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[not updated anymore s. tinky!] ZMAT Motorized Addon
 This topic has been pinned, so it's probably important
Wrought Ferric Dangersensitive  [developer] 24 Feb, 2023 @ 5:58am
Known issues
1. After reseting a vehicle (copy-pasting, saving and loading), all of the new parts snap back into their original position and rotation. This is due to the way I assigned the child parts, which skips the need for having to paste 6 different behavioral scripts that fix serialisation issues (positions being absolutely scuffed after reseting.)

2. Activating the turret also activates the top-mounted MG. This is because a child part (the MG) is activated when their parent part is triggered (the turret). This is also the reason why there is no coaxial MG underneath the barrel, which I was supposed to add during the initial development of the Torfon MBT (the coax MG would also fire when the barrel was fired, which was exceptionally ass). I'll either have to find a solution to that through modifying the child-parent assigning system, or scrapping it entirely and going with the solution mentioned before (6 different scripts).

3. Main max cannon SFX range on the Torfon MBT is far too low.

4. The colliders are off, as they use the vanilla tanks' collision box.

5. HEAVY problems with moving vehicles while pausing, and then unpausing. Apparently that's an issue with all tanks, the vanilla ones too. I'm still leaving this fix here though, it's really helpful.
Easy fix: first pause the game, then move the vehicle, then freeze the entire thing, unpause, and then unfreeze.

Also treat this discussion as a bug report dump.
Last edited by Wrought Ferric Dangersensitive; 28 Feb, 2023 @ 9:35am