Halo: The Master Chief Collection

Halo: The Master Chief Collection

Halo 4 Reflow
Some criticisms
Mostly just a few minor issues id like to address.

1.First and the most aggrivating is the readdition of unscoping when shot at. Combined with the faster and more or less breakneck campaign speed it feels like im hitting several repeated speedbumps, ESPECIALLY against crawlers. I can see a reason why this was added, to be more close to the original halos, but here with the new stuff it doesnt pan out well.

2.The "new" models and lighting changes are more harm than help here unfortunately, in some places it looks great while in the darker sections it just looks unlit and/or flat as a result, and vanilla h4 has no flashlight so these dark areas are a mild pain. Not to mention a few minor lighting bugs which just dont look nice.
Especially the cortana model here, it lacks the alpha value so it just looks borderline no normals kinda flat. Yes i have my graphics on enhanced, yes it still looks ugly.

3.Sounds could use a general tone down to match the volume of the other sounds, the energy sword especially scared me half to death when putting it away because of how loud and in my right ear it was.

4.While i like the addition of more ammo capacity, theres not nearly enough in the levels themselves to ever reach it, so the large ammo pool doesnt fix issues ive had in vanilla campaign where it feels like im going to covenant weapons for neccessity only to go to human or promethean weapons right after and bearely get by. Just feels like a bandaid fix, and the pistl start levels of ammo you start with doesnt help.

5.Promethean weapon swap animations have a weird bug of not shooting till about a second after theyre done, kinda annoying. Makes them fee sluggish.

And now a few things i like.

1.The infinite sprint and increased speed combined with better dialogue choices for whats unspoken and such really give the game a much brisker pace to it, felt like i was flying through missions compared to vanilla campaign where i was surprised i got the par time on.

2.Somehow you made prometheans less tankier, thank god. And the ability to 2 shot a watcher is a blessing. Certainly makes the combat feel a lot better and a lot less "i threw 4 grenades at him and he wont die".

3.The increased ammo capacity is very well felt on the human weapons, making their sparse appearances last a lot longer than the end of the room among other things like the extra grenade. That extra grenade goes a long way.

4.Encounters definitely seem a lot better balanced, for the most part. Promethean encounters still feel large but manageable. Covenant encounters feel much more fine tuned, but i did encounter a minor bug where the game forgot about an entire enemy squads existence for a trigger on the cartographer. Other than that, seamless.

5.The pistol slaps, Nuff said. Somehow even punchier than h4's. Bit odd to only start with it and then get the assault rifle but just odd is all.
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Showing 1-4 of 4 comments
d3ad connection  [developer] 5 Jul, 2023 @ 7:56pm 
All good. Glad you enjoyed a lot of it. If you can send me screenshots of the worst areas that stand out to you, I can maybe take a look and see how I can freshen them up.

I haven't had issues with running out of ammo anymore, there's usually plenty around if you're spawning with low ammo (except the intro) - any particular sections this cropped up?

The Promethean weapon swap animations use the first time pickup, so there is a slight time penalty on swapping to them. I can understand how you wouldn't like it.

My mod has no custom sounds, it's all vanilla H4.

Unfortunately, I completely disagree on the descoping. It's essential to me and I could not stand it being gone. It trivialized using scopes within the sandbox, in my opinion.
Last edited by d3ad connection; 5 Jul, 2023 @ 8:00pm
Ribbons0121R121 5 Jul, 2023 @ 8:08pm 
most of the problem areas are just the tower at the first few missions, like where you removed the big glare which revealed the giant black spot it was hiding underneath
and the cutscene where the prometheans first appear is VERY dark, like i have my brightness way up and still cant see anything hardly except what glows
and as for the descoping yea that works for the covenant, but the prometheans, what makes up a majority of the later enemy sandbox, its a real pain.
at least the early halo games made up for this with bullet magnetism, i could shoot a pixel from the center of their heads and miss if im not scoped, and i just bought this new fancy high res confangled contraption!
you may like it out of habit but it just doesnt work here when the enemy shoots you a billion times and you cant hit them unless youre an aimbot if you try to hipfire them from more than 5 feet away
d3ad connection  [developer] 5 Jul, 2023 @ 9:28pm 
Can't say I've had that issue with fighting the Prometheans with scoped weapons myself. I use a controller and it feels fine to me.
I'll see what I can do to even out the brightness where needed.
Ribbons0121R121 6 Jul, 2023 @ 6:16am 
try fighting some crawlers with a light rifle, should clear that up pretty quick
its what i use a majority of the time but can be said the same for other marksman weapons, which are normally more viable because they get headshots on enemies that self destruct when hit in the head
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