Transport Fever 2

Transport Fever 2

Rail Served Warehouse Assets
RadiKyle 27 Jan, 2024 @ 6:29pm
Depot backwards?
Hi, I really like the idea of this mod! I'm having trouble figuring out how to use the animated door "mini depot" though. When I buy a train in the depot, it's already on the "outside" of the doors, and leaving depot has it going "into" the doors (which would be into whatever asset building I place it on). It seems like it's operating in reverse?

This is in a new unmodded test map with no other mods loaded.
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Showing 1-4 of 4 comments
RadiKyle 22 Apr, 2024 @ 4:55pm 
Hi, this still seems to be broken...
Scotchbob  [developer] 16 May, 2024 @ 4:06am 
The mod wasn’t designed to be actually used as a depot and I have not tested this functionality. The depot is used because this is the only construction type that contains the required animation to open and close doors when a train is passing. I’m unlikely to look into testing this or making any changes in the short term due to higher priority projects. Thanks.
RadiKyle 16 May, 2024 @ 8:26am 
{click} AHHH! I get it now! Omg can't believe I didn't figure that out 🤦‍♂️When I first tried this way back I hadn't yet learned that some mods use the depot framework to do non-depot things (animated bridges, etc). So when I saw this mod I took it at face value that it's to be used literally as a depot.

Ok yes I've got it working fine now (tho I takes some experimenting to get the door placement right to render the "black hole" instead of the building wall). This probably also solves the same "issue" I was having with the rail quay mod lol 😅

I'm guessing there's no way we could render the "black hole" as a transparency for an open doorway, while not making the entire inside/opposite side of the building render invisible? Transparencies are always a challenge.
Scotchbob  [developer] 16 May, 2024 @ 11:51am 
Thanks for your understanding. Not sure of another way other than the black hole approach. Open to ideas.
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Showing 1-4 of 4 comments
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