Total War: ROME REMASTERED

Total War: ROME REMASTERED

INSTINCT TOTAL WAR (WIP)
INSTINCTxTV  [developer] 23 Feb, 2023 @ 12:19pm
Subscriber Requests
Here you can request edits or give ideas for the mod. This does not mean your request will be implemented into the mod.
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Showing 1-9 of 9 comments
aaa 4 Jun, 2023 @ 4:11pm 
I think you should add a character that replaces the spartan to another type of spartan
examples:
Spartan Hoplite Classic
Spartan Pylos III Century BC
and also i think you should edit the DB stats that all the units would have higher damage with a zero hitpoints for all the units so it would be more hard and brings up the excitement for this mod.
INSTINCTxTV  [developer] 6 Jun, 2023 @ 9:29am 
Originally posted by General, His Grace, Marlborough:
I think you should add a character that replaces the spartan to another type of spartan
examples:
Spartan Hoplite Classic
Spartan Pylos III Century BC
and also i think you should edit the DB stats that all the units would have higher damage with a zero hitpoints for all the units so it would be more hard and brings up the excitement for this mod.
I will look into adding additional spartan units in a later update.
ACEOFHEARTS 27 Jun, 2023 @ 11:17pm 
please add recrutable generals pls pls pls
khalimdorch 8 Jul, 2023 @ 10:26pm 
Economy Should be a priority at this point. There is no reason and no satisfaction to play further when at turns 30 you already know that its going to be snowballing. 40K per turns, and almost all cities had full stack garrison. I think building military buildings must produce a negative effect on income so that players must think strategically where to build military buildings. I don't know if its possible in terms of coding, but it would be better if walls can only be built in larger and huge cities. Hate it when all towns and cities are walled. Longer battles is also a priority, battles are so fast, battle formations almost irrelevant.
INSTINCTxTV  [developer] 8 Jul, 2023 @ 10:47pm 
Originally posted by khalimdorch:
Economy Should be a priority at this point. There is no reason and no satisfaction to play further when at turns 30 you already know that its going to be snowballing. 40K per turns, and almost all cities had full stack garrison. I think building military buildings must produce a negative effect on income so that players must think strategically where to build military buildings. I don't know if its possible in terms of coding, but it would be better if walls can only be built in larger and huge cities. Hate it when all towns and cities are walled. Longer battles is also a priority, battles are so fast, battle formations almost irrelevant.

The newest update has all new costs for buildings and new recruit-able generals are also another thing that money can be thrown at. You said "At turn 30 you already know that its going to be snowballing" Have you played and got past turn 30? Trust me, you will need your money. As for full stack garrisons, I'm not sure of what difficulty you are playing on but most if not all factions keep a smaller garrison in most cities and have their main armies on the move. No factions keep a stack in cities during any of my play-through and during testing. I will look into making negative effects for certain buildings, this mod is still WIP and anything and everything can be changed.
I'm not sure what I can do about the walls, I can make them more difficult to get but would require balancing per culture. As for the battles, again if you are playing at recommended difficulty, battles are quite long especially if you are fighting decent units. I have had battles last 40+ minutes.
ZZleepyPanda420  [developer] 9 Jul, 2023 @ 9:19am 
A large portion of late game buildings cost over 15k, and take over 12 turns to build so save that money on turn 30 🤣🤣
DamnedTemplar 12 Jul, 2023 @ 10:10am 
Id love to see more BARBinvasion units get into it. Loving the steppe sword and spearmen some factions get they look so great.
aaa 14 Jul, 2023 @ 6:46pm 
Hi there again, id like to have a mod where the battles will be deadly and very hard to fight like making the damage of units very high and a 0 hitpoint system to get rid of fantaasy units
INSTINCTxTV  [developer] 14 Jul, 2023 @ 6:59pm 
Originally posted by General, His Grace, Marlborough:
Hi there again, id like to have a mod where the battles will be deadly and very hard to fight like making the damage of units very high and a 0 hitpoint system to get rid of fantaasy units

This mod will never have a no hitpoint system. This would break alot of the effects in battle. Battles are already "deadly" units are tweaked from the original as well as having new units and units ported from BI and Alexander(soon). Battles would not be fun or worth playing if every unit had zero hitpoints. Battles would not take as long and would not be enjoyable at all in my opinion. What do you mean by "fantasy units" ? This mod does not have one man units or super strong units. Every unit has a counter and it is for you to figure out. This mod is suppose to be hard and strategically played. Battles are meant to be played not steamrolled through with a zero hitpoint system. I know someone has asked about making a rebalance and it may do what you are asking but for the base mod it will not have that.
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