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I haven't had issues with running out of ammo anymore, there's usually plenty around if you're spawning with low ammo (except the intro) - any particular sections this cropped up?
The Promethean weapon swap animations use the first time pickup, so there is a slight time penalty on swapping to them. I can understand how you wouldn't like it.
My mod has no custom sounds, it's all vanilla H4.
Unfortunately, I completely disagree on the descoping. It's essential to me and I could not stand it being gone. It trivialized using scopes within the sandbox, in my opinion.
and the cutscene where the prometheans first appear is VERY dark, like i have my brightness way up and still cant see anything hardly except what glows
and as for the descoping yea that works for the covenant, but the prometheans, what makes up a majority of the later enemy sandbox, its a real pain.
at least the early halo games made up for this with bullet magnetism, i could shoot a pixel from the center of their heads and miss if im not scoped, and i just bought this new fancy high res confangled contraption!
you may like it out of habit but it just doesnt work here when the enemy shoots you a billion times and you cant hit them unless youre an aimbot if you try to hipfire them from more than 5 feet away
I'll see what I can do to even out the brightness where needed.
its what i use a majority of the time but can be said the same for other marksman weapons, which are normally more viable because they get headshots on enemies that self destruct when hit in the head