Project Zomboid

Project Zomboid

Fitness & Workout Overhaul
Codename280  [developer] 3 Mar, 2023 @ 2:48am
Requests & Suggestions
got a good idea? Lets hear it.
< >
Showing 1-8 of 8 comments
MegaPoggy 4 Mar, 2023 @ 2:09am 
so what does an optimum work out schedule look like for spacing and stuff, and for how long?
Codename280  [developer] 4 Mar, 2023 @ 2:28am 
So as for timings it mainly takes into account your stiffness and time till stiffness as a way to space things out. I believe (not extensively tested) you can get 2 fitness + 2 strength exercises in (perhaps more if they are short) before you'll get a reduced bonus. And after muscle soreness goes away. (sets in after 8hrs)

TLDR have a complete workout and wait for muscle soreness to go away.
AstrayCuriosity 6 Jul, 2023 @ 12:38pm 
Hello. Your mod great and very close to perfection, but it would be very nice for character to increase body temperature during workouts just like vanilla ones. It adds a lot to immerse and most important - low temperature worlds. It's very noticable and freezing during workout feels... wanky. I think it's pretty simple to add since we have an example in vanilla fitness files.
Last edited by AstrayCuriosity; 6 Jul, 2023 @ 12:39pm
Mattrix 3 Sep, 2023 @ 3:37am 
Hi I did a bit of testing and looks like with max regularity and max rested squats give 36% more exp per irl second than treadmil, I wonder is there any reason to use treadmil or what i could ve missed during my testing

edit: zamn the moment i send this comment i realised treamil gives sprinting xp. So is this the only reason to use tread?
Last edited by Mattrix; 3 Sep, 2023 @ 3:39am
ThisIsName 29 Dec, 2024 @ 12:17pm 
Love your mod! Is there any way to make regularity decay configurable? I want to make it so having high regularity gives nice passive boost to experience(you figured it out), but with vanilla decay rate it takes almost a month for it to drop noticeably.
Codename280  [developer] 30 Dec, 2024 @ 6:15am 
Originally posted by ThisIsName:
Love your mod! Is there any way to make regularity decay configurable? I want to make it so having high regularity gives nice passive boost to experience(you figured it out), but with vanilla decay rate it takes almost a month for it to drop noticeably.
I check and cant see an clear way to implement atm. its just not exposed, unless i need to do a deep dive. Sorry probably not for the near future.
Codename280  [developer] 30 Dec, 2024 @ 6:18am 
Originally posted by Mattrix:
Hi I did a bit of testing and looks like with max regularity and max rested squats give 36% more exp per irl second than treadmil, I wonder is there any reason to use treadmil or what i could ve missed during my testing

edit: zamn the moment i send this comment i realised treamil gives sprinting xp. So is this the only reason to use tread?
a bit late but hey, this seems strange as a quick test of 1 ingame hour shows the treadmill giving like 3.5x the xp (both on max regularity), many factors could contribute...
Codename280  [developer] 30 Dec, 2024 @ 6:19am 
Originally posted by AstrayCuriosity:
Hello. Your mod great and very close to perfection, but it would be very nice for character to increase body temperature during workouts just like vanilla ones. It adds a lot to immerse and most important - low temperature worlds. It's very noticable and freezing during workout feels... wanky. I think it's pretty simple to add since we have an example in vanilla fitness files.
hey thanks for the input, had the same idea, havent figured out/found the time though. maybe next year who knows. thank you.
< >
Showing 1-8 of 8 comments
Per page: 1530 50