Brotato

Brotato

Patamods
EviePatamon  [developer] 21 Feb, 2023 @ 7:35am
Balance Suggestions and Bug Reports
Spotted something not working, or just think that a character could use some tweaking to make them simpler, easier, harder, or something else entirely? Let me know!
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Showing 1-15 of 25 comments
Charlie Howsss 3 Mar, 2023 @ 7:39am 
"Stuck" is the most unwinable characters ever, the problems arises when i'm fighting against elite and bosses.
He rely on luck to gets enough damage to deals with elite and bosses but you needs to not gets too much luck so the shop would recommended item that common/rare "increase item picking range."

Maybe i'm wrong cause i haven't try him on difficulty lower than danger 5.
EviePatamon  [developer] 3 Mar, 2023 @ 8:04am 
Originally posted by Keith-face:
"Stuck" is the most unwinable characters ever, the problems arises when i'm fighting against elite and bosses.
He rely on luck to gets enough damage to deals with elite and bosses but you needs to not gets too much luck so the shop would recommended item that common/rare "increase item picking range."

Maybe i'm wrong cause i haven't try him on difficulty lower than danger 5.
In his current iteration, taking dodge chance basically gives you i-frames at the start of the wave to help with this problem. I'm trying to find a simpler workaround that still makes the character winnable and fun though. Keep an eye out, I'll probably push an update this weekend once I've finished testing my ideas a bit more.
Last edited by EviePatamon; 4 Mar, 2023 @ 10:52am
Elwinbu 6 Mar, 2023 @ 8:06am 
Originally posted by Keith-face:
"Stuck" is the most unwinable characters ever, the problems arises when i'm fighting against elite and bosses.
He rely on luck to gets enough damage to deals with elite and bosses but you needs to not gets too much luck so the shop would recommended item that common/rare "increase item picking range."

Maybe i'm wrong cause i haven't try him on difficulty lower than danger 5.

I agree. I played with him several times as well at danger 5. Seems unwinable and not fun, unless you hit insane luck.

I had max dodge, a lot of pick range (and thus a lot of damage and attack speed), and still got destroyed by elite stomping me to death.
EviePatamon  [developer] 6 Mar, 2023 @ 8:23am 
Originally posted by Elwinbu:
Originally posted by Keith-face:
"Stuck" is the most unwinable characters ever, the problems arises when i'm fighting against elite and bosses.
He rely on luck to gets enough damage to deals with elite and bosses but you needs to not gets too much luck so the shop would recommended item that common/rare "increase item picking range."

Maybe i'm wrong cause i haven't try him on difficulty lower than danger 5.

I agree. I played with him several times as well at danger 5. Seems unwinable and not fun, unless you hit insane luck.

I had max dodge, a lot of pick range (and thus a lot of damage and attack speed), and still got destroyed by elite stomping me to death.
Thanks for the heads up, beginning to think this character concept of being unable to move might be straight up unworkable so soon as I think of a similar idea I'll replace Stuck with something that suits the pickup range and stand still build idea still, but can move around enough to evade bosses.
Elwinbu 6 Mar, 2023 @ 8:34am 
Originally posted by EviePatamon:
Originally posted by Elwinbu:

I agree. I played with him several times as well at danger 5. Seems unwinable and not fun, unless you hit insane luck.

I had max dodge, a lot of pick range (and thus a lot of damage and attack speed), and still got destroyed by elite stomping me to death.
Thanks for the heads up, beginning to think this character concept of being unable to move might be straight up unworkable so soon as I think of a similar idea I'll replace Stuck with something that suits the pickup range and stand still build idea still, but can move around enough to evade bosses.

it might work if you add a lot of +damage to the character against bosses and elites
EviePatamon  [developer] 6 Mar, 2023 @ 8:43am 
Originally posted by Elwinbu:
Originally posted by EviePatamon:
Thanks for the heads up, beginning to think this character concept of being unable to move might be straight up unworkable so soon as I think of a similar idea I'll replace Stuck with something that suits the pickup range and stand still build idea still, but can move around enough to evade bosses.

it might work if you add a lot of +damage to the character against bosses and elites
That could be a workaround, will test that out as well. Evaporating everything isn't that fun is my main concern, so changing the character concept entirely might be best at that point. I've got an idea brewing ;)
샤커레또 10 May, 2023 @ 4:01pm 
Nice to meet you, I'm a shakerratto modder. Would it be okay if we put your mod on the recommended list in our mod and if we have your mod, we can do a balance patch that goes along with it?
EviePatamon  [developer] 10 May, 2023 @ 4:08pm 
Originally posted by Shakerratto:
Nice to meet you, I'm a shakerratto modder. Would it be okay if we put your mod on the recommended list in our mod and if we have your mod, we can do a balance patch that goes along with it?
Hi! I've had a quick look at your mod to see what it is and I'm happy for you to include custom balancing/difficulty changes for Patamods characters and items and put it in the recommended list :)
Rusty Stone 14 Sep, 2023 @ 5:54am 
Hi! I have a translation of your potamos mod into Russian. I will be glad if you agree to add it to your mod. What do you think about this?
EviePatamon  [developer] 14 Sep, 2023 @ 6:31am 
Originally posted by Rusty Stone:
Hi! I have a translation of your potamos mod into Russian. I will be glad if you agree to add it to your mod. What do you think about this?

That's so cool that you've done this work! If you have a file I can look at you can send it to me if you're also on the Brotato discord server, or send me a Steam friend request if you need to DM and find another way to send it.

I don't have a way to verify the translations other than Google translate so I'll do a cursory look that way, but if it looks good I can add it in the next patch.
Milan 21 Oct, 2023 @ 5:17am 
Agent could get some tweaks.

I don't know if this is the intended interaction, but on top of run-ending penalties when struck, he effectively plays without level-up system. That's because he doesn't pick up materials, so even 50% increase that he gets is woefully insufficient.

I only get first level-up at around wave 5 if I'm lucky.
EviePatamon  [developer] 22 Oct, 2023 @ 4:38am 
Originally posted by Ozymandias:
Agent could get some tweaks.

I don't know if this is the intended interaction, but on top of run-ending penalties when struck, he effectively plays without level-up system. That's because he doesn't pick up materials, so even 50% increase that he gets is woefully insufficient.

I only get first level-up at around wave 5 if I'm lucky.

Agent isn't a Patamods character
bakka 19 Nov, 2024 @ 11:25am 
Not sure if Stuck has been updated after this convo, but as of now, I find it really fun to play! It's one of those transformative characters that makes you completely change how you approach the game. The idea of letting you farm money with the movement stick is brilliant imo and gives a reason to "move" and to consider the shop in a completely different way. It's so strong you can actually out-economy the bosses damage. Hard character but feels really good. Still looking into ways to balance it?

On a side note, today I was playing as collector and the game started lagging really hard when I reached an high number of weapons. From what I can tell, other chars that have more than 6 arms do not have the same problem. Is it a known issue? If I can help in any way I'll be glad to.

Edit: just unlocked the Monocle and I was wondering if there was a particular reason why the discount is kept relatively low. Was it too broken with higher numbers? 15% is something that is obtained quite often via coupons and with it being red and unique, the discount could be pushed to 50% or 40% if the downside went up to the same number, or even more. I'd see picking it for 50% discount even if it was -90% hp, just to attempt a broken economy, cannon-glass run. I'd probably pick it even if the hp went to 1, which would probably be the most balanced option. It's a rare occasion anyway and you can carry only one. Also, fits very well thematically with the idea of the fragile but precious item. Just my two cents ofc.

Thanks for the super cool mod and for all the love you clearly put into it!
Last edited by bakka; 19 Nov, 2024 @ 2:09pm
EviePatamon  [developer] 19 Nov, 2024 @ 3:12pm 
Originally posted by bakka:
Not sure if Stuck has been updated after this convo, but as of now, I find it really fun to play! It's one of those transformative characters that makes you completely change how you approach the game. The idea of letting you farm money with the movement stick is brilliant imo and gives a reason to "move" and to consider the shop in a completely different way. It's so strong you can actually out-economy the bosses damage. Hard character but feels really good. Still looking into ways to balance it?

On a side note, today I was playing as collector and the game started lagging really hard when I reached an high number of weapons. From what I can tell, other chars that have more than 6 arms do not have the same problem. Is it a known issue? If I can help in any way I'll be glad to.

Edit: just unlocked the Monocle and I was wondering if there was a particular reason why the discount is kept relatively low. Was it too broken with higher numbers? 15% is something that is obtained quite often via coupons and with it being red and unique, the discount could be pushed to 50% or 40% if the downside went up to the same number, or even more. I'd see picking it for 50% discount even if it was -90% hp, just to attempt a broken economy, cannon-glass run. I'd probably pick it even if the hp went to 1, which would probably be the most balanced option. It's a rare occasion anyway and you can carry only one. Also, fits very well thematically with the idea of the fragile but precious item. Just my two cents ofc.

Thanks for the super cool mod and for all the love you clearly put into it!

Thank you so much for the positive feedback and the reports where you've had issues or think something needs changing.

I think Stuck is in a good spot right now, it took a lot of iterations to get here. You have to build pretty well to be a boss-killer ASAP for when elites arise since they often sit on you, so being generous with the economy was the best fix I found. I like the theme of digging for materials whenever you step away from attacking (although the animation is now frozen since a prior game update must have changed it sadly).

I'll have a look at how other characters (AKA Baby) handle having high weapon limits, in case there is anything there that I can tweak to optimise it. It may just be a performance issue but doesn't hurt to check!

With Monocle I didn't want to make it too much of a "always take" item, especially with characters like entrepreneur you could end up with -100% item prices if it were a -50% item price pickup. With curse now, assuming it auto generates for modded items, I'm sure Monocle is already pretty great. That's something I need to test actually haha. It's good early in runs or in endless, but you it isn't something you "need" for economy and would feel bad if RNG never found it.

Thanks again for the feedback!!
bakka 19 Nov, 2024 @ 7:37pm 
Yep, the character feels really good and different, it's one of my faves! Thanks again for creating it.

As for the lag, tonight we did some testing and tried to disable all other mods. In a three player game, 24 weapons each and the game was running almost perfectly so it surely was a compatibility issue. Adding back mods and trying again we narrowed it down to Pentato/Share items/Show tags. Next time we can narrow it down further if it is of any help.

I totally see your point on Monocle, thanks for clarifying. I still hope to see it get a "buff" someday because I always imagine unique/red items as exciting and game changing, but what you said makes perfect sense. 50% is clearly too much even with the worst downside. I did not consider curse and entrepreneur so I guess that's why you are the one making cool mods and I'm the one playing haha.
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