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Having them native to their source is a good feeling.
Sparagmos - terrible skill. Limited 1,2 position in mobility champion, with low damage (antiq stab dmg), self stress... Just why its here? Awoken bleed doesnt do much to improve it. You spend 2 turns to crit with antiquarian stab and do ok bleed? Also +damage for stress means nothing, since its antiquarian lvl of damage.
Buff it in every way, and give basic variant at least weak bleed.
Revelry - terrible skill. Its do almost no damage with weak blight and ok debuff, but random chance just kill this skill.
Awoken repost - its on same lvl as MAA repost... But you need 2 turns to use it. Yeah...
Buff it and made repost stronger.
Entropic brew - surprisingly, its not terrible, just weak. Clear is good thing, intoxication is ok, but again - awoken effect is very weak. In over mods such skills "give another champion action" considering OP without debuffs cuz it 1 action for 1 action. 2 action for 1 is very bad trade.
Give awoken variant some buffs plz.
Carouse - worst skill ever. You spend action to clear guard and MAYBE place target in bad position? Look at PD - she have such skill, and its real deal. Or BH flashbang. Carouse in over hand is just the joke.
Awoken variant? - you spend 2 TURNS to do this "maybe userful" stuff to enemy team.
Give it strong -ACC + something else (-SPD/-CRT/etc) debuff and it will be ok.
Eros - heal 0-12 (~6) on lvl 1 and suffer guaranteed horror - its ~3 stress heal to 1 person, and only if such person doesnt have +stress on him (cuz horror)... Its not carouse but pretty close.
Awoken - well, its roughly the same as houndmaster howl... But you spend 2 turns on it.
Buff stressheal numbers, around +100%. So it will be reconstruction variant for stress, and awoken will be worth casting.
Rythms - "Hey bro, wanna screw you party for pathetic buff?" Even for dancing party this random shuffle is bad, for regular one its nightmare. And buff literally pathetic. +3 dodge! +2 spd!! Wow, screw you jester, i take this one!
I try to use it in dancing party and it made things much worse.
Awoken - now its weak buff for screwing you party, but you spend 2 turns on it!
Remove shuffle, made buff much stronger.
Evohe - it can be good on someone like leper, HM and such, but its on character with antiquarian damage. And awoken variants for skills is all garbage.
Just buff rest of her.
Camping skills - surprisingly decent.
So - she need strong buffs, right now its weak antiquarian at best, useless antiquarian who harm her team at worst. And she didnt even give free money. Or trinkets. Its just weaker version of weakest vanilal champion which main strengh - is her economy buff. Also, main maenad combat mechanic - buffing over skills woth evohe is quite weak design wise. First turn in most combats is most important, and you use it on doing nothing. She need to do something huge on second one to compensate it.
Its actually quite sad cuz i really love her design, both in visual and gameplay.
P.S. Maybe her items give very huge buffs, but even then - its bad idea, cuz champion must be strong, or at least decent by himself.
Sparagmos - Very limited usage, to be fully util;izing it you must try keep her stress between 3075 getting most of the buff , anything more and you risk Afflictions or Dementia etc. It Needs a rework, maybe ranged?
Revelry - not as bad as Sparagmos but the 20% random target combined with the average effect and the 1-3 positioning makes this a average skill at best.
Entropic Brew - Same as above, average skill, clear effects is ok, Intoxicate is bearable as you get 2 self and target clear. But the Awoken? using an action to get this is not a good enough, effectively you gotten 2 actions for 2 actions..
Carousel - has potential but the stumble makes this a average skill, in theory this would be useful if it affected all the enemy under awoken .
Entrancing rhythms - A worst Jester ability with even more drawbacks. If this was 100% of even 150% more it would risk it. But you will have to build a very specific mobile team around it
Eros - very risky to use, giving Horror while the % chance of not healing anything is quite a gamble. Occultist can heal as much and Bleed is far more easily managed.
her camping skills are more useful but really even the Man at Arms is not just a camp master...