Darkest Dungeon®

Darkest Dungeon®

Twilight Knight Unofficial Gameplay Tweaks
This topic has been locked
Stylus  [developer] 4 Mar, 2023 @ 5:05pm
In-Depth Overview of Changes
Resistances were changed from those of the Leper to those of the Crusader.
The Leper's resistances feel unique to him, as he is uniquely vulnerable to bleed damage. The Crusader's feel more generic and appropriate to the Twilight Knight.

The Twilight Knight can no longer move backwards.
The Twilight Knight is now a dedicated frontliner, and therefore may no longer move backwards.

Lowered Dodge and slightly lowered Attack. Raised HP. ACC and Crit changed on a per-move basis.
The Twilight Knight has been reworked to have the stats and skills of something between a Crusader and a Hellion, whereas before she had the kit of a leper, with the stats of a Hellion.

Whirlwind does additional damage, with a greater knockback chance.
AOE Damage moves tend to be suboptimal is most situations. Increasing the damage increases the chance of this move being the most optimal move that turn. Knockback chance was increased so that it entered the decision making process. Previously, the knockback chance was too small to be worth considering.

Slay The Beast now only usable from Position 1, and may only target enemy Position 1. Removed Eldritch Bonus Damage. Removed Self Debuffs, receive Stress Damage.
Slay the Beast received major changes. It was previously active against most enemies in 3 of the 4 biomes, and doubly effective in the Darkest Dungeon. I deemed this too ubiquitous, and removed the Eldritch Bonus Damage. The Self Debuff was extremely costly and limiting, and was replaced with Stress Damage. Due to the increase in availability, the move may now only target Pos 1 from Pos 1, in order to curb its new power. The move is no longer as strong in the right context, such as inside the Darkest Dungeon with stacks of Medicinal Herbs. However, it is much better when on longer missions, and now has a more direct interaction with Soothing Slash's Stress Healing.

Strike to Stun Damage Increased
Greater incentivises use of the moderate chance to Stun attack, where before the opportunity cost may have been to great to consider taking the move.

Anticipation now grants Protection instead of Dodge. 1 Battle Duration.
Protection over dodge ties in with the shift towards durability. Lasts the entire combat, to ensure it is worth the opportunity cost in the right circumstances.

Glimmer of Hope reworked to generic self HP/Stress heal.
This move went through various iterations, but ultimately I came to the conclusion that the Twilight Knight should not have a party-based utility-centric move in her kit. With this update, she does not have the ability to play a stress healing supporting role, and instead is dedicated to Frontline Damage, Durability, and Crowd Control.

Leap of Faith now moves forward 1. Only castable from Positions 3 and 4. Removed Buff and Debuff, added Stress Heal.
This move has been simplified, and is used in the context of repositioning to the front. It no longer contains buffs or nerfs that may make the move not worth using, or strong enough to turn her into a backline shuffle comp damage threat.

Crit buff now -33% Stress
Her kit revolves around the buildup and reduction of Stress, her Crit buff now ties in with that identity.

Various Minor Changes
Some changes made to how various moves scale per level, all are relatively minor, and were only made for consistency's sake.
Last edited by Stylus; 26 Mar, 2023 @ 3:43pm