RimWorld

RimWorld

Vaults of Vagar
Korn Sarum the Virtuous  [developer] 26 Mar, 2023 @ 10:13am
Balance and suggestions
Got an idea about a new item or gripes about balance? Post them here.
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Showing 1-15 of 29 comments
Ros[É] 26 Mar, 2023 @ 10:44am 
Can we get some hybrid weapons, like combi guns, the guardian spear, power claw with bolter, etc.?
Korn Sarum the Virtuous  [developer] 26 Mar, 2023 @ 11:26am 
I can't promise combi-weapons, as I am relatively new to modding, but melee/ranged hybrids are definitely on my to-do list
Last edited by Korn Sarum the Virtuous; 26 Mar, 2023 @ 11:42am
Beanboibhris 26 Mar, 2023 @ 4:13pm 
are there plans for armor?
Korn Sarum the Virtuous  [developer] 26 Mar, 2023 @ 11:14pm 
Yes, this is the next item on the list)
somedoomguy 30 Mar, 2023 @ 5:15pm 
Will 6x40mm ever be buffed? It seems strange for this round to be even weaker than 7.62x51mm NATO for it's more "advanced" rifle.
Elidurden123 30 Mar, 2023 @ 5:22pm 
this may be a trite request but would it be possible to make versions of these weapons in more neutral colors?
Korn Sarum the Virtuous  [developer] 31 Mar, 2023 @ 1:16am 
Originally posted by someguy:
Will 6x40mm ever be buffed? It seems strange for this round to be even weaker than 7.62x51mm NATO for it's more "advanced" rifle.

The 6x40 is an assault rifle round, so it's weaker than 7.62x51 but slightly better than 5.56x45. I don't plan to give it any significant buffs, but I will be adding a 8x59 rifle round for the upcoming sniper rifle and LMG.
Korn Sarum the Virtuous  [developer] 31 Mar, 2023 @ 1:18am 
Originally posted by Elidurden123:
this may be a trite request but would it be possible to make versions of these weapons in more neutral colors?

Potentially yes, but for now my priority is to get the armor and some new weapons out there. Do you have an idea on what colors you want to be used for the weapons?
Elidurden123 31 Mar, 2023 @ 9:21am 
I was thinking of just something closer to gray or black with maybe wood or black metal/plastic for the grips. I understand about armor being more important. I just like WH40ks weapon asthetic but I also like to play RW semi-lore friendly-ish and most other 40k gun mods keep adding the Crux terminatus and the aquila to the guns which kind of ruins the immersion. I like this mod cus it distances itself visually from being explicitly 40k related.
Gorlath 1 Apr, 2023 @ 9:18pm 
This is awesome! Is there any chance of Vanilla Pirates Expanded Warcasket support? A patch, perhaps, to convert the heavier weapons to Warcasket?
Edit: If not, I might code the patch myself, if that's no problem?
Last edited by Gorlath; 2 Apr, 2023 @ 7:52am
Korn Sarum the Virtuous  [developer] 3 Apr, 2023 @ 12:12am 
Originally posted by Gorlath:
This is awesome! Is there any chance of Vanilla Pirates Expanded Warcasket support? A patch, perhaps, to convert the heavier weapons to Warcasket?
Edit: If not, I might code the patch myself, if that's no problem?

That's totally not a problem, go for it! The reason why I didn't make the Grendel a warcasket weapon is that I didn't want it to be warcasket-exclusive, and AFAIK warcaskets can use regular weapons anyway (might be wrong there, didn't play them much).
Kestrel21 3 Apr, 2023 @ 6:36pm 
Hi! I'm still progressing through the tech tree and the only bolt weapon I got was from trading, but I already can tell I'll love this mod. I fired it a bit and it really feels like I'm shooting a 40k bolter.

To business: I target practiced on a prisoner, to make sure, and here's the result of him eating 2 bolts point blank: https://i.imgur.com/f5r6hls.png
Other target practice yielded mostly the same results.
Now, I know the only reason an unarmored fleshie didn't get disintegrated by 2 bolts is balance, and I'm fine with that. But that aside, I think there's very little bleeding going on. Besides the bleeding caused by him missing an organ, the other two wounds are mostly 'blunt', with only one of them having a small bleed on it. As the name of the wound implies, 'Shredded', shouldn't there be a LOT more bleeding going on?

Besides that, I was wondering if you thought about spreading the guns across a tech chain, two-three at the most, instead of having them all in one tech? I feel like it would give a bit more sense of progression instead of "here's all the stuff, enjoy!".
Last edited by Kestrel21; 3 Apr, 2023 @ 6:39pm
Korn Sarum the Virtuous  [developer] 6 Apr, 2023 @ 10:18am 
I see what you mean, but this is the smallest of bolts available in this mod. You used the 11x28mm bolt, which is roughly equivalent to a 12.7x108mm or .50 BMG round. But there is also the 17.8x44mm bolt, which is what you'd consider a 40k bolt (in lore, the standard caliber is .75 or ~19mm). In terms of damage it's closer to a 20mm autocannon shell, so it packs a much bigger punch, and you should find it a lot more satisfying! And then there's the 23x55mm bolts for the heavy bolter which will literally rip unprotected humans limb from limb...

As for the research - yes, there will be more techs that give access to the different variants of the existing weapons. I plan to introduce this in the coming months, so stay tuned))
stereolizard 12 Jul, 2023 @ 4:13am 
Is it possible you will add armour similar to Space Marine scouts?
aka a cheaper yet less armoured version of the Oakbreaker
Korn Sarum the Virtuous  [developer] 15 Jul, 2023 @ 2:16pm 
Yes, unpowered armor will be introduced with the next major update
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