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it got updated for xpath too
sharaj removed health scanner goggles :((((
Hmmm, not much helpful as this is all about afflictions and EW++ only overwrites nausea and concussion. Anyway, i made a semi-done patch but i am unable to test it fully, and i dont want to release something that will FUBAR your save.
NT overwrites alot of stuff, including the Health Scanner Hud and character sprites (i think)
EW, if loaded before NT, works mostly correctly, but overwrites the Health Scanner Hud again and reverts it to function the same way it does in vanilla.
I made a local mod that removed the referance to the health scanner in EW's "override_medic_gear.xml" and that fixed the problem (except that the health scanner is like, double size for some reason? im not looking into fixing that because it's kinda funny)
i imagine implementing a fix for this would be stupidly easy, and would only require re-overriding the medical scanner item higher up in the load list back to the NT variant.
also i feel that saying that having a borked health scanner makes NT 'hard to use' is a bit of an understatement, as a few inflictions (such as internal damage) need to be treated limb-by-limb, absolutely necessitating the use of the NT health scanner
Also if you don't mind, a new maid headdress for use with the female assistant uniform would a great addition to the mod
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2999469543/4289188517341187713/