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I see what happened now - mods have to be manually enabled on each save file :|
I think its why so many people think mods need a new save to work.
Mod version: v1.4
Steps to reproduce:
- Enable "Hide Equipped Item" Option
- Attach Bat on Back
- Equip Bat (either right click equip primary / both or press hotbar key)
- Start an exercise
Result:
- Start animation to put bat on back
- On finish a second Bat model appears in hand as if equipped in primary
- Exercise is not started
Temporary fix:
Disable "Hide Equipped Item" Option to be able to exercise.
If you are stuck in the weird state after trying to exercise just press "Space" to shove.
Unsub / resub with Zomboid closed to get Steam to download it.
I can't replicate this. My character puts the bat away and exercises without issue. Perhaps a mod conflict?
Regardless, I've improved how the items are being hidden, it might help, but I can't say for sure since I don't have the problem.
Hello friend, a little suggestion, is there a possibility that the hide option only hides the clothes and not all the items?
For example, that weapons or other attached or equipped objects continue to be seen in the player's normal inventory. The idea is to have quick access to them to repair or see their conditions... Of course, it is within the possibilities to be able to add that option. Thank you :)