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if I don't space out exercises I would like to also gain very little exp, because we can't simulate injuries from over-using the joints
so the best thing I can do is that
I looked at the excel in the mod folder, there was an error in the calculation of average exercise regularity, which is easily fixable by replacing anything that does not refer to the average exercise regularity coloumn (H) with H6 for burpees.
Then I have to say, that I was pretty confused by the initial perk bonus setting. I just tested it in vanilla: It doesn't matter if I have no bonus, 75% or 125%, I always get 4,8 strength exp and 3,2 fitness exp per burpee. I guess the displayed bonus is bugged and not in effect. With your mod 4,8 and 3,2 exp are also the possible minimum, the modifier can only add to that value.
In debug mode the modifier for strength 0 is shown as 50% not 0%, strength 1 has 75%, strength 2 has 100% and strength 3 or more gets 125%.
In vanilla the actual modifier seems to be disabled and set at 100%. So my suggestion is to disable the initial perk bonus setting by default. Your mod enables a feature, that is not even in the game, it seems and affects only players who start with 0-2 strength. For everybody else it's always +125% (225%) if this setting is enabled.
Actually I'm not sure if it's conflicting with something else. It seems like no matter what settings I put in the sandbox I show XP boost for fitness and strength, or is that normal and it's just showing that and mod is doing it's thing in the background regardless of what it shows on skill menu? I seem to gain fitness and strength really fast though so thinking it's actually boosted.
I would have to do a bunch of tests to try replicate.
Reading Homtaros comment i might need to investigate.
The idea was to indeed use the set percent for fitness as it does for all other skills. But maybe thats not what's happening... Tbd
1 to actually use the equipment and
1 that adjusts the xp systems etc.
Or do you mean something else..