Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Extended Tech Tree Mod.
This topic has been locked
SirCampalot  [developer] 26 Dec, 2023 @ 12:37pm
(FIXED!) Star Wars crash workaround
I was told by someone from the Star Wars mod team that this crash bug should now be fixed, so please make sure you use the most recent version of that mod and all should work without any compatibility issues :)

So the guide below is officially obsolete

Currently the newly released Star Wars mod causes a crash due to an entry that is identical to one used in this mod. There is a workaround so you can get both mods to load. It's a bit rough around the edges, but at least it works. After all my testing, this should be the only issue the usage of both of theser mods simultaneously have.

If you want both mods to load, you can go to here D:\SteamLibrary\steamapps\workshop\content\799600\3119349707\mod.rules (or whereever you have your steamlibrary files) and search for this bit of code:

{
Action = Add
AddTo = "<gui/game/designer/editor_groups.rules>"
Name = "Durasteel"
ToAdd
{
NameKey = "EditorGroups/Durasteel"
Icon
{
Texture
{
File = "Gui/icon_durasteel_noglow.png"
MipLevels = 2
SampleMode = Linear
}
}
}
}

and comment these lines out.

Alternatively you can edit out the same entry in ETTM if you like the star wars graphics more.

Unfortunately this is something I probably can't fix from my end as it may cause people (including myself) to become locked out of all of their own savegames, which is something I'm not gonna do.

It's not ideal, but it will work after this quick fix. I'll update or maybe remove this guide once I learn it has become obsolete.
Last edited by SirCampalot; 20 Jan, 2024 @ 4:21am
< >
Showing 1-10 of 10 comments
So I did this and it works perfectly fine... for the most part. Both mods work together by doing the method you explain, however, there is one mod in your collection which causes an error.

After multiple tests of trial and error activating and removing mods to find the culprit of being unable to start a new game, I concluded merchant raiders to be causing problems for some reason. No idea why or how, but it is the only mod in your collection which clashes with the addition of the Star Wars mod. Just want to throw it out there, especially if anyone else comes along and has the same problem as me.

EDIT: Ok nvm, sometimes it works with starting a new game, other times it does not. Weird.
It vomits out the error message of "FloatRouletteWheel is empty"
Last edited by ∴ 𝐓𝝠𝐔 ∴; 30 Dec, 2023 @ 10:35am
SirCampalot  [developer] 30 Dec, 2023 @ 12:17pm 
Originally posted by ∴ 𝐓𝝠𝐔 ∴:
So I did this and it works perfectly fine... for the most part. Both mods work together by doing the method you explain, however, there is one mod in your collection which causes an error.

After multiple tests of trial and error activating and removing mods to find the culprit of being unable to start a new game, I concluded merchant raiders to be causing problems for some reason. No idea why or how, but it is the only mod in your collection which clashes with the addition of the Star Wars mod. Just want to throw it out there, especially if anyone else comes along and has the same problem as me.

EDIT: Ok nvm, sometimes it works with starting a new game, other times it does not. Weird.
It vomits out the error message of "FloatRouletteWheel is empty"
I've been playing with virtually all the mods in that collection and it hasn't given me that error not once.
I have seen that error before though. Iirc it has something to do with a spawner wanting to spawn somethingfrom a group, but that group is empty so it has nothing to spawn.
This is one of the errors I encountered during my many hours of testing my mods before release.

At first glance I have no good idea why such an error would occur when this collection is used together with star wars. I can see if I can reproduce the error.

I would be thankful if you could (in the event you run into this error again) paste the full length of the error either in here or in the modding discord (the modding section of the official cosmoteer discord).
It would also help if you could give me a full list of all the mods you used when it crashes (it will also give a full list in the log file).

In the mean time if I manage to reproduce this error, I will let you know what I can find out.

Thank you for this report, much appreciated :)
Last edited by SirCampalot; 30 Dec, 2023 @ 12:18pm
SirCampalot  [developer] 30 Dec, 2023 @ 12:25pm 
Could you also please tell me when this crash occurs? Is it during loading of a new game or when loading a savegame or entering a new star system?
Anything could help me in narrowing it down.
Originally posted by SirCampalot:
Could you also please tell me when this crash occurs? Is it during loading of a new game or when loading a savegame or entering a new star system?
Anything could help me in narrowing it down.

Where would I find this log file? It isn't based on any save game, neither does the game crash.
The way it happens is I normally sit in the menu, I press "New Game", I select "Galactic Legacy"
Combat Prowess: Recreational Bounty Hunter
Galactic Economy: Freelancer

Holocron Settings:
Sector Scope: Inner Rim Worlds (100) -- This seems to be important as lowering the number drastically decreases the chance of this error occurring from what I saw.
Mind Trick Recruiting: Standard
Everything else unticked

After pressing continue, it takes a minute or two (I am using an SSD), then it spits out that error in a small text box. Pressing "Ok" does not close the game, it just gives me back control over the main menu, being able to try again.

Mods I am using:
Star Wars: A Cosmos Divided Mod Prerequisites
Star Wars: A Cosmos Deivided
Star Wars: ACD Decals
Star Wars: Factions
Star Wars: ACD Music Add-on
SirCampalots Fleet Action Mod
Diamond Armor
Tristeel armor
Less dense asteroids
Mineable Megaroids (MM)
MM - Carbon Addon
MM - Gold Addon
MM - Hyperium Addon
MM - Sulfur Addon
MM - Tritanium Addon
MM - Uranium Addon
Mineable Megaroids - Extended Tech Tree Compatibility Patch
Mineable Dwarf Planets - Pirate Addon
Mineable Dwarf Plants - Beacon Addon
Mineable Dwarf Planets - Expansion for Sircampalot's Extended Tech Tree Mod
Mineable gigaroids - Expansion for SirCampalot's Extended Tech Tree Mod
Mineable gigaroids - Trade Station Add-on
Extended Tech Tree
Extended Tech Tree Mod - Letalium Addon
Extended Tech Tree Mod - Duranium Addon
Extended Tech Tree Mod - Silver Addon
Upgraded Enemy Fleets - Expansion for SirCampalot's Extended Tech Tree Mod

Bigger Storage (x10) - salvage rates fixes

(I tried making a collection but steam is forcing me to use a title image - yet when I try to find one it does not even show any image for selection)
So I am having a persistant crash when jumping into a new zone on the map:

12/31/2023 15:32:17 | Logging successful initialized. 12/31/2023 15:32:17 | .NET Runtime Version: 7.0.9 12/31/2023 15:32:17 | Running as a 64-bit process. 12/31/2023 15:32:17 | Locale: de-DE 12/31/2023 15:32:17 | Language: en-US 12/31/2023 15:32:17 | Executable path: C:\Program Files (x86)\Steam\steamapps\common\Cosmoteer\Bin\Cosmoteer.exe 12/31/2023 15:32:17 | Cosmoteer version 0.25.0a build 0.25.0a_steam 12/31/2023 15:32:17 | Build Date: 27.12.2023 18:58:54 12/31/2023 15:32:17 | Build Commit: 868eb17fa98c042d52e6b3175552192113b24d9d 12/31/2023 15:32:17 | Steam API successfully initialized. 12/31/2023 15:32:18 | Microsoft Windows 10 Pro 64-bit 10.0.19045 12/31/2023 15:32:18 | AMD Ryzen 5 3600 6-Core Processor (12 logical / 6 physical cores) 12/31/2023 15:32:18 | 32694,2 MB RAM 12/31/2023 15:32:18 | NVIDIA GeForce RTX 4070 (31.0.15.3667) (12.07.2023) 12/31/2023 15:32:18 | 4095,0 MB VRAM 12/31/2023 15:32:18 | 12/31/2023 15:32:18 | Loaded app settings. 12/31/2023 15:32:18 | Set application DPI mode: PerMonitor 12/31/2023 15:32:18 | Setup default cursor. 12/31/2023 15:32:18 | Using display adapter 0 12/31/2023 15:32:18 | Created DXGI factory. 12/31/2023 15:32:18 | Adapter #0: NVIDIA GeForce RTX 4070 12/31/2023 15:32:18 | Output #0: Generic PnP Monitor (2560x1440) 12/31/2023 15:32:18 | Adapter #1: Microsoft Basic Render Driver 12/31/2023 15:32:18 | Updated Windows form configuration for borderless window. 12/31/2023 15:32:18 | Created Windows form. 12/31/2023 15:32:18 | Direct3D Feature Level: Level_11_0 12/31/2023 15:32:18 | Created Direct3D 11 Device. 12/31/2023 15:32:18 | Created swap chain: 2560x1440. 12/31/2023 15:32:18 | Created window. 12/31/2023 15:32:18 | Created clock. 12/31/2023 15:32:18 | Created graphics manager. 12/31/2023 15:32:18 | Max Texture Size: {X=16384 ,Y=16384} 12/31/2023 15:32:18 | Created XAudio2 device. 12/31/2023 15:32:18 | Created audio manager. 12/31/2023 15:32:18 | Created input manager. 12/31/2023 15:32:18 | Created default font. 12/31/2023 15:32:18 | Initial app state is 'MainMenu' 12/31/2023 15:32:18 | Initial application settings: 12/31/2023 15:32:18 | LastGameVersion: 12/31/2023 15:32:18 | IsFirstBoot: True 12/31/2023 15:32:18 | InitState: MainMenu 12/31/2023 15:32:18 | Language: 12/31/2023 15:32:18 | LockCursor: False 12/31/2023 15:32:18 | EdgePanMode: Analog 12/31/2023 15:32:18 | EdgePanSpeed: 15 12/31/2023 15:32:18 | KeyboardPanSpeed: 15 12/31/2023 15:32:18 | KeyboardZoomSpeed: 10 12/31/2023 15:32:18 | KeyboardRotSpeed: 90° 12/31/2023 15:32:18 | EnableMouseWheelZoom: True 12/31/2023 15:32:18 | InvertMouseWheelZoom: False 12/31/2023 15:32:18 | MouseWheelZoomSpeed: 1,12 12/31/2023 15:32:18 | MouseWheelZoomAtCursor: True 12/31/2023 15:32:18 | AutoTrackOnScreenShips: True 12/31/2023 15:32:18 | StickyFocus: True 12/31/2023 15:32:18 | DpiScaleMode: Dpi175 12/31/2023 15:32:18 | AnimateBackgrounds: True 12/31/2023 15:32:18 | BackgroundGridStyle: Crosses 12/31/2023 15:32:18 | FancyLighting: True 12/31/2023 15:32:18 | FancyParticles: True 12/31/2023 15:32:18 | FancyUIEffects: True 12/31/2023 15:32:18 | UncompressedTextures: False 12/31/2023 15:32:18 | ResolutionScale: 1,25 12/31/2023 15:32:18 | PlanetResolutionScale: 1 12/31/2023 15:32:18 | TargetFps: FpsTarget30 12/31/2023 15:32:18 | PostShaderIndex: 0 12/31/2023 15:32:18 | AllowShipDeselection: False 12/31/2023 15:32:18 | CtrlSelectsParts: True 12/31/2023 15:32:18 | EnableCollisionAvoidance: True 12/31/2023 15:32:18 | EnableArrivalMatching: True 12/31/2023 15:32:18 | AutoRecallCrew: True 12/31/2023 15:32:18 | PreferBlueprintMode: False 12/31/2023 15:32:18 | BlueprintAutoPause: True 12/31/2023 15:32:18 | ShowInvalidBlueprints: True 12/31/2023 15:32:18 | ShowMissingPartsWarning: True 12/31/2023 15:32:18 | ShowAutoRemovedParts: True 12/31/2023 15:32:18 | ShowAutoRemovedDecals: True 12/31/2023 15:32:18 | BuildAutoRotate: True 12/31/2023 15:32:18 | BuildAutoInteriors: True 12/31/2023 15:32:18 | PaintAutoRotate: True 12/31/2023 15:32:18 | PaintAllowOverwrite: True 12/31/2023 15:32:18 | BuildAllowOverwrite: True 12/31/2023 15:32:18 | BuildAutoDoors: True 12/31/2023 15:32:18 | RequirePartialRefundConfirmation: True 12/31/2023 15:32:18 | BuildShowNearestPaths: True 12/31/2023 15:32:18 | BuildAllowInsufficientCommand: False 12/31/2023 15:32:18 | ShowStatBars: True 12/31/2023 15:32:18 | ConstructExitsBuild: False 12/31/2023 15:32:18 | CrewAutoRotate: True 12/31/2023 15:32:18 | ShowCrewPaths: True 12/31/2023 15:32:18 | ShowCrewHomes: True 12/31/2023 15:32:18 | ShowUnselectedCrewAssignment: True 12/31/2023 15:32:18 | DefaultRoles: 12/31/2023 15:32:18 | ResourcesAutoRotate: True 12/31/2023 15:32:18 | ShowResourceCounts: True 12/31/2023 15:32:18 | ShowResourceTransfers: True 12/31/2023 15:32:18 | ShowConstructionResourceDeliveries: True 12/31/2023 15:32:18 | ShowAllResourceTypes: False 12/31/2023 15:32:18 | ShowUnselectedResourceAssignment: True 12/31/2023 15:32:18 | RowsOfParts: 1 12/31/2023 15:32:18 | GrabLeavesCorridors: True 12/31/2023 15:32:18 | RepairAutoDoors: True 12/31/2023 15:32:18 | DiscardBlueprintsWhenCanceling: True 12/31/2023 15:32:18 | PartToolTips: True 12/31/2023 15:32:18 | PartToolTipsDefaultToStats: False 12/31/2023 15:32:18 | AutoSave: True 12/31/2023 15:32:18 | AutoSavesToKeep: 25 12/31/2023 15:32:18 | QuickSavesToKeep: 25 12/31/2023 15:32:18 | AutoSaveInterval: 600 12/31/2023 15:32:18 | SaveLostShips: True 12/31/2023 15:32:18 | LostShipsToKeep: 25 12/31/2023 15:32:18 | FtlAutoSave: True 12/31/2023 15:32:18 | ResourceDisplayMode: Context 12/31/2023 15:32:18 | ShowOnShipIndicators: True 12/31/2023 15:32:18 | ShowZoomedOutBlips: True 12/31/2023 15:32:18 | ShowOffScreenBlips: True 12/31/2023 15:32:18 | ShowBreadcrumbTrails: True 12/31/2023 15:32:18 | AutoPauseOnLostFocus: True 12/31/2023 15:32:18 | AutoSlowWhenEnemySpotted: 1 12/31/2023 15:32:18 | ScreenShake: True 12/31/2023 15:32:18 | UIAnimations: True 12/31/2023 15:32:18 | ShowMidpointFocusWidget: True 12/31/2023 15:32:18 | DefaultScreenshotFormat: Jpeg 12/31/2023 15:32:18 | PreferBorderlessWindowToggle: False 12/31/2023 15:32:18 | MasterVolume: 0,5 12/31/2023 15:32:18 | EffectsVolume: 1 12/31/2023 15:32:18 | MusicVolume: 1 12/31/2023 15:32:18 | InterfaceVolume: 1 12/31/2023 15:32:18 | MuteWhenUnfocused: False 12/31/2023 15:32:18 | PlayFriendlyPings: True 12/31/2023 15:32:18 | PlayEnemyPings: True 12/31/2023 15:32:18 | ShowTutorials: True 12/31/2023 15:32:18 | AutoCollectNuggets: True 12/31/2023 15:32:18 | DefaultPaintScheme: 12/31/2023 15:32:18 | PaintSchemes: System.Collections.Generic.List`1[Cosmoteer.Ships.Paint.PaintScheme] 12/31/2023 15:32:18 | DefaultBuildTool: Grab 12/31/2023 15:32:18 | DefaultDecalTool: Grab 12/31/2023 15:32:18 | CodexPageStates: System.Collections.Generic.Dictionary`2[System.String,Cosmoteer.Codex.CodexPageState] 12/31/2023 15:32:18 | DontDimDialogBackgrounds: False 12/31/2023 15:32:18 | DontFlickerBlueprints: False 12/31/2023 15:32:18 | PlayerColor: 12/31/2023 15:32:18 | EnemyColor: 12/31/2023 15:32:18 | AllyColor: 12/31/2023 15:32:18 | NeutralColor: 12/31/2023 15:32:18 | RotateMinimap: True 12/31/2023 15:32:18 | MiniviewInCombatMode: Auto 12/31/2023 15:32:18 | MiniviewNotInCombatMode: Auto 12/31/2023 15:32:18 | MiniviewLockRotation: False 12/31/2023 15:32:18 | MiniviewSize: 12/31/2023 15:32:18 | ShowInteriors: False 12/31/2023 15:32:18 | ShowAllCommands: False 12/31/2023 15:32:18 | AlwaysShowCommandWidgets: False 12/31/2023 15:32:18 | ShowSelectedPartStatusBars: True 12/31/2023 15:32:18 | ShowSpaceCrewLines: True 12/31/2023 15:32:18 | ShowResourcePickupLines: True 12/31/2023 15:32:18 | PreferWorldRelativeAttackAngle: False 12/31/2023 15:32:18 | PreferWorldRelativeFollowAngle: False 12/31/2023 15:32:18 | DirectControlEnableWeapons: True 12/31/2023 15:32:18 | DirectControlAimAssist: True 12/31/2023 15:32:18 | DirectControlAutoBrake: True 12/31/2023 15:32:18 | DirectControlAutoFaceCursor: False 12/31/2023 15:32:18 | DirectControlViewFollowsCursor: False 12/31/2023 15:32:18 | DirectControlAutoRotateView: False 12/31/2023 15:32:18 | DirectControlLockCameraToShip: False 12/31/2023 15:32:18 | DirectControlAutoZoomView: False 12/31/2023 15:32:18 | DirectControlShowWeaponCoverage: False 12/31/2023 15:32:18 | ShipLibraryLargeIcons: False 12/31/2023 15:32:18 | BreakFormationToAttack: True 12/31/2023 15:32:18 | DisplayAllShips: False 12/31/2023 15:32:18 | ShowAdvancedCommands: False 12/31/2023 15:32:18 | EnabledMods: System.Collections.Generic.HashSet`1[Halfling.IO.AbsolutePath] 12/31/2023 15:32:18 | AutoDisableMods: True 12/31/2023 15:32:18 | DeleteFileOnStartup: 12/31/2023 15:32:18 | DefaultCreativeModeMapSize: 0 12/31/2023 15:32:18 | DefaultCreativeModeSimGenFlags: None 12/31/2023 15:32:18 | DefaultCareerModeCombatDifficulty: -1 12/31/2023 15:32:18 | DefaultCareerModeEconDifficulty: -1 12/31/2023 15:32:18 | DefaultCareerModeMapSize: 0 12/31/2023 15:32:18 | DefaultCareerModeCrewScarcity: -1 12/31/2023 15:32:18 | DefaultCareerModeDisableCrewConstruction: False 12/31/2023 15:32:18 | DefaultCareerModeDisableExploration: False 12/31/2023 15:32:18 | DefaultCareerModeDisableSalvaging: False 12/31/2023 15:32:18 | DefaultCareerModeStarterShip: 0 12/31/2023 15:32:18 | MPBlipColorMode: FriendAndFoe 12/31/2023 15:32:18 | MPShowDamagePoints: True 12/31/2023 15:32:18 | EnableDesyncDebugging: False 12/31/2023 15:32:18 | MaxSendRate: 1000 12/31/2023 15:32:18 | CustomRulesets: System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Cosmoteer.CustomRuleset]] 12/31/2023 15:32:18 | PreferLAN: False 12/31/2023 15:32:18 | PreferredLobbyType: CoOp 12/31/2023 15:32:18 | ShowNewsOnStartup: True 12/31/2023 15:32:18 | ShowTipsOnStartup: True 12/31/2023 15:32:18 | ReadNewsArticles: System.Collections.Generic.HashSet`1[System.String] 12/31/2023 15:32:18 | ShowNewsAlerts: True 12/31/2023 15:32:18 | HiddenNewsAlerts: System.Collections.Generic.HashSet`1[System.String] 12/31/2023 15:32:18 | MainMenuBackgroundIndex: 0 12/31/2023 15:32:18 | CycleMainMenuBackground: True 12/31/2023 15:32:18 | DefaultAuthorName: 12/31/2023 15:32:18 | EnableGifRecorder: False 12/31/2023 15:32:18 | GifRecorderSeconds: 10 12/31/2023 15:32:18 | GifRecorderFramerate: 20 12/31/2023 15:32:18 | GifRecorderResolution: 480 12/31/2023 15:32:18 | ShowNearbyMissionsCount: 3 12/31/2023 15:32:18 | DevModeSPRecording: False 12/31/2023 15:32:18 | DevModeSPRecordingAutoLoad: False 12/31/2023 15:32:18 | KeepLogFiles: 10 12/31/2023 15:32:18 | KeepRecFiles: 10 12/31/2023 15:32:18 | RestoreZoomOnToolboxExit: True 12/31/2023 15:32:18 | ZoomOutOnFtl: True 12/31/2023 15:32:18 | LoadBlueprintPaint: False 12/31/2023 15:32:18 | LoadBlueprintRoles: False 12/31/2023 15:32:18 | LoadBlueprintReplaceInsteadOfAdd: False 12/31/2023 15:32:18 | LoadBlueprintCrew: False 12/31/2023 15:32:18 | LoadBlueprintResources: False 12/31/2023 15:32:18 | LoadBlueprintsFlightInfo: False 12/31/2023 15:32:18 | LoadBlueprintTextInfo: False 12/31/2023 15:32:18 | Multicore helper thread count: 5 12/31/2023 15:32:18 | Starting main game loop...
Last edited by ∴ 𝐓𝝠𝐔 ∴; 31 Dec, 2023 @ 6:38am
12/31/2023 15:32:19 | Enabled mods: 12/31/2023 15:32:20 | [Workshop ID 3119336292] - 00.00.SW (1.0.RC) 12/31/2023 15:32:20 | [Workshop ID 3119349707] - SW.1.StarWars (1.0.rc1) 12/31/2023 15:32:20 | [Workshop ID 3086677307] - SW.2.StarWarsDecals (1.0.3) 12/31/2023 15:32:20 | [Workshop ID 3121346591] - SW.3.StarWarsFactions (0.1.0 RC) 12/31/2023 15:32:20 | [Workshop ID 3029566606] - SW.4.StarWarsMusic (1.0.2) 12/31/2023 15:32:20 | [Workshop ID 2898393505] - SirCampalot.DPM_tiermapremap (1.0.1) 12/31/2023 15:32:20 | [Workshop ID 2907319047] - SirCampalot.diamond_armor (1.1.2) 12/31/2023 15:32:20 | [Workshop ID 2888975911] - SirCampalot.lessdenseasteroids (1.0.2) 12/31/2023 15:32:20 | [Workshop ID 2888986724] - SirCampalot.mineablemegaroids (1.1.7) 12/31/2023 15:32:20 | [Workshop ID 2921557973] - SirCampalot.mineablemegaroidscarbonaddon (1.1.1) 12/31/2023 15:32:20 | [Workshop ID 2921570359] - SirCampalot.mineablemegaroidsgoldaddon (1.1.1) 12/31/2023 15:32:20 | [Workshop ID 2921573132] - SirCampalot.mineablemegaroidshyperiumaddon (1.1.1) 12/31/2023 15:32:20 | [Workshop ID 2992502697] - SirCampalot.mineablemegaroidsletaliumaddon (1.0.1) 12/31/2023 15:32:20 | [Workshop ID 3014789673] - SirCampalot.mineablemegaroidsoooduraniumaddon (1.0.0) 12/31/2023 15:32:20 | [Workshop ID 2992501925] - SirCampalot.mineablemegaroidssilveraddon (1.0.1) 12/31/2023 15:32:20 | [Workshop ID 2934174200] - SirCampalot.mineablemegaroidssulfuraddon (1.1.1) 12/31/2023 15:32:20 | [Workshop ID 2921565367] - SirCampalot.mineablemegaroidstritaniumaddon (1.1.1) 12/31/2023 15:32:20 | [Workshop ID 2921567827] - SirCampalot.mineablemegaroidsuraniumaddon (1.1.1) 12/31/2023 15:32:20 | [Workshop ID 2968765697] - SirCampalot.mineablemegaroidsxbpiratelooters (1.0.1) 12/31/2023 15:32:20 | [Workshop ID 2968765069] - SirCampalot.mineablemegaroidsxbthebeaconsarelit (1.0.1) 12/31/2023 15:32:20 | [Workshop ID 2946416680] - SirCampalot.mineablemegaroidsxbΩ (1.2.0) 12/31/2023 15:32:20 | [Workshop ID 2934175030] - SirCampalot.zaddonmineablegigaroidsx (1.0.1) 12/31/2023 15:32:20 | [Workshop ID 2952084198] - SirCampalot.Ωdpmmatsfleetadditions (1.0.7) 12/31/2023 15:32:20 | [Workshop ID 2946411143] - SirCampalot.Ωextendedtechtree (1.1.21) 12/31/2023 15:32:21 | [Workshop ID 2946421260] - SirCampalot.Ωmineablegigaroidsx (1.1.0) 12/31/2023 15:32:21 | [Workshop ID 2946444012] - SirCampalot.Ωmineablemegaroidsletaliumandsilverexpansion (1.1.1) 12/31/2023 15:32:21 | [Workshop ID 3044873510] - ZZZ_vandlol.bigger_storage (1.2.5) 12/31/2023 15:32:21 | [Workshop ID 2885381015] - evans.tritsteel_armor (1.0.1) 12/31/2023 15:32:21 | Loaded language 'en'. 12/31/2023 15:32:45 | Loaded game data in 26,8 seconds. 12/31/2023 15:33:41 | Loaded game named 'Auto-Save 2023-12-31_15-31-57'. 12/31/2023 15:33:41 | Game pushed onto stack. 12/31/2023 15:33:41 | Game mode is: CareerGameModeManager 12/31/2023 15:33:50 | Starting human players FTL jump... 12/31/2023 15:33:51 | Saved game as "Auto-Save 2023-12-31_15-33-50". 12/31/2023 15:33:51 | Making FTL jump... 12/31/2023 15:33:55 | Memory usage at time of crash: 8.601.604.096 12/31/2023 15:33:55 | Application state stack at time of crash: 12/31/2023 15:33:55 | Cosmoteer.Game.GameRoot 12/31/2023 15:33:55 | Cosmoteer.Gui.TitleScreen 12/31/2023 15:33:55 | FPS at time of crash: 55,995525 12/31/2023 15:33:55 | Running processes at time of crash: ApplicationFrameHost, AsSysCtrlService, audiodg, chrome, CompPkgSrv, conhost, Cosmoteer, csrss, ctfmon, dasHost, Discord, DismHost, dllhost, dwm, ElgatoAudioControlServer, ElgatoAudioControlServerWatcher, explorer, fontdrvhost, GameBar, GameBarFTServer, GameOverlayUI, gamingservices, gamingservicesnet, GoogleCrashHandler, GoogleCrashHandler64, Idle, isa, jhi_service, LMS, LockApp, lsass, Memory Compression, Microsoft.SharePoint, MoUsoCoreWorker, MsMpEng, NisSrv, nvcontainer, NVDisplay.Container, NVIDIA Web Helper, OfficeClickToRun, OriginWebHelperService, PushNotify_PCCtrl, Registry, rundll32, RuntimeBroker, SearchApp, SearchFilterHost, SearchIndexer, SearchProtocolHost, SecurityHealthService, services, SgrmBroker, ShellExperienceHost, sihost, smss, SndVol, spoolsv, StartMenuExperienceHost, steam, SteamService, steamwebhelper, svchost, System, SystemSettings, taskhostw, Taskmgr, TextInputHost, U3BoostSvr64, UserOOBEBroker, wininit, winlogon, WUDFHost, 12/31/2023 15:33:55 | System.AggregateException: One or more errors occurred. (The specified FloatRouletteWheel is empty.) 12/31/2023 15:33:55 | ---> System.InvalidOperationException: The specified FloatRouletteWheel is empty. 12/31/2023 15:33:55 | at Halfling.Random.FloatRouletteWheel`1.FindRandomIndex(Rand rand) in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Random\FloatRouletteWheel.cs:line 156 12/31/2023 15:33:55 | at Halfling.Random.FloatRouletteWheel`1.PickRandom(Rand rand) in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Random\FloatRouletteWheel.cs:line 56 12/31/2023 15:33:55 | at Cosmoteer.Generators.Simulation.DoodadSpawner.GetSpawnData(SimRoot sim, Int32 i, Int32 totalCount, Rand rand) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Generators\Simulation\DoodadSpawner.cs:line 63 12/31/2023 15:33:55 | at Cosmoteer.Generators.Simulation.SimObjectSpawner.DoSpawn(SimRoot sim, Rand rand, List`1 parentTree, UInt32& nextBatchNum, UInt32& nextFleetNum, Boolean loadInstantly, List`1 cousins, SpawnedObjectCollection spawnedObjects, Single areaRadius) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Generators\Simulation\SimObjectSpawner.cs:line 107 12/31/2023 15:33:55 | at Cosmoteer.Generators.Simulation.SimObjectSpawner.DoSpawn(SimRoot sim, Rand rand, List`1 parentTree, UInt32& nextBatchNum, UInt32& nextFleetNum, Boolean loadInstantly, List`1 cousins, SpawnedObjectCollection spawnedObjects, Single areaRadius) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Generators\Simulation\SimObjectSpawner.cs:line 200 12/31/2023 15:33:55 | at Cosmoteer.Generators.Simulation.SimObjectSpawner.DoSpawn(SimRoot sim, Rand rand, List`1 parentTree, UInt32& nextBatchNum, UInt32& nextFleetNum, Boolean loadInstantly, List`1 cousins, SpawnedObjectCollection spawnedObjects, Single areaRadius) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Generators\Simulation\SimObjectSpawner.cs:line 200 12/31/2023 15:33:55 | at Cosmoteer.Generators.Simulation.SimulationGenerator.Generate(SimRoot sim, Rand rand, Boolean loadInstantly, Vector2 rootLoc, Single areaRadius, Dictionary`2 extraTagLocs) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Generators\Simulation\SimulationGenerator.cs:line 51 12/31/2023 15:33:55 | at Cosmoteer.Modes.Career.CareerSimModeManager.InitSimRoot() in C:\Users\walt\Documents\Code\Cosmoteer\Source\Modes\Career\CareerSimModeManager.cs:line 165 12/31/2023 15:33:55 | at Cosmoteer.Simulation.SimRoot..ctor(GameRoot game, MapNode mapNode, Nullable`1 bgKey, SimModeFactory simMode, UInt64 simSeed, Nullable`1 defaultLightNormal) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 462 12/31/2023 15:33:55 | at Cosmoteer.Modes.GameModeManager.CreateSimRootForNode(MapNode mapNode) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Modes\GameModeManager.cs:line 196 12/31/2023 15:33:55 | at Cosmoteer.Game.GameRoot.<>c__DisplayClass171_1.<JumpToNode>b__5() in C:\Users\walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 894 12/31/2023 15:33:55 | at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state) 12/31/2023 15:33:55 | --- End of stack trace from previous location --- 12/31/2023 15:33:55 | at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state) 12/31/2023 15:33:55 | at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) 12/31/2023 15:33:55 | --- End of stack trace from previous location --- 12/31/2023 15:33:55 | at Cosmoteer.Game.GameRoot.<>c__DisplayClass171_0.<<JumpToNode>g___GoToNodeTask|0>d.MoveNext() in C:\Users\walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 889 12/31/2023 15:33:55 | --- End of inner exception stack trace --- 12/31/2023 15:33:55 | at Cosmoteer.Game.GameRoot.JumpToNode(MapNode node, Boolean doFtlAnimation, List`1 shipsToJump) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 955 12/31/2023 15:33:55 | at Cosmoteer.Game.GameRoot.DoHumanPlayersFtlJump() in C:\Users\walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 668 12/31/2023 15:33:55 | at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_0(Object state) 12/31/2023 15:33:55 | at Halfling.Application.QueueingSyncContext.HandleQueue() in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Application\QueueingSyncContext.cs:line 42 12/31/2023 15:33:55 | at Halfling.Application.Director.GetRunIterator()+MoveNext() 12/31/2023 15:33:55 | at Halfling.Application.Bases.GenericApp.ApplicationMainIterator()+MoveNext() in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Application\Bases\GenericApp.cs:line 731 12/31/2023 15:33:55 | at Halfling.Windows.D3D11.D3D11Window.<>c__DisplayClass105_0.<RunGameLoop>g___DoFrame|0() in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Source\Windows\D3D11\D3D11Window.cs:line 947 12/31/2023 15:33:55 | at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Source\Windows\D3D11\D3D11Window.cs:line 814 12/31/2023 15:33:55 | at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Application\Bases\GenericApp.cs:line 230 12/31/2023 15:33:55 | at Cosmoteer.GameApp.Main(String[] args) in C:\Users\walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 156 12/31/2023 15:33:55 | Actual data hash: eaaf65ef22b6e2f15772cb898d89016f 12/31/2023 15:33:55 | Expected data hash: eaaf65ef22b6e2f15772cb898d89016f 12/31/2023 15:33:55 | Director received exit call. 12/31/2023 15:33:55 | Disposed default font. 12/31/2023 15:33:55 | Disposed XA2AudioManager device. 12/31/2023 15:33:55 | Disposed audio manager. 12/31/2023 15:33:55 | Disposed clock. 12/31/2023 15:33:55 | Disposed input manager. 12/31/2023 15:33:55 | Disposed graphics manager. 12/31/2023 15:33:55 | Disposed swap chain. 12/31/2023 15:33:55 | Disposed Direct3D device. 12/31/2023 15:33:55 | Disposed DXGI factory. 12/31/2023 15:33:56 | Closed Windows form. 12/31/2023 15:33:56 | Director received exit call. 12/31/2023 15:33:56 | Disposed window. 12/31/2023 15:33:56 | Disposed platform interface. 12/31/2023 15:33:56 | Closing log output file...
SirCampalot  [developer] 31 Dec, 2023 @ 7:08am 
Thanks for the full log!
It seems to be the same error with this line being the most important one:
---> System.InvalidOperationException: The specified FloatRouletteWheel is empty.
and it mentioning doodads, which is probably referring to asteroids.

Could you tell me what the tier level of the star system was you were trying to enter? (2-4 or 10-12, etc)
I have thus far not been able to reproduce it yet.

The error keeps pointing at an issue with the game trying to generate asteroids from a table, but the table being empty (hence the error mentioning the -empty- roulette wheel) which can cause such a crash.

Since this error popped up only recently, it may have something to do with some change in the star wars mod and how this change interacts with ETTM or one of my other mods (it has had an update like a day or 2 ago).

I will run another batch of tests later, but I'm expecting visitors and will have little time to do test runs today.

One thing you could do is to disable other mods and then try to start a brand new playthrough. I'd suggest to (as your first attempt) disable MM and all its addons as this is an asteroid mod and the error does point towards something to do with asteroids (my best guess that doesn't include disabling the SW mods).
Last edited by SirCampalot; 31 Dec, 2023 @ 7:09am
Alright, so I tried entering multiple different star systems as 4 of them I could actually enter and jump to the corresponding connections.

7-9 , 5-7 , 4-6 and 16-18 did not work. However, one 4-6 system did actually work! Both the 4-6 systems are by the same faction with the one not working having 100% Cofederacy of Independent Systems while the working one has 81%, so I doubt it is based on ships or anything of the likes.

Thanks for the help and suggestion! I'll definitely try disabling those.

One thing if that is anything to go by, though, in my first system I did see gigaroids and I was able to mine them, but I did not find any in the other 3 star systems which worked. I started this playthrough today.
When it comes to megaroids, they worked everywhere, so I am not sure
Last edited by ∴ 𝐓𝝠𝐔 ∴; 31 Dec, 2023 @ 8:25am
Maybe it has to do with the Dwarf planets? I'll try disabling those and see because I never saw a single one.
SirCampalot  [developer] 21 Jun, 2024 @ 4:50am 
Locking this since this issue has since been solved.
< >
Showing 1-10 of 10 comments
Per page: 1530 50