Garry's Mod

Garry's Mod

Lambda Players | The Zeta Player Sequel
Guyguyga 25 Mar, 2023 @ 6:29pm
Zeta features I wish would make a return in lambda players.
There are still a few things the original does better than the sequel. Off the top of my head, here are a few small things that I sorely missed from the original.

1) Profiles - Favorite weapons - In zeta players, I like that you can set a zeta's favorite weapon, as I sometimes want zetas to have specific roles or classes, especially in a team setting.

2) Profiles - Spawn weapons - In zeta players, you can set a profile's spawn weapons. You can do the same in lambda players. HOWEVER, the map-wide spawning's own spawn weapons ovveride the profile's spawn weapons, thus making this feature a lot less useful. It'd be nice if they always spawned with their profile's specific spawn weapon regardless of other settings. I want my custom players to always spawn with their custom loadouts.

3) Profiles - Teams. You could set a zeta profile's team in the profiles panel. This would work great in custom battles where you would want certain custom characters to have one specific faction and pit them against another team of custom characters. Of course, like the profile weapons, a profile's team would have to override whatever settings you have in the map wide spawning tab.

4) Weapons - automatic weapon switching. In zeta players, if they were faced with an armored foe, such as a combine chopper, an APC, strider, etc, they would automatically switch to a rocket launcher or some sort of explosive/armor piercing weapon to take down their foe. This would happen REGARDLESS of if the weapon is on or off. This would make for a great module or toggleable option.

5) Combat - attacking NPCS. The zetas had a toggleable "attack NPCS" option. This allowed them to attack holstile NPCS, including SNPCS and nextbots.

Why do I need this option when there's an attack slider already present? Well, I'm glad you asked. That slider is not only chance based and random, but I also don't enjoy chaos.

Sometimes, I'll set up giant NPC battles or play a survival map, and I'd rather not have my lamba players killing either each other or friendly NPCS, especially if I'm playing a map with limited reinforcements and whatnot. Also, on defense maps or "protect this NPC" map, it's frustrating to wanna play with lambda players only to have your VIP get his head blown off by a psychotic Lambda with a shotgun.

I want them to have the option to shoot first at all hostile NPCS, but nothing else. If I turn off the slider, they turn passive, and will only attack when attacked first, and if I turn the slider on, they have a chance to kill everything. I need something in-between.
Last edited by Guyguyga; 25 Mar, 2023 @ 7:54pm