Stellaris

Stellaris

Ethics and Civics Alternative - FunEFork
MrFunEGUY  [developer] 13 Dec, 2023 @ 6:24pm
Compatibility
Compat issues go here
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Showing 1-15 of 16 comments
Nichinil 14 Dec, 2023 @ 7:29am 
Current version of Expanded Gestalts: Forgotten Queens causes strange issues
MrFunEGUY  [developer] 14 Dec, 2023 @ 8:46pm 
Originally posted by Nichinil:
Current version of Expanded Gestalts: Forgotten Queens causes strange issues

I dont use the mod. You gotta describe the issues, I'm not gonna go find them.
Myth 13 Jan, 2024 @ 11:21am 
The Merger of Rules states that it won't work with "Ethics and Civics Alternative Restored". Does this pertain to this mod as well? If so, would placing this after Merger solve this?
MrFunEGUY  [developer] 13 Jan, 2024 @ 7:59pm 
Originally posted by Myth:
The Merger of Rules states that it won't work with "Ethics and Civics Alternative Restored". Does this pertain to this mod as well? If so, would placing this after Merger solve this?

This mod is in the supported mods list, which is linked in the description of The Merger of Rules: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2604226821

So no, it does not pertain to this mod, this mod is supported. However, this mod isn't yet updated for the current version of Stellaris.
Ronin 7 Feb, 2024 @ 2:18pm 
Hi, I am using the ACG mod and manpower doesn't seem to generate when I have this mod activated. Would you happen to know why that might be?

I confirmed that it had something to do with this mod because after deactivating this mod and it's patch, manpower started generating normally.
Haerzog 18 Feb, 2024 @ 4:34pm 
When trying to use this with Ethical Gestalts it appers that species rights for gestalt populations get screwed up, if you load this after, and if you load ethical gestalts after, it screws up the competative/cooperative axis.
MrFunEGUY  [developer] 18 Feb, 2024 @ 7:09pm 
Ethics mods are typically not compatible with each other. In this case, I'll check it out for the future
theDehumanized 20 Mar, 2024 @ 10:35am 
This mod doesn't work with Civic: Organic Zealots (anymore [?]) .
MrFunEGUY  [developer] 20 Mar, 2024 @ 9:12pm 
It will be whenever I update it again
Lejuan4000 28 Mar, 2024 @ 9:23am 
Originally posted by MrFunEGUY:
Originally posted by Nichinil:
Current version of Expanded Gestalts: Forgotten Queens causes strange issues

I dont use the mod. You gotta describe the issues, I'm not gonna go find them.


I have seen that it overwrites the Branch office authority. Had to add the private corp in as a valid type.
Daevinski 26 Sep, 2024 @ 6:05pm 
There's a small issue with Guilli's Planetary Modifiers: many labels for modifiers are bugged while using both mods together, because this mod overrides some localization lines from Guilli's, so things like "gpm_titanic_predators" appear instead of the actual modifier name.

This happens despite the order.
MrFunEGUY  [developer] 26 Sep, 2024 @ 8:06pm 
Originally posted by Daevinski:
There's a small issue with Guilli's Planetary Modifiers: many labels for modifiers are bugged while using both mods together, because this mod overrides some localization lines from Guilli's, so things like "gpm_titanic_predators" appear instead of the actual modifier name.

This happens despite the order.

Thanks, Ill fix that when I get time.
Very strange issue when used with NSC3: any frigate class ships become unbuildable.
MrFunEGUY  [developer] 4 Mar @ 3:20pm 
Originally posted by NumberNegative:
Very strange issue when used with NSC3: any frigate class ships become unbuildable.

Not sure why, but I also don't use NSC3 so I'm not going to investigate. If you or someone else figures it out and it's a simple fix, I'll fix it.
Originally posted by MrFunEGUY:
Originally posted by NumberNegative:
Very strange issue when used with NSC3: any frigate class ships become unbuildable.

Not sure why, but I also don't use NSC3 so I'm not going to investigate. If you or someone else figures it out and it's a simple fix, I'll fix it.

With some testing I can confirm the issue is coming from your ecaf_ship_sizes.txt file. NSC changes the frigate to be 2 sections instead of 1 and then adds its own parts.

All other changes NSC makes to the other vanilla ships seems to be okay but it doesn't change the amount of sections on anything else. Also the new classes NSC adds doesn't use the crew resource. It seems like a compatibility patch is going to be needed.
Last edited by NumberNegative; 5 Mar @ 8:12pm
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