Clone Drone in the Danger Zone

Clone Drone in the Danger Zone

Niek's Statue *CANCELED DEMO*
 This topic has been pinned, so it's probably important
RainWing  [developer] 26 Feb, 2023 @ 2:41pm
Feedback on Level
I am curious to know if people like this style better, or if the reactor explosion style is more favored. Please post your feedback on:
-Decorations
-Cutscenes
-Upgrades (and using upgrade bot)
-Level Length
-Checkpoints/Balance
-Etc
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Showing 1-7 of 7 comments
Spookypizza 28 Feb, 2023 @ 3:13pm 
Decorations are ok at best but should be improved on in the final version, and a lot of things look too vibrant (neon water and bright green grass, looks unrealistic).

Cutscenes are fine as of right now, for me

Starting upgrades are really short. I only get energy 2 and sword and arrow deflection, you should add more base starting weapons, including bow. It makes the early combat more fun if you have more starting weapons, at least for me. upgrade bot upgrades feel a bit limited too.

Checkpoints are fine.

The reactor explosion style and this level's style still feel the same for me, it just doesn't use platforms, tiles, etc as much. I don't find it visually appealing most of the time tbh.

The level length for the final version imo should be at least 4-3x longer then the demo, the level length really plays a role when it feels like it's finished or not.
RainWing  [developer] 28 Feb, 2023 @ 3:46pm 
okay lol. Deco color overhaul coming with the next update.
Spookypizza 28 Feb, 2023 @ 7:42pm 
Originally posted by RainWing_YT:
okay lol. Deco color overhaul coming with the next update.
I'm not talking just about decoration colors, i'm talking about decoration in general
RainWing  [developer] 1 Mar, 2023 @ 4:58am 
ye I know, but I im gonna focus on colors first.

edit: will add better starting upgrades too
Last edited by RainWing; 1 Mar, 2023 @ 5:01am
Spookypizza 7 Mar, 2023 @ 9:36pm 
After the update, it seems like some of the problems was fixed, but not totally. the glass on trucks still look a bit neon blue, and the water still looks like an unnatural neon blue color

Also after replaying this, there seems to be some more things that i missed, so here's more feedback:

- At spawning at hollowed's part the animation doesn't activate unless you go backwards from where you spawn which is weird

- If you are under the wooden tower when it breaks it causes you to fall out of the world.

- The barrels that roll down the hill are not really that dangerous, they just push you down and are very easy to avoid, and the first time i encountered them i just went past them and went on, maybe remove it, or change it so it's more dangerous

- The community members featured in this level are sometimes out of character and are basically just a different colored enemy you need to fight. Maybe add different unique keyframe attacks to each member that you fight so it's more hard instead of just fighting a singular enemy with

- Also i feel like of the appearences of the members are really short and there could be more done with them, maybe not to the point where each creator gets their own level but still a portion of the level with things about them

- All of the areas with grass feel a bit flat, maybe add bushes or trees to them.
Last edited by Spookypizza; 7 Mar, 2023 @ 9:37pm
RainWing  [developer] 8 Mar, 2023 @ 4:59am 
okay. Im not sure if im gonna reanimate everything, but I'll fix the other stuff.
Spookypizza 19 Mar, 2023 @ 8:49am 
shut THE HECK UP
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