Conan Exiles

Conan Exiles

Basements
Udr 23 Jun, 2023 @ 1:12pm
some issues / suggestions
#a = issue
#b = possible solution

1a. aquilonian walls show as sandstone
1b. n/a

2a. using extended cartography mod , if i place a obelisk inside, then destroy the room, the warp persists in selectable warps and i can warp back to a flat half blackedout area with just a floor there.
2b. when destroying basement , destroy just specially any warp structures like from the mod a different way so its detected.

3a. there is infinite hp on the door which means i cant just hand them out via shop, because players can use them as a shield for their roofs with infinite hp. even at the risk of the entire basement getting destroyed and all contents(id prefer a loot back to pop at the location)

3b. multiple step
1~ add a hp checkmark with a slider for hp amount in an admin menu like 1~500k, and all in world change to new setting .

2~ on basement destroy it gets all objects into a custom box where the basement was that despawns ina hour. pressing x on it will add it all to your inventory and if it cant, have it add what it can and then say, sort your inventory and come back when you have space.

3~1 and 2 is too much , then or additionally add a option where players cant move placed basements but admin who set basement down can assign a player to be allowed to adjust settings that the admin checked within the structure upon setup for the player, because 1) there is a issue where if u move it, the warp from inside the basement to the real world is still at the original. 2) the issue with infinite health that a place can move them to be a shield

4a . Thralls are not placeable inside.
4b. idk what it would take as i assume it must be a hassle if its already not in

5a. after placing changing position of angle upon placing it initially makes it so your angle of view is messed up upon exiting
5b.simply apply default standing orientation to player upon exiting

6a. the adjustment to make bigger is free
6b. maybe allow it to be upgrade with prefab rooms that will poof into exsistance or become interactable and univisible upon paying similiar to how skyrim modular housing is.

7a. basements are placeable within basements, lets say basement original is b1 and the second basement inside b1 is gonna be called b2. when you delete b1, b2 still exsists but cannot be deleted with the tab gui command.

7b. multiple step
1.remove the ability to do so in the first place.

2.make it so you can buy infinite basements within basements at the cost of x item id, for quantity of item id inside menu. or strait up just make another floor down without a loadscreen that has a simple set of stairs based on floor theme.

3.adjustable limit to how many basements within basements you can have inside menu gui

8a. obviously purge and seige mechanics wont target this

8b. add hp to outside hatch door and add it to their ai to attack the door on sight

if you implement these things ill give you more cool ideas on how to improve the mod further if youd like :), id like to say im helpful because i want to see everyone do their best, but in reality i just the want the mod to be better so i can play with it on pvp =P
< >
Showing 1-1 of 1 comments
Pharaoh 7 Mar, 2024 @ 5:16pm 
dear udr

i run my own server, and have implemented this mod on my server, and i love it.
just 2 questions
1: have you found a way to stop dropped items from falling through the floor?
2: is it possibel to have basement be 3 or 4 foundations high?
< >
Showing 1-1 of 1 comments
Per page: 1530 50