BattleBlock Theater

BattleBlock Theater

Cyanile
Mumalot 23 Aug, 2014 @ 7:53pm
Critique
Apparently theres a Limit of 1000 characters for Comments on Workshop pages.... soooo:

**I''ve played these stages twice, so my two friends could obtain the Face.... they did not wanna stick around for the Encores sadly, but I got one of'm to try the 1st Encore; which he ended up ragequitting on me

I personally think these are kinda shoddy. You put checkpoints where they shouldn't be (near the entrance) & there aren't checkpoints where they should be. Like a checkpoint would've been nice in Encore1 in the topmiddle~ area, right before the lavablock jump over the spikes... too much time wasted getting the friend back up.

--Some of the hidden block gems are just impossible to tell that theyre there... no color differentation at all (like make all the invis-blocks red, but surround'm with blue "solid blocks").

--I'm not entirely sure how you're supposed to get the Yarn in stage4.

--Some of the gems are impossible to obtain without dying (the gem floating above the water in stage2). You should ALWAYS be able to make it back alive.

--In stage 8, how are you supposed to get the 2nd person out of the bottom right chamber? (Without dying). Puzzles should be do'able without checkpoints. And in the same area, if you both go up the clouds, it's impossible to get back down without dying. Unless this chamber was meant to be accessed last, then I would suggest to MAKE it the final chamber accessable via switches.

--In stage2, you have Shrimp; but as far as I can tell, no secret level.... The secret level entrance is in stage4. Shrimp should be used to designate a level that contains a secret level.

Some of your puzzles were actually quite nice. Like in stage11 (the finalstage part2); I kinda liked the idea that you had to coordinate with your friend to get the gems with the Mirrorbridge blocks IF you got the gems while going up.... but then this puzzle was destroyed by allowing the gems to be obtained by just falling from the top.

The NEED to die just should not be there. You should be able to 100% a level without any deaths.

I'm trying to be a useful critic; honestly, these levels could've used ALOT more testing before submitting them & I'm kinda saddened that they were accepted as a Feature (not your fault). I know this is text and I might come off as an "angry troll" or w/e, but I'm just trying to critique'm and help'm be the best levels they can be ^_^.

**I've only designed Singleplayer stages, so hats off to you for making an ok~ co-op set of stages, they require alot more thinking and coordination in the design process. (Feel free to try out my Stages too).
Last edited by Mumalot; 23 Aug, 2014 @ 7:58pm