Garry's Mod

Garry's Mod

Terminator Nextbot
rextrixis 12 Oct, 2024 @ 12:06pm
Some big suggestions
This'll be rather lengthy, since I'm including multiple suggestions, but hear me out.

You should add allied variants of each Terminator that attacks combine, metrocops, zombies, and all the sort. Basically anything that's an enemy to Humans/Resistance.

This might be able to help with some bug fixes, though it'd also just help with more to do with the Terminators. I really like the idea of having an allied one that follows players around and attacks enemies they see, or maybe even just having them treat the enemies as if they were players, so I can watch how they work in real time.

An addition to this suggestion would be having a Terminator variant that is locked to a specific weapon set (toggleable in spawn menu and with console commands.), Primary, Secondary, Melee, and some miscellaneous weapons to use when either Primary or Secondary are out of ammo.

Adding onto this suggestion EVEN more, if that variant could be forced to have specific voicelines and a specific team, it'd allow for very intense and far more interesting NPC fights than we've seen so far. Perhaps it could have presets (Like Combine, Resistance, Metrocops, Barney, Alex, Grigori, etc..) To really allow you to do a *lot*. This could probably be its own mod (like the Jerma one), and maybe you could even use Jerma as a preset so the Jerma mod can transfer over.

If there's something that you can already do here in the way I've stated it, and I just haven't noticed, do please show me. I haven't much read the docs so some of these could already be added.

A way to flesh this out more would be the ability to set which allegiance its part of instead, rather than a forced "Ally" state, you could do Zombies, Aliens, Humans/Resistance, the list goes on, perhaps even custom ones like just "Terminator" or one allied with Super Cop (though that'd probably have compatibility issues that you'd have to thoroughly fix for the Super Cop mod for it to work.)

Being able to set their type (Normal, Hard, Overcharged) could further help flesh out these "Custom" terminators, rather than an individual spawn for each one.

And that's just about it. If I forgot anything, I'll update the discussion with another message, but that's all for now.