Project Zomboid

Project Zomboid

Immersive Cars: Parts Picked
Console Error
Getting this error every few seconds


Other vehicle mods I use:
Better Car Physics
Vanilla Vehicle Enhancer + Towing Patch
Vehicle Spawn Zones Expanded
Vehicle Repair Overhaul


STACK TRACE
-----------------------------------------
function: rollDice -- file: PickedVehicles.lua line # 65 | MOD: Unnamed Mod
function: createPartInventoryItem -- file: PickedVehicles.lua line # 91 | MOD: Unnamed Mod
function: Radio -- file: Vehicles.lua line # 644 | Vanilla

ERROR: General , 1679343155509> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: OverallChance of non-table: null at KahluaThread.tableget line:1689.
ERROR: General , 1679343155509> DebugLogStream.printException> Stack trace:
java.lang.RuntimeException: attempted index: OverallChance of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:492)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1861)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:135)
at zombie.vehicles.BaseVehicle.callLuaVoid(BaseVehicle.java:9001)
at zombie.vehicles.BaseVehicle.updatePart(BaseVehicle.java:8297)
at zombie.vehicles.BaseVehicle.updateParts(BaseVehicle.java:8322)
at zombie.vehicles.BaseVehicle.update(BaseVehicle.java:3853)
at zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:79)
at zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:145)
at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:2955)
at zombie.iso.IsoCell.updateInternal(IsoCell.java:5750)
at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83)
at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230)
at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26)
at zombie.util.Lambda.capture(Lambda.java:130)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81)
at zombie.iso.IsoCell.update(IsoCell.java:5696)
at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3499)
at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83)
at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230)
at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26)
at zombie.util.Lambda.capture(Lambda.java:130)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81)
at zombie.iso.IsoWorld.update(IsoWorld.java:3427)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1617)
at zombie.gameStates.IngameState.update(IngameState.java:1333)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
at zombie.GameWindow.logic(GameWindow.java:298)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:667)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
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Showing 1-5 of 5 comments
Doom Girl  [developer] 21 Mar, 2023 @ 4:05pm 
I think this is either a conflict or save specific as I was not able to reproduce it, however I did discover that the part of code that seems to be causing the error also seems to be not working properly so I have just disabled it for now
trashcanhands 21 Mar, 2023 @ 4:41pm 
Ah, I did enable it on an existing save, maybe that could be it? I can try starting a new one and see if the problem persists.
Doom Girl  [developer] 22 Mar, 2023 @ 5:23am 
Might be an idea to see if it has the error. Deffo no error on my side with my mods on my own private server. Very most likely a conflict of some of some kind if you manage to work out with what mod I will happily investigate.
Doom Girl  [developer] 22 Mar, 2023 @ 5:25am 
Also it's possible I uploaded the wrong version of the mod when I did the last update and it was a version that had an error, try again now, I'm certain this version has no errors
trashcanhands 22 Mar, 2023 @ 7:35am 
No longer getting any errors, on new or existing saves. Thanks, I love this mod.
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Showing 1-5 of 5 comments
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