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No, there is a limited number of products in each machine. It number is random, so some machines may have a large stock and others may be empty.
Not yet. In the near term, I'll implement an action to shake the machine, which will generate noise and possible trip an alarm. Longer term, I'm looking into features like breaking the glass.
They do not restock at this time. I'll look into that and see if it's easy to implement.
and if you shook the machine, would it fall on top of the character.
I can't help with modifications, but I can refer you to WVMBuyItem.lua, Line 50. That is the code for checking vending machine type and defining which items to dispense.
Sorry - it's been a while and I forgot exactly how to do it. I remember setting it up in debug mode. It's probably similar to spawning furniture.
If I move a vending machine, does the amount of leftovers in it change?
Is the initial quantity of goods completely random? Is it related to loot Settings?
Can I add sandbox options for the number of items and whether there is a jam?
Just like a real machine, there is no way to know how much is left. Moving a vending machine does not affect its state. There is a random amount of stock in the machine, but it is not controlled by loot settings. There are no controllable sandbox settings, but there are some parameters in the code that are easily adjusted.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/changelog/3194049112
he added support to use money in each inventory.
Sorry, I can't add any new features right now.