Escape Simulator

Escape Simulator

Immortal Canvas
 This topic has been pinned, so it's probably important
Robin  [developer] 2 Apr, 2023 @ 3:30pm
Bug reports
If you experience problems playing the game, please post a comment here.
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Showing 1-15 of 27 comments
Mumbo 2 Apr, 2023 @ 5:30pm 
I have a bad PC and trying to load the room crashed my computer :( I look forward to watching someone else play it though!
Robin  [developer] 2 Apr, 2023 @ 6:43pm 
Sorry, Mumbo :(

I really tried to reduce lag by minimizing texture sizes and decimating the polygons on downloaded models...
ChazzyB 4 Apr, 2023 @ 9:21pm 
I had the same issue when trying to check it out on my Deck, but my PC ran it fine. I can try looking at the log when I get a chance to see what might be the cause.
Robin  [developer] 5 Apr, 2023 @ 9:00am 
Hmmm...

If I had to guess, it's one particular very large texture that I cannot reduce any more, even though it is about 50mb: Even on high settings it looks a little pixelated and on low settings, we're getting into Super Mario Bros. territory.

If you don't mind being spoiled on the ending of the game, I'm referring to the sprite sheet of the final painting animation of the woman. It's from a 23 second long video and has 267 frames. As I said, I could reduce it more (and I originally did, down to 17mb), but when I tested on low settings it was really just awful and I felt I couldn't release it like that.
Last edited by Robin; 5 Apr, 2023 @ 9:01am
Robin  [developer] 5 Apr, 2023 @ 10:53am 
OK, that texture has been reduced from 50mb to 35mb

Thanks Chazzy :)

Hopefully this will help more people load the room.
ThatawkwardBryce 5 Apr, 2023 @ 9:04pm 
Map keeps crashing before it can start.
Its_Je_Mattie 13 Apr, 2023 @ 2:18pm 
Played with a friend, and the room finishes just by taking the pallet and throwing it at the canvas, you can basically finish the room in 1 minute. Might be a bug or something because I don't see anyone commenting it.
Robin  [developer] 13 Apr, 2023 @ 2:25pm 
Yes, I just left a comment a moment ago: this is an issue with loading the room. The palette should disappear 2 seconds after the room loads, when the player is still in the intro, but that action isn't automatically triggering as it should.

I'll try to fix this issue and some lag issues tomorrow (I'm away on vacation right now, without my PC)
Robin  [developer] 14 Apr, 2023 @ 5:34pm 
Originally posted by Its_Je_Mattie:
Played with a friend, and the room finishes just by taking the pallet and throwing it at the canvas, you can basically finish the room in 1 minute. Might be a bug or something because I don't see anyone commenting it.


I have hopefully just fixed this issue: I've switched the trigger to deactivate the palette from "on level start" to a later event. I believe this trigger was getting skipped at level start if the room was having trouble loading/lagging a lot.

I've also hopefully improved lag by reducing a lot of resource dependent elements.
once7 16 Apr, 2023 @ 7:31pm 
When I went to solve a puzzle that pulled up in my main view (like the map or jewelry box) and then accidentally clicked an item in my inventory without exiting the puzzle, my screen glitched out and kept flickering between the item and the puzzle to where I couldn't get out of it. Had to restart a few times because of this... it might just be my computer though.
Robin  [developer] 17 Apr, 2023 @ 7:04am 
That is very strange... and it's happening in any zoom and when clicking on any inventory item?

I think that's a game engine problem, but not one that I've ever heard of before. The only other thing I can think of is that one of the keys on your keyboard is broken/pressed and it's causing the item to loop focus in/out?

If it happens again on another level, you could post it as a bug on the game studio's Discord server along with your player log. They might be able to sort it out for you.
Fapsalapsa1 21 Apr, 2023 @ 3:40pm 
Oil makes fps low, picking it up fixes the problem, just do not place it ever again!
Robin  [developer] 21 Apr, 2023 @ 3:48pm 
That's so odd, that's the second report about the oil causing fps issues when out of inventory that I've heard, but I can't possibly think why...

I'll try to look into it!
Last edited by Robin; 21 Apr, 2023 @ 3:48pm
With two people looking at the Jewellery Box as the puzzle is solved, it opened and then immediately closed. So the lid was open but also the lid was closed. Maybe the "open" command triggered when each of us left the closeup?
Robin  [developer] 21 Apr, 2023 @ 4:15pm 
Hmm, it definitely shouldn't be doing that, but I'll try to put some fail safes in place to prevent it. Thanks for reporting!
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