Rain World

Rain World

The Vocal W.I.P
 This topic has been pinned, so it's probably important
LesbiTropical  [developer] 27 Feb, 2023 @ 6:15pm
Bug Reports
Post here to report any bugs about the mod!
Last edited by LesbiTropical; 27 Feb, 2023 @ 6:21pm
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Showing 1-4 of 4 comments
Pickleplayer 19 Mar, 2023 @ 10:49am 
Not sure if I'm doing something wrong, but the custom sprites don't seem to work for me? As soon as I launch the game, an exception log generates in the rain world folder.

FutileException: Couldn't load the atlas data from: atlases/VocalFaceSprites
FAtlas.LoadAtlasData () (at <41a4743dd7114320b03bb7d1f362c0b7>:0)
FAtlas..ctor (System.String name, System.String imagePath, System.String dataPath, System.Int32 index, System.Boolean shouldLoadAsSingleImage) (at <41a4743dd7114320b03bb7d1f362c0b7>:0)
FAtlasManager.ActuallyLoadAtlasOrImage (System.String name, System.String imagePath, System.String dataPath) (at <41a4743dd7114320b03bb7d1f362c0b7>:0)
FAtlasManager.LoadAtlas (System.String atlasPath) (at <41a4743dd7114320b03bb7d1f362c0b7>:0)
VocalMod.Plugin.LoadResources (RainWorld rainWorld) (at <dc75701d049d41468e0b256a6e9f5765>:0)
Extras+<>c__DisplayClass1_0.<WrapInit>b__0 (On.RainWorld+orig_OnModsInit orig, RainWorld self) (at <dc75701d049d41468e0b256a6e9f5765>:0)
UnityEngine.Debug:LogException(Exception)
<>c__DisplayClass1_0:<WrapInit>b__0(orig_OnModsInit, RainWorld)
DMD<>?240783616:Hook<RainWorld::OnModsInit>?-480975360(RainWorld)
LesbiTropical  [developer] 19 Mar, 2023 @ 1:48pm 
@Pickleplayer The custom sprites are still a work in progress! Im still figuring out to add face sprites to vocal, I suggest removing the sprites from the mod for now
WillowWispy 20 Mar, 2023 @ 1:19pm 
It might be good to trim any unfinished assets from the public version of the mod just in case! I don't know about face sprites, but I know leaving unimplemented sound files in the sound folder can break other mods' custom sounds
LesbiTropical  [developer] 21 Mar, 2023 @ 7:08am 
@WillowWispy makes sense, I'll remove the assets when I can then!
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