Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Lunatic
Atroniac 1 Sep, 2023 @ 5:09pm
question about mechanics
So I know that the first time you burst you start losing health. Am I right in saying there is no way to stop that health drain permanently once it has started? Blood burst EX just seems to stall it for a bit.
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Showing 1-6 of 6 comments
8ball 29 Oct, 2023 @ 3:23pm 
When you burst as Lunatic, you enter the Hysteria install. During this time:
  • Your attacks will leave Wounds in the air, similar to External Bleeding. They automatically detonate after a while, but you can manually detonate them with Act.
  • You gain lifesteal while dealing damage, but your health drains during neutral
These effects last until you use the empowered version of External Bleeding, which can be used after the 15th hit of a combo. Using it fires a massive wave of projectiles similar to the one fired by Commitment, and exits the install.
Atroniac 29 Oct, 2023 @ 3:35pm 
cool

Originally posted by embracer:
When you burst as Lunatic, you enter the Hysteria install. During this time:
  • Your attacks will leave Wounds in the air, similar to External Bleeding. They automatically detonate after a while, but you can manually detonate them with Act.
  • You gain lifesteal while dealing damage, but your health drains during neutral
These effects last until you use the empowered version of External Bleeding, which can be used after the 15th hit of a combo. Using it fires a massive wave of projectiles similar to the one fired by Commitment, and exits the install.
"These effects last until you use the empowered version of External Bleeding, which can be used after the 15th hit of a combo. Using it fires a massive wave of projectiles similar to the one fired by Commitment, and exits the install."

I had no idea about that last part cool do you know what preload does? i cant figure it out
Atroniac 10 Dec, 2023 @ 9:22pm 
Originally posted by Squeeks(baxibestboi):
"These effects last until you use the empowered version of External Bleeding, which can be used after the 15th hit of a combo. Using it fires a massive wave of projectiles similar to the one fired by Commitment, and exits the install."

I had no idea about that last part cool do you know what preload does? i cant figure it out

no, sadly
Just_Dead_Inside24 16 Dec, 2023 @ 12:23pm 
Originally posted by Squeeks(baxibestboi):
"These effects last until you use the empowered version of External Bleeding, which can be used after the 15th hit of a combo. Using it fires a massive wave of projectiles similar to the one fired by Commitment, and exits the install."

I had no idea about that last part cool do you know what preload does? i cant figure it out

Okay so when Inkless updated this character, things were changed. As far as im aware, you CANNOT exit Hysteria once entering it now, and external bleeding is changed entirely when in Hysteria to a long horizontal blood slash instead of your usual explodey blood slash.

And to answer your question about Preload, it teleports you a set distance based on your DI 20 frames after using it. It's very helpful to catch your opponent off guard.
TheVoidBeing 17 Feb, 2024 @ 10:47pm 
Originally posted by Just_Dead_Inside24:
Originally posted by Squeeks(baxibestboi):
"These effects last until you use the empowered version of External Bleeding, which can be used after the 15th hit of a combo. Using it fires a massive wave of projectiles similar to the one fired by Commitment, and exits the install."

I had no idea about that last part cool do you know what preload does? i cant figure it out

Okay so when Inkless updated this character, things were changed. As far as im aware, you CANNOT exit Hysteria once entering it now, and external bleeding is changed entirely when in Hysteria to a long horizontal blood slash instead of your usual explodey blood slash.

And to answer your question about Preload, it teleports you a set distance based on your DI 20 frames after using it. It's very helpful to catch your opponent off guard.

Basically it looks like preload can either manually teleport you to a star if one is active from insurance or blood bank or take you to where you were a couple frames earlier, few times I messed around with it in single player and after using preload when a star was active, I teleported to the star then where I was x frames before the star appeared, then when I messed with delay on preload it basically sets a timer before activating, which if done correctly makes you unpredictable somewhat since not everyone can keep track of previous turns perfectly, allowing you to catch them with their guard down unless you two fought long enough with the same characters to get the gist of what the other person is most likely going to do like a pattern of some sort.
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