Project Zomboid

Project Zomboid

Another Trading Card Game by Wulf
 This topic has been pinned, so it's probably important
IamWulf  [developer] 15 Mar, 2023 @ 7:18am
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You got a idea or something drop that ish here!
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Showing 1-15 of 15 comments
ShakerGER 19 Mar, 2023 @ 4:07pm 
I am not a SFX guy but I am a muscisian and I play magic. So I got the gear and knowledge if you want some help.
NotFuji 20 Mar, 2023 @ 11:35am 
The drop chances seem kinda low. Maybe it's just me having too many mods adding to the same distributions, but in ~5h of playtime I've only managed to find a single card pack.
IamWulf  [developer] 20 Mar, 2023 @ 5:24pm 
@Shaker - I sent you a Steam Friends req, Maybe we can click up and figure something out going forward with mod.

@NotFuji - How many mods do you have? I have only tested this with 3 mods enabled. Authentic Z, Mod Manager & My mod. I will let some more time go by before adjusting distribs for packs as this is the first feedback from it. However the lands cards have been adjusted for the next patch.. so you should be getting a balanced amount of them; Forest lands was scuffed.
Panopticon 20 Mar, 2023 @ 6:06pm 
Originally posted by ShakerGER:
I am not a SFX guy but I am a muscisian and I play magic. So I got the gear and knowledge if you want some help.
We can collab. I can record or find the foley effect of wrapping plastic, and you can format it for the game (although I can do it too).
Warwick🐺 21 Mar, 2023 @ 4:41pm 
Nice cards
NotFuji 21 Mar, 2023 @ 5:11pm 
Originally posted by IamWulf:
@NotFuji

Not too many, but notable includes Authentic Z, a True Music pack, MaD's Loot, and Brita's. I've only ever found cards on zombies, maybe 1 in 100 which is probably fine, but never in any of the other spots. Notably zero found in school lockers, which I've been checking religiously for music cassettes anyway.

(Default loot rarity, btw)
IamWulf  [developer] 21 Mar, 2023 @ 7:23pm 
Originally posted by NotFuji:
Originally posted by IamWulf:
@NotFuji

Not too many, but notable includes Authentic Z, a True Music pack, MaD's Loot, and Brita's. I've only ever found cards on zombies, maybe 1 in 100 which is probably fine, but never in any of the other spots. Notably zero found in school lockers, which I've been checking religiously for music cassettes anyway.

(Default loot rarity, btw)

Did you put this in on existing save? Loot should be distributed a cross abunch of different locations .. and containers. I will look into it though, thanks for the feedback.
NotFuji 21 Mar, 2023 @ 7:39pm 
Originally posted by IamWulf:

Did you put this in on existing save? Loot should be distributed a cross abunch of different locations .. and containers. I will look into it though, thanks for the feedback.

New game/world... several, actually. Also notable, I've been finding tons of 'technically' rarer loot (like the stuff from the video games and die cast car collectible mods, which have spawn chances orders of magnitude lower). So I'm almost certainly not just getting unlucky.
IamWulf  [developer] 22 Mar, 2023 @ 3:51pm 
Originally posted by NotFuji:
Originally posted by IamWulf:

Did you put this in on existing save? Loot should be distributed a cross abunch of different locations .. and containers. I will look into it though, thanks for the feedback.

New game/world... several, actually. Also notable, I've been finding tons of 'technically' rarer loot (like the stuff from the video games and die cast car collectible mods, which have spawn chances orders of magnitude lower). So I'm almost certainly not just getting unlucky.

Thank you for the feedback, I will monitor and adjust it over the next few weeks. Keep me posted if anything changes.
Skootz 2 Apr, 2023 @ 3:23am 
Would it be possible to make opening packs reduce boredom?
IamWulf  [developer] 2 Apr, 2023 @ 8:33pm 
Originally posted by Skootz:
Would it be possible to make opening packs reduce boredom?

I like this idea alot actually I will look into it for next update iteration, ty for the suggestion chief!
Skootz 7 Apr, 2023 @ 7:40pm 
Originally posted by IamWulf:
Originally posted by Skootz:
Would it be possible to make opening packs reduce boredom?

I like this idea alot actually I will look into it for next update iteration, ty for the suggestion chief!

Thanks for the awesome mod!
Gemmmmyy 14 Jun, 2023 @ 1:51pm 
Hello! I play a good bit of magic and wanted to make a suggestion for how to make it playable.

Given that it's Alpha, you'd probably play by Alpha rules, Wizards of the Coast has the original rules on their website if you wanted to make a rulebook to put in game.
https://magic.wizards.com/en/news/feature/original-magic-rulebook-2004-12-25

For gameplay, you'd really only need a couple mechanics:

-Tapping: Basically just turning the card sideways, think portrait to landscape.
-Shuffle
-Draw
-Discard: A way to make a separate """deck""" where their graveyard/discard would go.
-Counters: A way to keep track of numbers, maybe give the players the ability to make a sheet of paper into a little counter they can place on top of a card and write in numbers. This could also reasonably be done by the player on a vanilla piece of paper rather than an actual mechanic, so no real need to worry about it.
-Life Counter: You could make items for this if you want, but realistically players could do this with a pen and paper. Just a little counter that can tick up or down.

Magic Alpha didn't have a lot of crazy mechanics to worry about, and only a handfull of keywords, so you would really just need to provide players with the means to play, and they can handle the rest themselves.
Kenpa 17 Nov, 2023 @ 2:50pm 
This mod looks fantastic. Maybe if you're ever in the mood for a different theme and a chance to release a new mod... Waifu Card Collection? Tastefully done of course. (fingers crossed)
doodad 24 Feb, 2024 @ 2:26pm 
Would it be possible to use Chuckleberry Finn's Game Night as groundwork for making this playable? Seems like it already has all the deck building, shuffling and card drawing mechanics.
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