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if you remove the return in the loop the unequips bags it will actually loop properly and start the exercise after unequipping instead of requiring you to reselect the action until all bags are off.
as for the suggestions I'd add dropping the bags to the loop that unequips them so the action is more in line with other exercise actions
and because people will ask I'd suggest adding a toggle for the option to not drop the bags to the sandbox settings.
Can't seem to find a specific reproduction, just seems to 'happen'.
I know the animations have issues, when you cancel the treadmill and re-activate it without moving 1 step. (who does this right)
and I've seen it loop forever but only because i manually was increasing the endurance/was in god mode. So while not optimal, that seems like a none issue ? Can you confirm, or are there other situations ...
The two incidents *were* on a mod account I play on but I did not have god mode or infinite endurance enabled in either case.
I'll try a few more steps to re-create to see if it at all occurs in any other instances or on a completely non-admin account for sanity's sake to give you a clearer bug report!
Its something with pausing/starting from that exact position.(on/infront of)
I'll have to dig into it.. feel free to share your findings.
Haven't seen it happen randomly myself.
load it up in solo once ? try with a new server host ? try mod loaded ?
wish i could help more.. also try unsubbing. wait a bit, resubscribe. should reset things.
Both modules can work 100% independent.
Just tested on a locally hosted sever and dont know what to tell you, everything works (keep Bags equipped toggled on)
check server sandboxvars.lua setting