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Makes all plants Slugcat's friends !
-night
-dusk
-regular
-dusk
it turns to dusk at the end when there is only 3 rain pips?
im not a modder but hearing from other people that mod all i can do this to happen is go take a nap and have a strange dream of me playing rain world like that
also one with specifically rainbow cyan lizard pattern would be amazing :0
i really like these suggestions, since dual wielding doesnt really exist for other slugs configurably in other mods, and configurable spearmaster buffs only exists in a private mod iirc
A few more suggestions, once the mod is fixed from the rw update, would be
- Configurably increased slugpup spawn rate
- Configurably set slugpups to have a higher chance to spawn in the shelter you saved in so that you are less likely to miss out on a slugpup if it spawns (not sure how possible this one is
- Shiny bomb colors, we got rainbow explosive spears, why not just the explosives themselves?
- Configurable "Spider Repellent" which removes colescepedes, and replaces big spider, spitter spider, and mother spider spawns with other similarly challenging creatures.
- Configurable "Misophonia" settings which can quiet or remove certain "gross" sounds from the game, such as centipede walking, the sound for swallowing/spitting items, spearmaster needle creation, spear stabbing sounds, and rot eating noises. Perhaps quieter explosions as well, for headphone users?
- "Useful Moon Cloak", which makes lizard bites less lethal when using the moon cloak (probably not possible)
- "More Challenging Karma Gates", which remixes karma gate values to be significantly harder to meet to slow game progression, such as changing the SU->HI karma requirement from 3 to 4 (may or may not be possible, probably would break some stuff tbh)
- Settings for modifying the bite RNG of lizards in general, such as removing RNG elements entirely, or making them all 50/50.
- Settings to allow Artificer to create bombs, cherrybombs, and lanterns without needing to swallow rocks, batnip, and flashbangs respectively
- Yeek lobotomizer, incase the yeek update makes inv campaign's chimney canopy impossible/too difficult. (this one might be difficult, not too sure)
- Settings to prevent the immediate murder of batflies, noodlefly babies, and a setting to remove the consequences of holding a live infant centipede.
- Snail pop resistance, subsetting to enable only for saint
- Possible rainbow gradient/normal rainbow centipede scales? Im not sure if this is already a thing or not, nor if it is even possible to do
- Setting to enable hardmode spawns in non hardmode campaigns, subsettings to disable for each individual non-hardmode campaign (im not sure if this is too hard to do)
- Rain timer remover in case people want a more realistic experience
- "HungerCat" settings to configure passive foodpip drain, higher food requirements(?), and more punishing starvation (immediate death upon starving/increased starvation effects)
- Precycle chance configurations
- "HRGlass Repair", remove the "broken glass" appearance of the later HR rooms
I just realized that this is "kind of" a lot
If this is too much, remember that none of these are required. If you want to only do some, that's totally fine. If you don't want to do any of them, that's also fine!
- option to have a weaker version of the rotproof setting where rot walls are still deadly but you can escape from them after being grabbed by spamming movement keys.
- "venomous spearmaster" setting that makes it so spearmaster's needles paralyze targets, like spitter spider venom but faster.
- option to make all slugcats have increased movement speed and jump height similar to rivulet but not as high (riv is 1.75 on both i think, survivior is 1 on both, hunter/arti/spearmaster is 1.2, this setting could be like 1.5)