Stellaris

Stellaris

Resolutions Expanded
 This topic has been pinned, so it's probably important
Gordon_CMB  [developer] 24 Mar, 2023 @ 5:01am
Bugs, issues and balancing
If you've encountered any bugs with the mod, let me know here
Additionally, if you're unsure of any aspects added by this mod, we can discuss what's troubling you, and potentially resolve the issue!
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Showing 1-15 of 89 comments
57z 29 Mar, 2023 @ 12:15am 
Whenever I try to open the galatic community with this mod, the game suicides and it needs to restart
Gordon_CMB  [developer] 29 Mar, 2023 @ 6:31am 
Originally posted by Somebody_here29:
Whenever I try to open the galatic community with this mod, the game suicides and it needs to restart
Hey-a, what is your current mod list? The mod, at the moment, is incompatible with other mods that somehow affect the galactic community
Spider 30 Mar, 2023 @ 8:35am 
Noticed a compability issue with Expanded Traits, Civics, Pops & More. Both of you add Healthcare policies, with the same name in the files. One will overwrite the other. Link here:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1620838511
Gordon_CMB  [developer] 30 Mar, 2023 @ 8:56am 
Originally posted by Spider:
Noticed a compability issue with Expanded Traits, Civics, Pops & More. Both of you add Healthcare policies, with the same name in the files. One will overwrite the other.

Thank you for your vigilance! The issue has been patched out
Darrien 30 Mar, 2023 @ 10:15am 
Your Amenity building overwrites are missing a lot of the vanilla changes.

Regarding your Chemical Bliss replacement, you can add new species rights, they added that recently, you just can't add new categories. I tried personally.
Last edited by Darrien; 30 Mar, 2023 @ 10:49am
Gordon_CMB  [developer] 30 Mar, 2023 @ 10:52am 
Thank you, I've fixed the issue!

I didn't actually knew it is possible to add new species rights, huh, I'll check it out later 🤔
57z 30 Mar, 2023 @ 7:29pm 
thanks it works now
Gapho™ 31 Mar, 2023 @ 5:13am 
Don't know why, but Authoritarian ethics and Megacorps give the Planetary Infrastructure Resolutions a real big penalty, is that a bug?
Gordon_CMB  [developer] 31 Mar, 2023 @ 5:24am 
Originally posted by Gapho™:
Don't know why, but Authoritarian ethics and Megacorps give the Planetary Infrastructure Resolutions a real big penalty, is that a bug?
Huh, I'm not exactly sure what you mean, can you explain in a bit more detail?
(I'll test myself a bit later, apologies)
Do you have any other mods enabled perhaps?
Gordon_CMB  [developer] 31 Mar, 2023 @ 9:11am 
Originally posted by Gordon_CMB:
(I'll test myself a bit later, apologies)

Just tested out, I've played an authoritarian megacorp, and I haven't noticed any debuffs, everything works as intended 🤔
Darrien 4 Apr, 2023 @ 11:35am 
Your building_clinic overwrite makes the building free by removing this code

resources = {
category = planet_buildings
cost = {
minerals = @b1_minerals
}
upkeep = {
energy = @b1_upkeep
}
}
Gordon_CMB  [developer] 4 Apr, 2023 @ 11:54am 
Originally posted by Darrien:
Your building_clinic overwrite makes the building free by removing this code
Not sure what you mean? Did you remove the code in the mod yourself? The relevant code is present in the files: https://i.imgur.com/6NAsnXp.png
Last edited by Gordon_CMB; 4 Apr, 2023 @ 11:54am
barkingnoise 5 Apr, 2023 @ 12:48pm 
Hi!

So I found something that seems like an oversight.
In my current game, I have healthcare policy "Public Healthcare", which is supposed to give me +5% in Growth Speed per "medical" building.
But when I hover my mouse over the Gene Clinic building to build it, it shows -5% growth rate?
I also checked the config file 07_amenity_buildings.txt to confirm it was this mod that did it, and indeed it says:
"pop_growth_speed = -0.05"
Under triggered_planet_modifier for the "Public Healthcare" portion.

Checking the other options in the config file also shows the reverse of what is stated in the policy description regarding growth speed.
Medicare for all has -10% when it says it should have +10% (it also has a broken description/localization for the consumer goods portion, currently says "Rn-4% [icon] Consumer Goods" and begins immediately after the trade bit, it says "§Rn" instead of "n§R" in the file)
Private has +5% when it says it should have -2%
And Pay to Heal has +10% when it says it should have -4%

Basically, it seems like the numbers entered have been put in the wrong places, or just are put as "-" when they're supposed to be "+" or vice versa.
Last edited by barkingnoise; 5 Apr, 2023 @ 1:07pm
barkingnoise 5 Apr, 2023 @ 1:02pm 
(Screenshot of broken Localization)
https://imgur.com/dE1K72b
Gordon_CMB  [developer] 5 Apr, 2023 @ 1:14pm 
Originally posted by barkingnoise:
(Screenshot of broken Localization)
https://imgur.com/dE1K72b
Thanks for your vigilance! The values do appear swapped - public healthcare should've increased the growth rate while the private one decrease it.
Expect an update tomorrow!.. since it's already nighttime where I live, apologies (aaand for me to avoid creating additional localization mistakes like this, whoops 👀)
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