Garry's Mod

Garry's Mod

Functional Facility [Interactive]
 This topic has been pinned, so it's probably important
Asmo  [developer] 7 Apr, 2023 @ 6:42pm
Suggestions and bugs
post any suggestions you want to see or bugs that should be fixed here
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Showing 1-15 of 16 comments
LSTR-S2301 8 Apr, 2023 @ 7:01am 
could you add smthn inside the first box or is it suppose ton be empty




(the containment room)
Asmo  [developer] 8 Apr, 2023 @ 7:12am 
yeah, ill have to add it on monday since im currently away and I dont have the map file with me
LSTR-S2301 8 Apr, 2023 @ 8:01am 
ah k
Jtperformanceny 8 Apr, 2023 @ 3:09pm 
oops i made a new discussion im stupid
CAL1C0 10 Apr, 2023 @ 10:32pm 
You could add some trees and stuff outside, maybe spice up the terrain a bit? This map looks really good currently, and I know how much of a pain Source can be
Dr Dingus 14 Apr, 2023 @ 1:55pm 
for me there is error boxes that kinda resemble a box of noodles, and the pulse ammo and other stuff that is reflective reflect the error texture (not gonna lie it makes my dead agent look cooler)
i've seen the box of noodles inside of a cs source map though so i dont know whether its from something else or not
CAL1C0 1 May, 2023 @ 7:15pm 
Originally posted by general ♥♥♥♥♥♥♥♥:
for me there is error boxes that kinda resemble a box of noodles, and the pulse ammo and other stuff that is reflective reflect the error texture (not gonna lie it makes my dead agent look cooler)
i've seen the box of noodles inside of a cs source map though so i dont know whether its from something else or not

Prolly a mod issue, I know I'm half a month too late lmao
As for the reflections, try mat_specular 0 in console
LSTR-S2301 2 May, 2023 @ 11:59am 
add damage to the ground above cuz the explosion like stretches through the facility kinda
Wega (REAL) 6 Jul, 2023 @ 4:29am 
Add Like rubble that blocks some paths and then add ventilation systems. It would make the Destroyed facility a lot more exciting to explore!
jbanderson1119 1 Jan, 2024 @ 1:24pm 
wish that the time until the core explodes gets to be a minute and all of the wall explosions dont go off when you are near it i want them to go off during the time rn it explodes when you near it and i dont like that because it would make exploring then dying from a wall exploding after the core exploded
Chewy 17 Feb, 2024 @ 10:47am 
Change the bunker like add a blast door to it and add music to the meltdown and make it longer and whenever the reactor is about to explode it turns orange as it is very hot and maybe a freezedown idk and a controll room and i bigger chamber with lasers instead of the laser coming out of the wall :)
Chewy 6 Apr, 2024 @ 6:45pm 
change the bunker like add a blast door to it and add music to the meltdown and make it longer and whenever the reactor is about to explode it turns orange as it is very hot and maybe a freezedown idk and a control room and i bigger chamber with lasers instead of the laser coming out of the wall :)
SeeBass2020 6 Aug, 2024 @ 11:15am 
Add some effects to the topside when the reactor blows.
Can you mkae it so, after the explosion a bunch of zombies spawn around the facility?
PowerMouse  [developer] 10 Jun @ 2:56am 
yup
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