Rain World

Rain World

[Beta] The Escort
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URUFUDOGGO  [developer] 17 Mar, 2023 @ 5:41pm
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Showing 1-6 of 6 comments
DotTheDumbass 18 Mar, 2023 @ 2:53pm 
This is the most fun slugcat yet, that's all i gotta say




Actually no, being able to have both melee and ranged options it's something i was craving from a slugcat for a while already, and i never expected for it to be made so well, dropkicks are an awesome addition along with being able to pogo with them, which its just awesome, having your mobility be also used as an combat option adds so much options, and the adrenaline meter that was added yesterday made it SO much better, rewarding you for being both aggresive and cool it's one of the best things i have seen yet because of the addition of dropkicks and slides it makes combat way more fun by letting you keep up with the increasing difficulty as more creatures spawn in

Now with the recent update, escort not only has added even more options to mobility, it also has been with combat too! Because when you use gourmands thrust in the air you enter in an dropkick state, giving a lot of options for combat when fighting multiple enemies in an more closed space, also the monk projectile art makes it even better than it was before when it had the highground, making it easier to impale enemies with spears while above and allowing you to dropkick them more easily, and the best part of all is that this is all implemented without making escort too op, because you might have all these abilities, but they are nothing without being able to pull them off, you need to be skilled at both combat and movement to not die when fighting anything, and it may be the same with all other slugcats, but the difference is that escort rewards you even more for being skilled with dropkicks, increased speed and damage, being able to fling yourself to the other room, and more, all of this without making it braindead as you still need aim and to predict where you will land to make sure you don't die for using slide stun

Tl;DR this is genius, fun, and not braindead
Last edited by DotTheDumbass; 18 Mar, 2023 @ 2:55pm
DotTheDumbass 19 Mar, 2023 @ 10:30am 
Originally posted by DotTheDumbass:
This is the most fun slugcat yet, that's all i gotta say




Actually no, being able to have both melee and ranged options it's something i was craving from a slugcat for a while already, and i never expected for it to be made so well, dropkicks are an awesome addition along with being able to pogo with them, which its just awesome, having your mobility be also used as an combat option adds so much options, and the adrenaline meter that was added yesterday made it SO much better, rewarding you for being both aggresive and cool it's one of the best things i have seen yet because of the addition of dropkicks and slides it makes combat way more fun by letting you keep up with the increasing difficulty as more creatures spawn in

Now with the recent update, escort not only has added even more options to mobility, it also has been with combat too! Because when you use gourmands thrust in the air you enter in an dropkick state, giving a lot of options for combat when fighting multiple enemies in an more closed space, also the monk projectile art makes it even better than it was before when it had the highground, making it easier to impale enemies with spears while above and allowing you to dropkick them more easily, and the best part of all is that this is all implemented without making escort too op, because you might have all these abilities, but they are nothing without being able to pull them off, you need to be skilled at both combat and movement to not die when fighting anything, and it may be the same with all other slugcats, but the difference is that escort rewards you even more for being skilled with dropkicks, increased speed and damage, being able to fling yourself to the other room, and more, all of this without making it braindead as you still need aim and to predict where you will land to make sure you don't die for using slide stun

Tl;DR this is genius, fun, and not braindead
uh so it turns out aerial thrust dropkick is not an actual thing and it was just me being good lol :ccskull:
celticjamz 27 Mar, 2023 @ 3:24pm 
Can you maybe explain the, "Flip wall jump" a little bit more simpler? maybe add a GIF for each of the moves that you can do? because i also noticed another, that involves throwing spears causes me to roll? slide? whatever?

Edit: there is also another move I can do, i dont know what the heck i did, but i began bouncing off the ground while rolling with a ting sound effect every time
Last edited by celticjamz; 27 Mar, 2023 @ 3:39pm
URUFUDOGGO  [developer] 27 Mar, 2023 @ 5:35pm 
Originally posted by celticjamz:
Can you maybe explain the, "Flip wall jump" a little bit more simpler? maybe add a GIF for each of the moves that you can do? because i also noticed another, that involves throwing spears causes me to roll? slide? whatever?

Edit: there is also another move I can do, i dont know what the heck i did, but i began bouncing off the ground while rolling with a ting sound effect every time
Once I release the 1.0 update, it'll come with a movement tech doc or a video to help with figuring out the movements.
Wargoon 26 Apr, 2023 @ 7:27pm 
As funny as it is to cave scav skulls in, Rock punch is a little too powerful and there should be an option to disable it
pan 5 Jul, 2023 @ 1:48pm 
I really love WWE dunking-on-Micheal-Jordan with a chair on lizards, but I don't understand the what each symbol of the HUD does, there's really nothing to tell what each symbol means, other than that spin-kicking lizards and comboing on them
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