Stormworks: Build and Rescue

Stormworks: Build and Rescue

Weightworks: 1919 Civilian Aircraft Competition
 This topic has been pinned, so it's probably important
Thales  [developer] 4 Apr, 2023 @ 7:25pm
Questions & Tips ✍
Here are some tips and trick I can think of. Feel free to include yours as comments or ask for help.

- Rotor (Light) is 25% more efficient than Aircraft Propeller which is a lot.
- Sealed interiors are exempt from or at least reduces drag, thus increase speed, but not much.
- Sub-bodies create extra drag.
- If your aircraft is having hard time to reach takeoff speed on runway, consider reducing wheel friction.
- You will most likely need decent number of wing components or control surfaces to generate lift, because of limited engine power and heavy weight. Check 👉THIS to see how much lift is being generated by which wing component.
- 3-cylinder (small) naturally aspirated modular engine produces over 2100 kg of thrust with Rotor (Light) used as propeller at 2100 engine RPM, do not underestimate it. :)
- You can use microcontrollers in my Goldwing airplanes freely, such as gyro, altitude & direction hold logic, engine controller..etc also I strongly suggest uranwind's ZE Fuel Consumption calculator for range and endurance readings.
- Don't forget to check Record details 🏆

- Check this aircraft design guide (made for KSP but most of it are useful for Stormworks as well): https://steamuserimages-a.akamaihd.net/ugc/2017092949072219974/B05A1BE70C469A80FCA7F0695DCB7817A952C681/
Last edited by Thales; 29 Apr, 2023 @ 2:14am
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Showing 1-15 of 70 comments
Big Timb 14 Apr, 2023 @ 4:33pm 
Hi! Some questions:

1) I'm looking for Tajin's Stormworks Toolbox but all I can find is a tool that creates paintable signs from an image file. Can you link the tool? If I read right there is something that can count the number of weight blocks I have?

2) How many blades are allowed per propeller? I see all current entries are two-bladed but four-bladed props did exist prior to 1919 (Handley Page Type O).

Thanks!
Last edited by Big Timb; 14 Apr, 2023 @ 4:34pm
Thales  [developer] 14 Apr, 2023 @ 4:39pm 
Hi,

1. https://rising.at/Stormworks/stats.php
2. No rules about blade count
Thales  [developer] 15 Apr, 2023 @ 11:10am 
You can use microcontrollers in my Goldwing airplanes freely, such as gyro, altitude & direction hold logic, engine controller..etc also I strongly suggest Uran_Wind's ZE Fuel Consumption Calculator for range and endurance readings.
Hi! I recognized your username from your aviation parts mod, which made me want to ask, are we allowed to use such modded parts?
Thales  [developer] 16 Apr, 2023 @ 5:54am 
Originally posted by Glorious Britain:
Hi! I recognized your username from your aviation parts mod, which made me want to ask, are we allowed to use such modded parts?
Hi,
No modded parts because this is all about performance of the vehicle.
blackmatter1 16 Apr, 2023 @ 12:45pm 
im going to make a Junkers F 13 but it has a crew of 2 and in the challenge it sas i need 3 crew to fly?
Thales  [developer] 16 Apr, 2023 @ 1:00pm 
Originally posted by blackmatter1:
im going to make a Junkers F 13 but it has a crew of 2 and in the challenge it sas i need 3 crew to fly?
Why 3 crew?

Endurance greater than 120 minutes requires +1 crew. Range greater than 900 km requires another which makes it total crew of 3. But do not consider 1400 km range of real F 13 should be equal to the replica you will build because fuel consumption in SW is far greater and even days are not 24 hours, instead 120 minutes long.
Last edited by Thales; 16 Apr, 2023 @ 1:13pm
Big Timb 16 Apr, 2023 @ 1:48pm 
To determine the range and endurance of a craft, can we list the reading given by the ZE Fuel Consumption Calculator, or should we literally fly and see how long & far she goes? My current build is likely to fly for at least 3 hours and I don't really have time to sit and watch it fly itself that long hah
Thales  [developer] 16 Apr, 2023 @ 1:56pm 
Originally posted by Taint:
To determine the range and endurance of a craft, can we list the reading given by the ZE Fuel Consumption Calculator, or should we literally fly and see how long & far she goes? My current build is likely to fly for at least 3 hours and I don't really have time to sit and watch it fly itself that long hah
Yes, definitely use ZE Fuel Consumption Calculator. I use that calculator as well.
Last edited by Thales; 16 Apr, 2023 @ 1:57pm
Kezrah 17 Apr, 2023 @ 6:50pm 
for the weight table, does +10 mean plus ten weight blocks, or plus ten weight?
Thales  [developer] 17 Apr, 2023 @ 9:21pm 
Originally posted by Kezrah:
for the weight table, does +10 mean plus ten weight blocks, or plus ten weight?
Weight blocks
Kezrah 17 Apr, 2023 @ 9:59pm 
why can't we submit seaplanes and amphibians?
Thales  [developer] 17 Apr, 2023 @ 10:11pm 
Originally posted by Kezrah:
why can't we submit seaplanes and amphibians?
With all these weight blocks, it would be near impossible to float on water because 1 liters of water in sea is 0.1 kg.
Irbis 18 Apr, 2023 @ 12:31pm 
why weight of liter of water is 0.1 kg? shouldn't it weights 1 kg? https://ibb.co/G2Tbvk9
Last edited by Irbis; 18 Apr, 2023 @ 12:38pm
Thales  [developer] 18 Apr, 2023 @ 12:42pm 
Originally posted by Goat:
why weight of liter of water is 0.1 kg? shouldn't it weights 1 kg? https://ibb.co/G2Tbvk9

Fluids in Stormworks are lighter than real world. Fluid in sea and prefab tanks are 0.1 kg / liter. And 0.2 kg / liter when in custom tank.
Last edited by Thales; 18 Apr, 2023 @ 12:44pm
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