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Helltower was bare-bones because it introduced spells, Eyeduct likewise introduced Monoculus. Harvest Event meanwhile was the very first Halloween community map introduced in 2009, making its lack of pizzazz excusable.
The same doesn't apply to Soul-Mill, which got a lukewarm reception and was really only tolerated due to its unique, randomly-spawning ghost saw gimmick, and its extremely unique hell dimension. Bonelands doesn't really have anything comparable to these.
You mentioned Gorge Event, and that's actually a solid example of the sort of transformative efforts you should be aiming for. While it lacks gimmicks, it remains visually very different from Gorge. Go look at the bridge points side-by-side to see what I mean. On top of this Gorge Event gave Red's base the full Mann Manor makeover, while ALSO adding additional paths and modifications to the map's layout that tied directly into its new visual identity.
If you intend to give Badlands a similar (mostly visual) makeover to Gorge Event, you'll need to make it feel like a completely different location, just as that map did.