Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Ω Upgraded Enemy Ships - Expansion for SirCampalots Extended Tech Tree Mod.
SirCampalot  [developer] 24 Jun, 2023 @ 9:39am
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Showing 1-8 of 8 comments
AikawaKizuna 8 Sep, 2023 @ 9:27pm 
Hi,old save corrupted after this update.
In multiplayer, game crashed after loading.
In single player loading up shows exception info "The given key 'Warden B2' was not present in the dictionary"

How can I fix my old save?
AikawaKizuna 8 Sep, 2023 @ 9:52pm 
@SirCampalot Hi, I tried to copy and paste your code from
file: modoude.rules
//MONOLITH
{
Action = Add
AddTo = "<builtin_ships/builtins.rules>/Ships"
Name = "Warden B2"
CreateIfNotExisting = false
IgnoreIfNotExisting = false
ToAdd
{
File = "Warden B2.ship.png"
Faction = monolith
Tags = [combat]
Tier = 13
Difficulty = 2
}
}
to the file: mod.rules

Loading is fixed.
Not sure it really fix all corruption.
Please check::lunar2019crylaughingpig:
SirCampalot  [developer] 8 Sep, 2023 @ 11:55pm 
Thanks for the warning, I'll fix this ASAP.
SirCampalot  [developer] 9 Sep, 2023 @ 12:02am 
So what I think what happened was that I removed some of the entries after the latest update, as it shouldn't cause a savegame to not load anymore. But apparently this is not the case. I'm not sure why though, I tested this before going live (made a creative mode save with that ship spawned in the map, then I exited the game, removed that ship from the mod.rules file, saved the mod.rules file, loaded back that savegame and it worked fine).

Perhaps it doesn't work if you have already entered a star system with this ship in it, but the game hasn't generated the actual ship yet or something?

Anyway, I think, since the game apparently does complain about ships being deleted in this way, it is better for me to move these ships back as I think it's critical peoples savegames don't start getting corrupted.

I do want to point out that the chance of this happening is rather small as it's only 1 or 2 of these older versions I removed, but I will add it back (better safe than sorry) and upload a fixed version of this mod in a bit.
Last edited by SirCampalot; 9 Sep, 2023 @ 12:04am
SirCampalot  [developer] 9 Sep, 2023 @ 12:22am 
Originally posted by AikawaKizuna:
@SirCampalot Hi, I tried to copy and paste your code from
file: modoude.rules
//MONOLITH
{
Action = Add
AddTo = "<builtin_ships/builtins.rules>/Ships"
Name = "Warden B2"
CreateIfNotExisting = false
IgnoreIfNotExisting = false
ToAdd
{
File = "Warden B2.ship.png"
Faction = monolith
Tags = [combat]
Tier = 13
Difficulty = 2
}
}
to the file: mod.rules

Loading is fixed.
Not sure it really fix all corruption.
Please check::lunar2019crylaughingpig:
It should be fixed now.

This error is really strange though as it shouldn't happen if an entry is removed. Even the base game removed a ship a while ago (a ship got renamed and thus the old entry got removed, without any ill effect).

The reason why your fix worked is because I had only removed the entry, but not the ship file itself. The only downside now is that Wardens will be a bit more common now, but oh well.

And thanks for posting the error message and fix as well, and well done being able to fix this on your own :)
Where I live we're going through a heatwave for about a week now and modding in this heat kinda sucks, so I'm glad it could be fixed rather quickly.

My apologies for the inconvenience.
AikawaKizuna 9 Sep, 2023 @ 1:32am 
Understood:lunar2019crylaughingpig:
SirCampalot  [developer] 9 Sep, 2023 @ 5:39am 
Originally posted by AikawaKizuna:
Understood:lunar2019crylaughingpig:
Just ftr, which game version are you on?
SirCampalot  [developer] 13 Sep, 2023 @ 11:18pm 
Originally posted by AikawaKizuna:
Understood:lunar2019crylaughingpig:
Hi. What game version were you running when you encountered this error?
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