Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
+Can make a tank appear
+If team wins with the tank next round team gets 10% extra health
- Can only make it appear once per round
- When destroyed whole team loses from 5% to 20% of max HP for that round
- Valve time
-on equip makes the game semi colorless and makes it feel like ur playng COD
well...upon each win you get 1 scrap
Plus if they had
TF2 would be pay to win.
- No random crits
There balanced
Remeber when tf2 was pay to win? If stats were added that affected the game itself, then this would suck (not including visual stats ex. Pyrovision, romevision etc.)
Yeah still not balanced