Crusader Kings III

Crusader Kings III

More Buildings Reboot
Lost Nomad  [developer] 3 Oct, 2023 @ 11:33am
2.4.0 Update Notes
Version 2.4.0

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WARNING: THIS UPDATE INCLUDES A BUILDING CONVERSION FOR THE INTERNAL EXPANSION BUILDING
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The Interior Expansion building has been split off in to terrain specific variants with the same name, description and functionality, with the exception of stationing light cavalry, camel cavalry or horse archers depending on terrain/culture requirements.

There is a player Alert when you update this mod in a existing save game.

The Alert triggers a Character Interaction that will convert existing Interior Expansion buildings to their new terrain specific variants.

Once complete which takes a few seconds the Alert and Character Interaction will disappear.

The Alert and Character Interaction do not appear in new games.

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The following changes have been made to the Exterior Improvements and Interior Expansion buildings.

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Exterior Improvements building
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Removed character archer and skirmisher buffs
Added stationed archer and skirmisher buffs
Changed build requirements to group pairs of tiers into successive technology eras


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Tribal era
==========
tier 1
------
Requires castle level 01

Added maa maintenance buff
Added stationed skirmishers damage buff


tier 2
------
Requires Public Works

Same changes as previous tier

Tweaked monthly income
Tweaked fort level
Removed levy reinforcement
Added stationed skirmishers toughness buff


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Early Medieval era
==================
tier 3
------
Requires Battlements

Same changes as previous tier

Tweaked garrison reinforcement rate
Added stationed archers damage buff


tier 4
------
Requires minimum castle level 02 plus Burhs

Same changes as previous tier

Added defender holding advantage
Added stationed archers toughness buff


=================
High Medieval era
=================
tier 5
------
Requires Hoardings

Same changes as previous tier


tier 6
------
Requires minimum castle level 03 plus Castle Baileys

Same changes as previous tier


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Late Medieval era
=================
tier 7
------
Requires Machicolations

Same changes as previous tier


tier 8
------
Requires minimum castle level 04 plus Cranes

Same changes as previous tier



***************************
Interior Expansion building
***************************
Removed character cavalry buffs
Added stationed cavalry buffs
Changed build requirements to group pairs of tiers into successive technology eras


Tribal era
==========
tier 1
------
Requires castle level 01

Added monthly province income
Added fort level buff
Added maa maintenance buff


tier 2
------
Requires Public Works

Same changes as previous tier

Removed levy buff
Removed garrison buff
Added defender holding advantage

==================
Early Medieval era
==================
tier 3
------
Requires Battlements

Same changes as previous tier

Tweaked garrison
Tweaked garrison reinforcement buff
Added monthly prestige


tier 4
------
Requires minimum castle level 2 plus Arched Saddle

Same changes as previous tier

Added stationed damage buff for light, heavy, camel and archer cavalry
Added stationed toughness buff for light, heavy, camel and archer cavalry
Added stationed pursuit buff for light, heavy, camel and archer cavalry

=================
High Medieval era
=================
tier 5
------
Requires Hoardings

Same changes as previous tier


tier 6
------
Requires minimum castle level 3 plus Men At Arms

Same changes as previous tier

=================
Late Medieval era
=================
tier 7
------
Requires Machicolations

Same changes as previous tier


tier 8
------
Requires minimum castle level 4 plus Plate Armour

Same changes as previous tier