RimWorld

RimWorld

Villages:Homes
Jaydee 26 Apr, 2023 @ 10:43pm
Variants of Homes?
I love what's been done with these houses for medieval themed play styles; but I would absolutely love to see some more Neotech / Spacer or Tribal themed type home styles, like metal trailer units of different sizes that can hold spacer colonists (Some could require power) or large teepee's for groups of tribals and modern style homes for industrial era. Wanted to make this a discussion so folk can +1 this or give direct input!
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Showing 1-5 of 5 comments
colocota 8 May, 2023 @ 2:58pm 
Just found this amazing mod and was thinking just this! Would love to see some viking themed houses in the future! I have had the tents mod before, but this mod is very ingenious for housing that looks nice too!
Amattugr Volva 19 Jun, 2023 @ 4:25am 
I would love to see more building variants, this mod is amazing! Have you considered making "workstations"? Such as a smithy etc? I love how this visually changes the game and makes you switch up strategy. It sometimes gives me a don't starve feel.
Sera 18 Sep, 2023 @ 10:22pm 
I would like a sleeppod or vault room. Something that would not look out of place inside. Maybe even like a bunker hatch. It only holds 1-2 pawn and is the size of a bed but the idea is it's this grand underground room.
Cunning Linguist 30 Dec, 2023 @ 6:43pm 
bump
akanechan 11 Apr @ 10:53am 
First, sorry if I resurrect this topic. Well, it's 2025 and nobody cares.

That's right, if we had more styles and types of constructions (no need to add such detailed aesthetic or construction options as this one - just varying the colour using the rgb colour set according to the material used or variable resourceStuff would be enough - it would be easy to achieve and would only require editing values and changing the texture with a def template), this would be a revolutionary mod for Rimworld, as it would allow playing with mechanics typical of a resource management or city builder videogame.

The styles would be chronological (e.g. paleolithic, neolithic, classical, medieval, ancien régime, nineteenth/firsts decades of twentieth century, industrial, contemporary and spacer) or by faction, theme or ideology (either vanilla or custom), and the types, as already mentioned, would be buildings of a certain use that are not for resting: warehouses, restaurants, workshops, forges, tailor shops, sculpture, etc. With a special category of multiple-use buildings such as private houses, hotels, hostels, etc. Again, the idea is to keep it incredibly simple (basically, each construction acts as a "multiple" or simple worktable or shelf changing the stats of pawn like this is sit in a chair, is eating in a table, etc), to avoid incompatibilities with others.

I think this "city-builder" could be achieved by making a small and simple template mod that works as a framework or core open to the creation of modders. Maybe, talking to the author of this mod Villages, Tents (this mod acts similar to this one), Second Floor (this mod does something similar, it places an imaginary first floor that is not seen and alters states of the pawns)...

I can make a simple mod by duplicating the xml of the workbenches or beds in the game, change the texture and parameters... But that's as far as it goes, I'm not a programmer and I don't have deep knowledge to make a basic mod framework.
Last edited by akanechan; 11 Apr @ 10:56am
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