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I will look into it right away.
The best that I can do is to change this name so the auto-loading storage blocks at least won't load the wrong type of ammo anymore (it won't crash or anything and everyone can use both mods side by side like now, but it won't supply the advanced cannons with ammo anymore), but for it to support the cannons using the correct ammo type, the mod authors of AAS&S will need to add specific compatibility to their mod.
So what I will do is to modify the AmmoStorage of all advanced cannons to something else after which RustyDios or Dazz Aephiex can use the modded names to add compatibility to their mod, if they wish to do so.
If all goes well, I'll probably patch this in a day or 2. It shouldn't affect the advanced cannons in any other way, or at least not afaict.
In my play experience, that statement is very, highly inaccurate.
To preface, I'm currently using the slightly older version (right before the update for 0.23). When I started, the only addons for this mod I had were the recommended ones - Mineable Dwarf Planets, Megaroids, Gigaroids, Trade Station Add-on and Compacted Long Term Storages. (I only recently installed the Upgraded Enemy Fleets.)
Copper is nearly as common as dirt, as it should be. Gold, while not nearly as common as Iron or Copper, is actually far more plentiful for me than even Tritanium. I've got more Gold (and Uranium) in my starting system than I could reasonable mine or use in the foreseeable future - and that is without installing any addon for Gold (or Uranium). Silver, on the other hand, has been SUPER rare!
Indeed, in my experience, Silver is exceedingly rare.
In my starting system, which I have now explored more than 90% of, I only managed to find about 4 asteroids with Silver and some of those were small. In total, I only managed to make less than 100 Silver Coils with the Silver I found.
And that's to say nothing about Letalium... of which I've seen exactly... ZERO.
As I've said, I see plenty of Gold in my starting system. And I have yet to mine all the Tritanium. There's so much Sulfur in my start system that I fear I'll never use it up no matter how much ammunition I use in my playthrough. There's not a whole lot of Carbon, but unless I go gangbusters on making lots of enormous Ion Beam ships, I doubt I'd run out anytime soon. I also see so much Hyperium that I doubt I'd need to mine outside the system soon unless I starting using huge amounts.
But the two resources that are definitely lacking are Silver and, especially, Letalium.
Granted, I have not yet explore much beyond my starting system. Is Silver and Letalium supposed to become more common the further out we go?
Recently, I installed the Silver Addon and Letalium Addon mods. But I get the feeling that installing these addons are deemed optional - as in, not deemed necessary for most players to enjoy the mod normally.
I left the folders empty, so I wouldn't completely forget.
Thanks for the feedback. I'm currently working on something else. I won't be able to finish this for this week, maybe for next week it's done.
I mined down every single asteroid I came across. I did use Mineable Megaroids, all of its 6 addons, Mineable Gigaroids (the ETTM version), its trade station addon, Mineable Dwarf Planets (the ETTM version), its 2 addons, Mineable Megaroids Compatibility Patch (which also adds some silver and letalium containing asteroids), both Silver and Letalium addons, and I used the mod No Asteroids which prevents all default common asteroids from spawning because mining down an entire star system took me a day (which is a day I could have also spend on my newest projects).
I purposefully did not reclaim any destroyed ships (which may also contain raw materials like sulfur) and I skipped all ship graveyards.
In the end I had a LOT of iron. a LOT of copper (but still a lot more iron than copper) with silver actually being in 3rd spot. Then came at roughly the same amounts carbon, gold, tritanium and uranium. SIlver dropped roughly 50% more than any of those for me.
Hyperium and sulfur were more rare, I may consider upping the amounts of those dropped even though I already upped the dropped numbers of those.
Letalium was rare, but still existed as the Letalium Addon has at least one guaranteed asteroid spawning in the asteroid belt. If it's not there, I set the spawn chance at 100% so I'm not sure what's up with that if it didn't appear for you.
I do want to point out that, esepcially with the gigaroids, spawn rates are always a matter of spawn chances and mining results will differ from system to system.
But mathermatically silver was at first about as common as carbon (which I used as a reference). Gold may actually spawn a bit too much.
I haven't made a lot of changes yet regarding the spawn rates recently, but I did release the 2 ETTM mineable megaroid addons and just a few days ago I tweaked the drop rates in the Mineable Gigaroids (ETTM addon), the latter got a bit more silver and a tiiiiny gold nerf (still a lot of gold though).
If you're not using any mods that increase asteroid payouts (like the one that triples the amouint of ores dropped from asteroids), then the ratios should be somewhat the correct ones. But in case of rarity, silver is much closer to carbon than it is to copper.
Thank you for your feedback. I am already considering what to do with it since I've had that feedback before and am considering multiple avenues of dealing with this. Having said that, the rarity of silver was always supposed to be roughly the same as carbon (heck it's even more valuable than carbon and in my testing 50% more common than carbon).
I am considering creating more ways to spend gold for instance and perhaps I'll increase the amount of silver coils available for purchase at trade stations but I'm not sure yet. I've spend a LOT of time recently fixing and updating all my mods and spend modding for ETTM basically all day yesterday and I don't want to burn myself out.
Anyway, thank you fro your extended feedback, it's much appreciated :)
I will edit that description though since you're correct in that it could have been worded a bit better.
Perhaps at some point I'm gonna need to rewrite (portions of) it but tbh I like the mod description as it is so I've been postponing doing a rewrite for a while now.
yeah, nah dude
https://imgchest.com/p/lqyemqdx7dn this is using the better sensors mod to reveal a whole asteroid field
there is ONE asteroid in that entire field containing silver, and it's the first one i find after exploring 4 systems
silver is genuinely the rarest thing, and the only other mod i have that affects asteroids is mineable gigaroids and the addon
the thing is so rare as to be pretty much impossible to find
First of all, you're trying to base a conclusion about an absolute rarity by visually counting the most common type of ore in each individual asteroid as its only resource without doing any actual measurements.
As explained in every mod description page, all mineable megaroids, mineable gigaroids and mineable dwarf planets feature multiple resources.
Due to how the game handles overlay icons, only the most common resource (in absolute quantity) will have its resource overlay icon displayed, which is what you're showing in your pic.
For instance, suppose an asteroid contains 50 iron, 49 silver and 48 gold, the overlay icon of that steroid will be the Fe (iron) one as iron is (in this hypothetical example) the most common resource in that particular asteroid.
Since in my mod iron and copper are the most common ore types, the majority of overlay icons displayed will be iron and copper, as can be seen in the screenshot you linked to me.
The second reason why your methodology is flawed is because your statement assumes that every asteroid contains the same amount of resources. I can guarantee you that this is not the case. Hence doing a headcount of all visible overlay irons is not a good method to count the ratios of each individual resource relative to each other.
The third reason why your methodology is flawed is that not all asteroid fields will contain all types of asteroids.
As you can see in your own pic, there are no carbon and no uranium asteroid overlay icons to be seen. This doesn't mean that there is no carbon and no uranium in the entire game.
This means that even if you mined down the entire asteroid field and counted all the resources there, it would not be enough to accurately indicate the ratios of resources present in the entire game.
The default game has 6 asteroid fields (with mineable gigaroids there should be 7) and one asteroid belt. Each system may spawn different asteroids in different ratios
If you want to do a correct measurement of how rare or common any given resource is, you will (at the very least) have to mine down all asteroids (including all gigaroids and dwarf planets) in at least one entire star system. So grind down all asteroids in all asteroid belts, all asteroid fields and all sundiver asteroids and all non-grouped (usually rare) asteroids and then do a count.
That's... that's dedication.
I don't suppose you still have the save file for that system or can otherwise tell me the seed for that universe? Having the seed for a universe which I can be confident in having plenty of Silver would be nice if and when I decide to start a new game.
BTW: After exploring a bit more of my start system, I did manage to find 2 more asteroids with some amount of Silver. Also, I even found an asteroid with a bit of Letalium. (Though, this was the guaranteed Letalium asteroid and after mining it I only got something like 3 or 4 units of ore.)
On a related subject:
I was wondering if you still plan to make an ETTM version of Mineable Sundiver Megaroids? I'm looking forward to having a guaranteed source of Letalium in most any star system, even if it requires mining inside a sundamage area.
About the ETTM version of Mineable Sundiver Megaroids, I did a first testrun earlier today. It should be basically done. Only need to write the mod description and create a logo file for it.
But I want to do some further balance tests before I release it, but it will probably be out later this week or so.
Atm my full effort is in adding in some new things for ETTM and atm I'm still busy working on the new sprites and the balancing and some of the new items I have yet to create.
My suggestion for when you do a new playthrough would be:
- ETTM
- Mineable Megaroids + all of its 6 addons.
- Mineable Megaroids Compatibility Patch
- Less Dense Asteroids (or No Asteroids), but you can omit this option if you really want as many asteroids as possible.
- Ω Mineable Gigaroids - Expansion for ETTM
- Mineable Gigaroids - Trade Station addon (mind you due to a limitation of the workshop it is set to require Mineable Gigaroids, but you can exchange Mineable Gigaroids with the Ω Mineable Gigaroids (be sure to activate only 1 of the 2!)).
- Ω Mineable Dwarf Planets - Expansion for ETTM
- Both addons for Mineable Dwarf Planets. Same as with Gigaroids, the 2 addons for Mineable Dwarf Planets will also work with the Ω Mineable Dwarf Planets - expansion for ETTM even though the workshop tells you otherwise. And same thing, disable the original Mineable Dwarf Planets if you're gonna use the Ω version.
- Silver addon
- Letalium addon
and later this week (probably) there will also be a Ω version of Mineable Sundiver Megaroids.
Thanks for the suggestion. I'll give it a try.
One question, though: Can I substitute "Mineable Megaroids - Cheating Edition" for the recommended "Mineable Megaroids" (regular edition)? That is, would the Cheating Edition still work together with all the Mineable Megaroids addons and the "Extended Tech Tree Compatibility Patch"?
Umm... I count 8 addons:
Silver Addon, Letalium Addon, Tritanium Addon, Hyperium Addon, Uranium Addon, Gold Addon, Carbon Addon, and Sulfur Addon.
BTW: I think I figured out part of the reason I was not seeing much Silver. I had been using "Mineable Gigaroids - Lite Edition" instead of the "Ω Mineable Gigaroids" for ETTM. Also, I had not been using either Less Dense Asteroids or No Asteroids, so I suppose your added asteroids were diluted.