Imperator: Rome

Imperator: Rome

[OLD] BERRY's Invictus Submod
 This topic has been pinned, so it's probably important
berry the straw  [developer] 19 Feb, 2023 @ 3:17am
Detailed Changelist
New in 0.7.2ob Bloodline Update batch 2 (23/02/23)
  • General:
    • Correction and cleanup of most files to newer updates from incorporated and patched mods;
    • Refurbished defines with more improvements;
    • Trade income and building's construction cost and time balancing;
  • New:
    • Bloodlines for all starting roman families, with ugly icons, but it's what i could manage. I humbly ask for feedback on each trait's balance;
    • Re-enabed regency with slight improvements in regards to idea's refunds when changing to or from regency (i know it's buggy, and because i haven't had any problems with it until now, and as i can't play certain nations without it, i've decided to re-enable it.);
As of 0.7ob
  • 0.2ca Idea Update:
    • More Idea Slots, and Unlocked Ideas
    • More and Stronger Families, Higher Rate of Marriage, Higher Fertility, Desire for Children and Degree of Education coupled with More Traits
  • 0.3oa Action Update:
    • Startup Decisions Imported from Stratera, for Greater Roleplayability
    • Actually Decisive Battles and Reduced Minimum Levy, Thanks to jeffpacito67 and his Short & Bloody Battles
  • 0.5cb Depth Update:
    • Other small Define improvements:
      • Diplomatic and Naval Ranges rebalancing
      • Political and Powerbase Improvements
      • Empire rank balancing, meaning you can now be a Major Power with 350 territories
      • Very slight trade buff
  • 0.6cb Convergence Update:
    • Full Compatibility with FMO (and Res Publica, altough separately)
  • 0.7ob Bloodline Update batch 1 (19/02/23):
    • Completed the Berrusci Bloodline and the Celtician-Lusitanian Heritage, along with most of Celitcia's Setup
    • A few changes to Iberia's Regions and Provinces
Last edited by berry the straw; 7 Mar, 2023 @ 8:33pm