Arma 3
Advanced IED System
J3FF  [developer] 28 Mar, 2023 @ 7:10pm
Bugs/Issues
If you post something here, please describe the scenario surrounding the issue, as well as if you were on a server or in singleplayer.
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Showing 1-13 of 13 comments
[Éire] Gambit 1 Apr, 2023 @ 10:04am 
Hey there, Heres the issue im having.

Im in a Solo Eden Editor, made my character EOD specialist, Set the module down + opened it and place two types of explosives, the standard Ace Pressure Padded IED and the Terrain matching one added with the mod.

I can activate the Passive IED detector but i get no Audio queues from the detector and when i crawl up to said IED's i get no interaction for defusal. So far only the Basic ACE defusal method works.

Ive tried with just the added items from the mod, and tried with having the ace defuals kit and vanilla mine detector in my inventory, getting the same result.

I'll check around with more troubleshooting ways after i see if its an issue with loaded mods and update my post
J3FF  [developer] 1 Apr, 2023 @ 9:12pm 
Hi @FCSA Gambit! Have you synced the ied's to the module? You must do this for them to be apart of the system.
[Éire] Gambit 2 Apr, 2023 @ 1:39am 
Originally posted by J3FF:
Hi @FCSA Gambit! Have you synced the ied's to the module? You must do this for them to be apart of the system.
Yeah My Apologies, I tried to reply to my post earlier but had steam connection issues. I found out I forgot to sync the module :P

Appreciate the help
TheGameCh1cken 4 Apr, 2023 @ 8:52pm 
Hey there, was testing this mod for possible inclusion in a unit of mine, but it seems that it won't currently work? I've meticulously followed the instructions for setup of an IED, but I get an error on mission start about aliveiedenabled being an unrecognized variable, and get no detection pings or explosions on entering the activation radius. I made sure to test this with both the unit modpack and only essential mods to the mod functionality, but no dice. Is it possible that the most recent update has broken it if ALIVE isn't installed and active?

Edit: I was trying this in both singleplayer and locally hosted multiplayer.
Last edited by TheGameCh1cken; 4 Apr, 2023 @ 8:59pm
J3FF  [developer] 4 Apr, 2023 @ 9:39pm 
TheGameCh1cken, thanks for the response, looking into it now.
J3FF  [developer] 4 Apr, 2023 @ 9:47pm 
This issue should be fixed now
bartemuss 6 Apr, 2023 @ 1:42pm 
I've had an issue where I can click on the wires and they dissappear but touching the red paddle does nothing and that i can go through the grey bit of the IED to click the wires, not sure if its a problem on my end or not. also when the wires dissappear it doesnt say diffused.
J3FF  [developer] 7 Apr, 2023 @ 9:15am 
It sounds like you haven't set up the module correctly (if thats the type you're using).
Aliaksandr 2 Aug, 2023 @ 11:54am 
Originally posted by bartemuss:
I've had an issue where I can click on the wires and they dissappear but touching the red paddle does nothing and that i can go through the grey bit of the IED to click the wires, not sure if its a problem on my end or not. also when the wires dissappear it doesnt say diffused.

Have the same issue, BUT only when started the eden on multiplayer.
When the same config, units, modules and objects are started by Singleplayer, all works fine. But if is done by multiplayer (Internet or LAN, the same), the detector beeps, the object is sync, the IED interface shows, but, no defuse its done, even touch the plate doesnt activate the IED.
Even so, if I walk over it, explodes like normal
J3FF  [developer] 2 Aug, 2023 @ 1:55pm 
I think its been mentioned before but its a known issue that it doesn't work in 3den hosted multiplayer, just on dedicated servers or singleplayer.
Thane 24 Oct, 2023 @ 10:30am 
Hey J3ff,
I'm having an issue with the module working in a dedi server at the moment. I've followed the steps described in the mod:
- Place Module
- Sync with IEDs

In the local multiplayer, it works great when I'm testing. I loaded it into the dedi server, and the module didn't work. I've ensured that the server does have the module installed and in the command line. When I say it doesn't work, i mean the entirety of the mod. I see the items in my posession, BASIC Defusal Kit, IED Detector, I'm marked as EOD specialist. No beeping, no defusal option. Only the other defusal kit not related to the mod allows me to defuse as normal, but it actually doesn't defuse it. It explodes if i walk over it.

Furthermore, when trying to set up an ied in zeus, there is an error that does come up from that. Unknown Variable if i remember correctly. THe module doesn't sync up with the ied. This is in both local multiplayer and dedi.
Last edited by Thane; 24 Oct, 2023 @ 10:33am
J3FF  [developer] 24 Oct, 2023 @ 12:34pm 
Hi Thane, it sounds like you're using the ace EOD trait and not the vanilla arma one. You need to be using the "Explosive Specialist" trait found on the setUnitTrait wiki page! Also this module is not compatible with zeus, just the 3den editor.
Eva⋆。°✩ 6 May, 2024 @ 10:02pm 
you can fly if u ace menu with equip the passive ied detector
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