Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Kirin - Rushdown (1.1) Block Updated
 This topic has been pinned, so it's probably important
DeepNutty  [developer] 17 Mar, 2023 @ 3:12pm
Balance Thread
Help me balance this edgelord please
Last edited by DeepNutty; 17 Mar, 2023 @ 3:12pm
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Showing 1-4 of 4 comments
Kir Kinrage 22 Mar, 2023 @ 5:26pm 
Im very happy to see a developer actually wanting to make their mod more accessible so people play it and find this character balanced. I havent tried this character but a good frame of refrence is that one combo shouldnt kill your oponent, And predictions shouldent end a game just one one or two failed guesses. Games are more fun when both characters can stand their ground and outplay unsafe moves or block something perfectly.

But thats all i can do to help.
DeepNutty  [developer] 22 Mar, 2023 @ 5:29pm 
Originally posted by Kir Kinrage:
Im very happy to see a developer actually wanting to make their mod more accessible so people play it and find this character balanced. I havent tried this character but a good frame of refrence is that one combo shouldnt kill your oponent, And predictions shouldent end a game just one one or two failed guesses. Games are more fun when both characters can stand their ground and outplay unsafe moves or block something perfectly.

But thats all i can do to help.
i havent seen someone play kirin and full 1 combo someone yet so i think thats fine atm, if you see it tho lmk!
TheBigSad 24 Mar, 2023 @ 1:01pm 
Add more recovery onto lance pierce and start up to lance pierce, its range is too good for its current start up (4f)

Make CueBall's hitbox smaller and add more recovery frames

Add more start up to poke or remove momentum and make the hitbox slightly smaller also add more recovery frames

Add more recovery frames to blitz combo

these should go into the bug report thread but im lazy: Kirin currently has no wallbounce or wallsplat states and he literally just slides against the wall

(These are just my opinions on what would make the character more balanced)
Last edited by TheBigSad; 24 Mar, 2023 @ 1:02pm
DeepNutty  [developer] 7 Apr, 2023 @ 11:47am 
Reduced poke hitbox and removed forward momentum
Reduced Lance Lunge Forward Momentum
Removed Sparkshift Framekill on landing
Raised base velocity of Sparkshift slightly
Fixed Lance Pierce not being frame 5
Added Stronger, slower, farther ranged Lightning Stake
Properly adjusted lightning rake to be usuable in combo consistently (requires cancel of some kind)
Removed particle that may have caused crashes
Fixed Onhit particles (they used to not play entirely)
Adjusted jumpscare intro sounds
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