Rain World

Rain World

Emerald's Tweaks & Features
meluusea 21 Feb, 2023 @ 5:39pm
Suggestion
wormgrass is hell and theres no mods to turn it off (except for one that just turns it invisinble) so mayb that?
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Showing 1-15 of 30 comments
Emerald Galaxy  [developer] 22 Feb, 2023 @ 12:51pm 
already on my todo list
Esther.S 23 Feb, 2023 @ 7:24am 
Just Like Friendly Plantlife?
Makes all plants Slugcat's friends !
feyfishies 24 Apr, 2023 @ 7:04pm 
(SPOILER FOR SAINT) What if saint could use the flying/asention ability for a configurable amount of time? Honestly I think that we would be gods then but... Why not?
TruffleFluffle 29 Apr, 2023 @ 1:29am 
Could you add an option for all slugcats and pups to eat meat? The carnivore mod got removed, and i think this could be a cool feature.
The German Empire 19 May, 2023 @ 4:56pm 
Please add the Carnivore Feature, we need to eat *MEAT*
Sillwersan 7 Jun, 2023 @ 8:22am 
I don’t know if this has been requested before, but is it possible to make it so your spears miss your allies? It would make it easier to stay allies with the creatures. For example if you tame a lizard and you need to kill something but the lizard is in the way, or you are allies with scavengers and if you hit one with a spear by accident then you will get demolished by the rest of them or you survive and your reputation gets lowered. It would be easier if the spears could just miss like in co-op.
KatzenSindKool 10 Jul, 2023 @ 12:33pm 
could you make a feature that enables slugsomia to be always to acure so i dont get just change but it always happen and if is there not a feature in night disable rain timer or something and make it so its night to dusk to regular and near the end make it dusk alot i got to ask just like a time scale like this all i want (and that theres an option slugsomia always happen)
-night
-dusk
-regular
-dusk

it turns to dusk at the end when there is only 3 rain pips?
im not a modder but hearing from other people that mod all i can do this to happen is go take a nap and have a strange dream of me playing rain world like that
ninth crouton 18 Jul, 2023 @ 8:19pm 
please add the option to enable sandbox-like grabbing in campaign, you enable it and it lets you drag stuff and throw them around with the cursor like in sandbox
CritterHeart 5 Oct, 2023 @ 6:35pm 
Shiny Slugpups is all i need to say <3

also one with specifically rainbow cyan lizard pattern would be amazing :0
Emerald Galaxy  [developer] 5 Nov, 2023 @ 8:31pm 
@CritterHeart Done and done lol
riley_ 18 Mar, 2024 @ 5:15pm 
for when the mod eventually starts working as intended again (thanks andrew), i'd like to suggest giving scugs the ability to dual wield spears like spearmaster. back spear is too slow imo and common consensus is that hunter has back spear because of a rot cyst on their back. some people want their game to still make sense and fit the lore of rain world, even with this mod.
riley_ 18 Mar, 2024 @ 5:16pm 
also some spearmaster buffs would be nice. faster needle creation, increased damage, and having the needles flip over lizards.
CritterHeart 20 Mar, 2024 @ 1:46am 
Originally posted by riley_:
for when the mod eventually starts working as intended again (thanks andrew), i'd like to suggest giving scugs the ability to dual wield spears like spearmaster. back spear is too slow imo and common consensus is that hunter has back spear because of a rot cyst on their back. some people want their game to still make sense and fit the lore of rain world, even with this mod.


Originally posted by riley_:
also some spearmaster buffs would be nice. faster needle creation, increased damage, and having the needles flip over lizards.


i really like these suggestions, since dual wielding doesnt really exist for other slugs configurably in other mods, and configurable spearmaster buffs only exists in a private mod iirc

A few more suggestions, once the mod is fixed from the rw update, would be

- Configurably increased slugpup spawn rate
- Configurably set slugpups to have a higher chance to spawn in the shelter you saved in so that you are less likely to miss out on a slugpup if it spawns (not sure how possible this one is :slugcatdead:)
- Shiny bomb colors, we got rainbow explosive spears, why not just the explosives themselves?
- Configurable "Spider Repellent" which removes colescepedes, and replaces big spider, spitter spider, and mother spider spawns with other similarly challenging creatures.
- Configurable "Misophonia" settings which can quiet or remove certain "gross" sounds from the game, such as centipede walking, the sound for swallowing/spitting items, spearmaster needle creation, spear stabbing sounds, and rot eating noises. Perhaps quieter explosions as well, for headphone users?
- "Useful Moon Cloak", which makes lizard bites less lethal when using the moon cloak (probably not possible)
- "More Challenging Karma Gates", which remixes karma gate values to be significantly harder to meet to slow game progression, such as changing the SU->HI karma requirement from 3 to 4 (may or may not be possible, probably would break some stuff tbh)
- Settings for modifying the bite RNG of lizards in general, such as removing RNG elements entirely, or making them all 50/50.
- Settings to allow Artificer to create bombs, cherrybombs, and lanterns without needing to swallow rocks, batnip, and flashbangs respectively
- Yeek lobotomizer, incase the yeek update makes inv campaign's chimney canopy impossible/too difficult. (this one might be difficult, not too sure)
- Settings to prevent the immediate murder of batflies, noodlefly babies, and a setting to remove the consequences of holding a live infant centipede.
- Snail pop resistance, subsetting to enable only for saint
- Possible rainbow gradient/normal rainbow centipede scales? Im not sure if this is already a thing or not, nor if it is even possible to do
- Setting to enable hardmode spawns in non hardmode campaigns, subsettings to disable for each individual non-hardmode campaign (im not sure if this is too hard to do)
- Rain timer remover in case people want a more realistic experience
- "HungerCat" settings to configure passive foodpip drain, higher food requirements(?), and more punishing starvation (immediate death upon starving/increased starvation effects)
- Precycle chance configurations
- "HRGlass Repair", remove the "broken glass" appearance of the later HR rooms

I just realized that this is "kind of" a lot :slugcatdead:
If this is too much, remember that none of these are required. If you want to only do some, that's totally fine. If you don't want to do any of them, that's also fine!
riley_ 31 Mar, 2024 @ 9:04pm 
- option to have the slug charisma apply to everyone EXCEPT artificer
- option to have a weaker version of the rotproof setting where rot walls are still deadly but you can escape from them after being grabbed by spamming movement keys.
- "venomous spearmaster" setting that makes it so spearmaster's needles paralyze targets, like spitter spider venom but faster.
- option to make all slugcats have increased movement speed and jump height similar to rivulet but not as high (riv is 1.75 on both i think, survivior is 1 on both, hunter/arti/spearmaster is 1.2, this setting could be like 1.5)
riley_ 5 Apr, 2024 @ 4:11pm 
- option to make it so there's a chance for the hue and saturation in the color palette of the current region to be altered slightly at the start of a cycle (diet palette randomizer mod basically), as an alternative to slugsomnia for now.
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