Garry's Mod

Garry's Mod

[ARC9] Smorgasbord
can't play 6 Apr, 2023 @ 7:49pm
arc9_gekolt_fas2_m79,arc9_gekolt_dods_mauser,arc9_gekolt_dods_garand,arc9_gekolt_css_m9,arc9_gekolt_ef_sten,arc9_gekolt_css_flare does not render when re equipping.
When spawning the: arc9_gekolt_fas2_m79,arc9_gekolt_dods_mauser,arc9_gekolt_dods_garand,arc9_gekolt_css_m9,arc9_gekolt_ef_sten,arc9_gekolt_css_flare than selecting another weapon than back to those weapon does not render anymore with the following error with "thirdperson" command in console or by seeing my self with the camera tool.

class C_BaseFlex[-1]:SetPos( -nan(ind) -nan(ind) nan ): Ignoring unreasonable position.
class C_BaseFlex[-1]:SetAngles( -nan(ind) -nan(ind) 0.000000 ): Ignoring unreasonable angles.
Last edited by can't play; 6 Apr, 2023 @ 8:00pm
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Showing 1-9 of 9 comments
w.black57 16 Apr, 2023 @ 7:52am 
Seems to only happen in multiplayer
can't play 16 Apr, 2023 @ 10:49pm 
Originally posted by w.black57:
Seems to only happen in multiplayer
IK
Termin.x 21 Apr, 2023 @ 6:13pm 
it's not that it's not rendering, it's that it's getting set to world origin, you can fix this yourself
can't play 23 Apr, 2023 @ 2:41am 
Originally posted by 💀Balls💀:
it's not that it's not rendering, it's that it's getting set to world origin, you can fix this yourself
Mind if u can give me a guide? i might do this later.
CounterKiller 30 Apr, 2023 @ 4:29pm 
Originally posted by Termin.x:
it's not that it's not rendering, it's that it's getting set to world origin, you can fix this yourself

please explain how you fix the origin of the weapon, this bug is so frustrating lol
Termin.x 6 May, 2023 @ 7:57pm 
Originally posted by CounterKiller:
Originally posted by Termin.x:
it's not that it's not rendering, it's that it's getting set to world origin, you can fix this yourself

please explain how you fix the origin of the weapon, this bug is so frustrating lol

sorry that i didn't respond sooner, you have to download it locally by extracting the mod using like, gmpublisher, then you have to find some code that i dont know the name of, if you want ill get one of my friends to message slogkot and 8Z about it so make sure im not infringing on anything before uploading
Last edited by Termin.x; 6 May, 2023 @ 7:58pm
CounterKiller 7 May, 2023 @ 12:48pm 
Originally posted by Termin.x:
Originally posted by CounterKiller:

please explain how you fix the origin of the weapon, this bug is so frustrating lol

sorry that i didn't respond sooner, you have to download it locally by extracting the mod using like, gmpublisher, then you have to find some code that i dont know the name of, if you want ill get one of my friends to message slogkot and 8Z about it so make sure im not infringing on anything before uploading

would be awesome if you posted all that but yeah, hope slog and 8Z agree to it, thanks!
The issue is caused by improper length for holster animations. Those weapons have the length for said animations set to 0, which suggests that the devs want the weapon to holster instantaneously. ARC9 seems to not like that for some reason which causes the viewmodel bug.

Mauser for example (line 371):
["holster"] = { Source = "idle", Time = 0 }, ["holster_empty"] = { Source = "idle_emp", Time = 0 },
To fix this either delete "Time" entirely if you want instant holster, or change it to be more than 0.

Apply this fix to all affected weapons.
Termin.x 6 Jul, 2023 @ 3:10pm 
Originally posted by some random idiot:
The issue is caused by improper length for holster animations. Those weapons have the length for said animations set to 0, which suggests that the devs want the weapon to holster instantaneously. ARC9 seems to not like that for some reason which causes the viewmodel bug.

Mauser for example (line 371):
["holster"] = { Source = "idle", Time = 0 }, ["holster_empty"] = { Source = "idle_emp", Time = 0 },
To fix this either delete "Time" entirely if you want instant holster, or change it to be more than 0.

Apply this fix to all affected weapons.

thanks dude i forgot to do that thanks my guy
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