Barotrauma

Barotrauma

Dead space 2.0 Hardcore
King of Knights  [developer] 19 Feb, 2023 @ 10:53am
Q/A
Send your questions here
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Showing 1-11 of 11 comments
Jin Yoshida 21 Feb, 2023 @ 1:51pm 
what does this version of the Dead space 2.0 mod add? is this version supposed to be a difficulty changer or is this gonna have it's own things added to it that the original 2.0 isn't going to have?
I really appreciate the work you have done so far!
Last edited by Jin Yoshida; 21 Feb, 2023 @ 1:52pm
King of Knights  [developer] 21 Feb, 2023 @ 1:53pm 
this version is more brutal enemies have more damage
and adapted to the latest version of the game
King of Knights  [developer] 21 Feb, 2023 @ 1:54pm 
some opponents have damage increased by 50% their strength has also been increased
RAYZORR 26 Feb, 2023 @ 7:50am 
The "Ishimura" quest to go retrieve an artifact:
1. Is that a Marker?
2. Does moving a Marker turn my crew into Necromorphs?
King of Knights  [developer] 26 Feb, 2023 @ 9:48am 
1.you get the artifact on the ship and have to transport it
2.Artifact for now does not transform into Necromorphs only if you hold the marker long enough you can get infected.
DangTangO 15 Mar, 2023 @ 11:24pm 
Does the zealot version require lua for barotrauma? It's listed on the regular version but not this one.
While not exactly "lore friendly" are there any plans to add a gene that prevents 100% infection like the Husk Gene. So you can gain some set of perks from being infected, without turning into a monster unless the unit dies by other causes.
DarkMoonOfDeath 10 Jan, 2024 @ 6:14pm 
are there any other missions beside the marker transport?
DarkMoonOfDeath 10 Jan, 2024 @ 6:20pm 
are there alos any earth gov or unitoligist outposts/ colonys
King of Knights  [developer] 11 Jan, 2024 @ 9:14am 
we haven't introduced any outposts yet I'll check and fix it thanks for the info
Sanich 24 Jun @ 2:41pm 
Is it possible to remove the dead space music and replace it for normal barotrauma OST?
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