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i realise that, being an entirely separate mod, it is neither your responsibility to ensure compatibility or to balance your mod around third parties, but i figured i would bring it to your attention nonetheless as, for the moment, it makes living world completely incompatible with the rotblood tribe as sigvald just kills them on the first turn without fail.
Conversely, if you play as rotbloods it may be challenging but I'm sure you can kill sigvald, and if you play as sigvald you'll steamroll the rotbloods. Either way I can't see what the problem is, the rotbloods are a minor faction so unless you play as them, who cares what happens to a minor faction?
However, if you do want to see rotbloods instead of sigvald, just use prop joe's debug mod, to turn on the map hack on turn one, find sigvald and delete him. ('fff' for maphack command, not sure what delete command is but it's there)
The IE map is simply too small and crowded to keep adding major factions without adding more territory, so no way to space them out in any meaningful way IMO.
Yes actually that's very easy. Just click on a lord, then click on a settlement, and type 'tele'.