Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Sebidee's Balkan Roster Expansion
Sebidee  [developer] 2 Aug, 2014 @ 3:37pm
BALANCING AND SUGGESTIONS
Because of the size of this mod I have not been able to extensively balance test the new units. I'm confident that balancing is good but there may be one or two errors. Please report them here.

Also you may post any sugestions here too.
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Showing 1-12 of 12 comments
Thorstein Veblen 9 Aug, 2014 @ 12:46pm 
Why illyrian noble cavalry has a bad moral (45) ? These guys are nobles isn't it ? I would like there morale up to 60 if it is possible ?
Thanks
Sebidee  [developer] 9 Aug, 2014 @ 1:17pm 
Yes, its possible. 60 might be a bit much I'll give them 55.
Thorstein Veblen 10 Aug, 2014 @ 12:09pm 
Thanks you. There is he similar "problem" for odrysian heavy cavalry and edonian cavalry. Up moral to 50 must be cool.
Sebidee  [developer] 10 Aug, 2014 @ 5:25pm 
Alright, thanks man.
Engellus 17 Dec, 2014 @ 3:59pm 
Reformation style units for the various factions that you expand the rosters for. Hastati to Legionary, why not odrysian warrior to a more organized unit?
Sebidee  [developer] 18 Dec, 2014 @ 11:43am 
Originally posted by Engellus:
Reformation style units for the various factions that you expand the rosters for. Hastati to Legionary, why not odrysian warrior to a more organized unit?

There are actually a couple of units that do that. Odryssian Peltasts and cavalry. I think I will do more on the overhaul.
[PGA7] Hunter 25 Apr, 2015 @ 8:42am 
Hi Sebidee, love this mod and I play it all the time. Here are a few of my thoughts on some of the Odrysian units:

The Odrysian Gallo-Thracian Infantry is worse than the Tylis version yet is the same price... was this a mistake?
IMO Bessi Hillmen need a buff... they are too weak for their price.
Dii Swordsmen could use better weapon damage (40?) and better melee defence (62?) to bring them more in line with a unit such as chosen swordsmen which are the same price.
The Ody Royal Peltasts have 40 morale, this seems too low as other Royal Peltast units are more like 70.
Your Late Thracian Peltasts are described as Light Missile Infantry compared with the regular Thracian Peltasts which were Very Heavy Missile Infantry... just seems a little odd... not sure if this actually has a gameplay effect.
A lot of your elite peltasts have a rating of 6 shots per minute, whereas the vannila elite units are more often 7 or 8 shots per minute... did you mean it to be like this?
And finally i feel like there isnt much difference between the OHC and the EC to justify EC being 50 gold more... as well as the morale problem that was mentioned by someone earlier.

Hope my thoughts are useful.. Thank you for making such a great mod! :D
Sebidee  [developer] 25 Apr, 2015 @ 11:04am 
Thanks, I'll look into rebalancing as soon as I can. By the way, the label of light/very heavy doesn't effect gameplay, it's just looks.

Also, the Odrysian melee infantry is intentionally weak since it is a peltast + cavalry faction and is not supposed to have strong infantry. The high prices are meant to challenge a player who doesn't want to play the faction in its historical way. I did the same with Parthian infantry by making them over priced. Basically you do have the choice to play the faction unhistorically by making your armies sword infantry only, but it will cost you. I figure that this is pretty realistic as it would have been difficult for a Thracian king to actually redesign his army from it's traditional default. That's my reasoning on it anyway.

I might just buff them up slightly though. The peltast stuff are oversights and I'll fix them right away. An update will be save game compatible too so don't worry about your campaign.

Last edited by Sebidee; 25 Apr, 2015 @ 11:10am
[PGA7] Hunter 27 Apr, 2015 @ 8:24am 
Thanks for the reply. Interesting, it clearly shows you have put a lot of thought into your mods which is great to see! :) However, from my experience it still seems like those mid-tier sword units could do with a melee defence/damage buff.

The other point i forgot to mention is that i love the guerrilla-style ambushers you have given them and the effect on gameplay this has. I was wondering if giving the Thinyi Ambushers a +10 bonus against infantry like the other club-wielding Suebi units would be effective at keeping this tactic more viable against better quality units later in the game, as sadly i feel their weapon damage stat lets them down in combat.

And phew! Thats a worry off my mind, thanks for making the changes save game compatible. :) Please keep up the great work Sebidee! :D
lucidity 2 Oct, 2016 @ 11:13pm 
Hey Sebidee, I know it's been a while since this mod's launch and I'm not sure if you're still interested in updating it, but I use a mod that makes all default non-playable factions playable (Playable Factions and Custom Battle with Faction Traits, to be exact), and I'm curious as to whether you'd be willing to add all your awesome units to the (normally only AI-controlled) Balkan factions. It'd be incredibly useful for me if you could add your Ardiaei units to the other 2 Illyrian factions (Daorsi and Demetae) as well as adding your Getae units to appropriate AI factions etc.

Due to the fact that I don't have the Pirates and Raiders DLC, I can't play as the Ardiaei or Odrysian Kingdom, but would like to play as related factions (especially Illyrian factions as I'm currently playing Daorsi in a co-op campaign). If you're not up for it, I understand, but it'd be pretty neat if you did. Cheers!
Last edited by lucidity; 2 Oct, 2016 @ 11:13pm
Sebidee  [developer] 3 Oct, 2016 @ 4:16pm 
I don't have a lot of time for modding right now but I will keep it in mind and hopefully get round to updating soon.
lucidity 3 Oct, 2016 @ 8:29pm 
Thanks for the quick response, Sebidee! That's fine if you're short on time - I totally understand. I'm glad that you'll keep it in mind though. I'll keep an eye out for updates / more mods from you.
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