bielefeld
-renamed bravo to kampenhout farm
-rebalanced engineer mega because dropping 3 pump jacks was broken
-fixed a crashed plane spawning canada zombies
-temporarily added underground whitelist volumes to areas where the terrain changed, to mitigate players instantly dying if they spawn inside their possibly buried bases (please ask admins for help or follow instructions)

1.5.2+ 26/07/2024 03:00 CEST

alright so turns out deleting older roads and changing them out for a different one also changes the road index of every road that came after it, including train tracks
did i mention that train spawns depend on road index?

changelog
-fixed canada-yukon cargo train spawning in front of the PEI-Germany bridge
-added 2 "fake" train lines behind and in front of the yukon cargo train line barriers, to mitigate the cargo train spawning in behind or in front of both static object trains, resulting in a non movable train
-moved a barricade on the end of the russian train line, for the same reason

1.5.1+ 25/07/2024 02:08 CEST

sorry for the double update, forgot two things

-changed preview image
-fixed canada/russia road connection switching from highway to normal road oddly

1.5.0+ 24/07/2024 20:54 CEST

an even longer time no see. i still wasn't playing unturned as much, but i decided i wanted to fix up and add upon this map some more

changelog
-added a coalition mega to vancouver (coalition captain clothes obtainable - 7.58% drop chance)
-added vancouver notes
-added secret bunker
-added 2 notes to a yukon camp
-added 3 aircraft spawns to military locations
-added very few empty buildings for players to reside in
-added more metal nodes in the russian deadzone
-removed about half of all metal nodes in the wild and in quarries
-fixed the terrain/road between canada and washington
-fixed pink boulders on the chart
-changed train line near Montreal
-changed chart style
-changed loading screen music from "Haven Across" to "Hopebringers" by staswell
https://youtu.be/2alI4kOZT3w?si=RTMVhTif8L-WbP9z
-changed player spawn distribution:
Russia: 18.92%
Canada: 18.92%
PEI: 13.51%
Washington: 10.81%
Yukon: 13.51%
Alpha Valley: 8.11%
Germany: 16.22%

1.4.3+ 28/01/2024 15:42 CET

long time no see, been kinda away from unturned grinding KSP hours and getting busy with life. below are mostly fixes for bugs reported by you guys, and some stuff that i found myself while flying around that i wanted fixed. planning to maybe add border crossings to more countries and change up alpha valley a bit, not sure if i can find the time/motivation/creativity to do so.

changelog
-(hopefully) fixed St. Petersburg metro path finding (Thanks Jamie)
-fixed some pipes in Germany sewers
-re-baked navigation at Toronto International to align path finding with new object placement
-added train/road crossing Yukon-Canada
-removed some foliage under Yukon ice
-removed 2 barrels floating above Toronto International (Thanks CrownScorpion)
-fixed another catwalk platform being incorrectly scaled

1.4.2+ 02/09/2023 11:32 CEST

changelog
-added minor location at german and russian border
-fixed one catwalk platform being incorrectly scaled

1.4.1+ 25/03/2023 10:39 CET

changelog
-moved a grill and 2 benches which were blocking the train tracks near Ottawa to their intended
location (thanks Kath)

1.4.0+ 12/03/2023 21:58 CET

changelog
-added coalition presence in vancouver, this includes items, zombies, vehicles and location changes
-added coalition presence to unmarked beached cargo ship near vancouver
-added small coalition presence in Ottawa (railway line that connects to vancouver)

1.3.0+ 22/02/2023 23:45 CET

changelog
-fixed floaty rocks and trees near yukon
-fixed floaty one sided boulder at a quarry
-fixed unpassable tunnel in north-western russia (thanks Just_Another_Boot)
-fixed seed bank pipes missing
-fixed seed bank oversized boulder
-fixed some floaty grass near alpha valley
-fixed rough road near canada-yukon
-fixed misplaced boulder and floaty foliage near scorpion 7 in washington
-added an unmarked location on the road between yukon and canada, a checkpoint
-added traffic lights to a t-junction on yukon-canada-alpha valley junction
-removed trees in front and behind runway at canada airport
-changed almost all the location names in canada from provinces to city names

Every Location Name (Canada)
Vancouver -> Vancouver
Yellowknife -> Yellowknife
Scorpion-7 -> Mcpherson Research Facility
Yukon (Canada) -> Whitehorse
Nunavut -> Kugluktuk
Alberta -> Edmonton
Saskatchewan -> Regina
New Brunswick -> Saint John
Nova Scotia -> Halifax
Ontario -> Ottawa
Quebec -> Montreal
Unmarked Quarry -> Red Deer Quarry
Unmarked Prison -> Saskatoon Prison
Unmarked Camp -> Camp Yarmouth
Unmarked Military Base -> Calgary Compound
Unmarked Bunker -> Fort Nelson
Unmarked Airport -> Toronto International
Unmarked Ski Resort -> St. John's Ski Resort
Bay above Yarmouth -> Fundy Bay

Changed name in Yukon
Whitehorse (Yukon) -> Watson Lake

1.2.2+ 15/02/2023 16:21 CET

changelog
-fixed kuwait towers above berlin (i think)
-fixed and tweaked engineer mega spawns once more (goofy, i know)

1.2.1+ 14/02/2023 18:49 CET

changelog
-fixed misplaced road node
-tweaked engineer mega loot chances

1.2.0+ 14/02/2023 5:17 CET

found some minor things i wanted to fix, also focused on canada roads a little

changelog
-fixed some floaty grass at abandoned canada house
-fixed some floaty rocks at yukon/canada connection
-fixed all rough roads in canada (i think)
-added special drops for the crashed train mega (mechanic/construction loot) (a few more drops for the farming mod, not required, but recommended )

1.1.2+ 13/02/2023 3:05 CET

the map config broke which meant that there were no aurora, loading screen music and most importantly trains

changelog
-fixed map config
-editor credits removed from map config until further notice

1.1.1+ 12/02/2023 20:05 CET

forgot to add darkness volumes to several places and realised that alpha valley has op spawns (if ur gonna combine maps like these please put some work into it and atleast change the op spawns)

changelog
-added frying pan to kitchen spawns
-removed all arena spawntables
-replaced all alpha valley item spawns with non arena spawns
-minor tweaks to special military spawn tables
-improved yukon train mega zombie loot a little
-smoothened out all major roads south of ontario in canada
-added a road loop to whitehorse so that the main road doesnt just end
-added darkness volume to 3 bunkers, berlin sewers and germany cave system and silo 22

1.1+ 12/02/2023 00:41 CET

i have noticed that the thing used by the original creator to combine all the maps together do not transfer over the scale of objects. this means that boulders on germany are standard editor size even though they are scaled on the vanilla map. this is the reason why the cave system was so messed up and the map creator sealed it. I am not sure if im going to fix this as its a pain in the arse to fix. (i am also not quite sure if my reasoning for the unscaled objects is correct, im just guessing)

changelog
-added editor (me) notes to loading screen
-added boulders to the cliffs of germany near PEI
-added missing darkness ambiance in st petersburg metro
-added washington equivalent to the abandoned house in canada and the minor unmarked location in germany
-smoothed out borders between washington/canada, canada/yukon, yukon/alpha valley, alpha valley/canda, canada/russia russia/germany
-fixed navigation not being baked at military base in canada'
-fixed ground holes at germany aerospace defense complex
-fixed the entire ♥♥♥♥♥♥♥♥ cave system in germany being completely broken and sealed
-unsealed berlin sewers
-changed crashed military plane location away from abandoned house in canada
-changed day/night ambiance to washington ambiance
-changed the road going from germany to russia from
| 4 lanes -> bridge -> dirt road | to
| 4 lanes -> 2 lanes -> bridge -> dirt road |
this makes it look a little nicer
-increased max zombies in saskatchewan navigation node from 64 to 150
-increased max zombies in ontario navigation node from 64 to 128
-increased max zombies in st. petersburg navigation node from 64 to 80
-increased max zombies in moscow navigation node from 64 to 80
(i dont know if these actually do anything, im just hoping)

own mistakes
-fixed the tunnel from pei to germany turning your bones into dust and draining your blood like theres a vacuum cleaner attached to your veins (i think you can pass through it safely now)

1.0.1+ 10/02/2023 20:18 CET
changelog
-added a connection from south eastern PEI to germany, germany now has one entrace for each borderless side
-minor terrain changes
-removed row of player spawnpoints from canada coast and spread spawnpoints out all across the map
-moved a crashed cargo ship that was half outside the map border further into the map

1.0+ 10/02/2023 18:23 CET

changelog
-minor terrain changes/smoothing all around the map, but not even close to everything
-removed zombies and item spawns from one minor location in germany to match the abandoned house in canada
-removed cobwebs and cardboard boxes from said house
-fixed that only deers spawn in canada, now any animals (including more farming) can spawn in canada and generally
around the map, wolves and bears spawn in all of canada now, though more rarely
-changed the russia -> germany road to be completely sealed by coalition instead of just 3 coalition fence pieces, blast
door missing for convinience
-removed yukon to canada tunnels
-switched the train tracks that the cargo train in yukon spawns on so i could connect the train line to canada
cargo train now goes: yukon world border -> vancouver
-flatbed train remains in russia, moved the battle train engine to the zavod side tracks, semi-repaired the zavod train
tunnel which now comes out at alpha valley and heads on towards yukon, where it meets the cargo train tracks
-added single train station objects to yekativurg, near moscow, and a furnished one at the alpha valley town
-deleted berry bushes near the abandoned house in canada and spread several groups of bushes all across canda
-cleared up belfast runway on pei a little
-added more metal nodes to quarries
-fixed 2 locations with floating fences
Last edited by KekoAerospace; 21 Aug, 2024 @ 2:13am