WARNO
(SSC + SCO) | Space's Scaling Conversion + Space's Combat Overhaul
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Space  [developer] 8 Apr, 2023 @ 4:52pm
Change Log (ARCHIVED)
This discussion post will be used to hold a list of all changes/updates.
Last edited by Space; 13 Feb, 2024 @ 5:04pm
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Space  [developer] 8 Apr, 2023 @ 4:49pm 
04/08/23

(Beginning of Change Log)

  • Buffed the vision of SEAD planes by 50% (in addition to whatever scaling option you choose) to help cope with the increased AA coverage that comes with this mod.
  • Helicopters can now fire dumb-fire rocket pods, GUV pods, and miniguns while moving so that helis can now be used to strafe, hopefully increasing survivability and utility since the AA is deadlier. Helis are generally more dangerous to use, but also more rewarding.
  • Vehicle smoke launchers now deploy 150m in front of the vehicle, instead of directly on top of it.
  • MLRS units now fire at the rates that I could find online for each system (generally faster than vanilla)
  • Heavily modified flight profiles for many planes to increase survivability against AA (dive bombers now fly low to target and VERY low on evac after strike, high altitude bombers drop payload from even higher altitudes)
  • Non-bomber planes fly higher in accordance with the increased scaling, and have improved flight characteristics (steeper climbs and dives)
  • Slight agility buff to all planes, the scaling to decide quality of agility in armory was also modified, so the "Exceptional, Very Good, ..." rating system should still be accurate
  • All laser guided bombs are now fire and forget, and you can queue up multiple independently targeted strikes in a single pass (plane has to be on map to queue orders)
  • Buff to overall building health (+60%)
Space  [developer] 8 Apr, 2023 @ 10:34pm 
04/09/23

Features + Gameplay Changes
  • ALL LGB bombers now fire salvos of one bomb at a time (not just the nighthawk), hold shift while the plane is on the map to plan multiple strikes in one pass.
  • Increased off-map reload time of LGB bombers, also brought Nighthawk reload time up to be consistent with other LGB bombers
  • Unit fuel range increased by 50% (except for planes)
  • Supply trucks and FOBs now have 50% more supply
  • FOBs now have double the health
  • Repairing a vehicle or unit now happens slower (2/3 of vanilla speed), damaging vehicles will keep them out of the fight for longer

Fixes
  • Adjusted MLRS flight path to make rockets arc more instead of flying flat across the map
  • Adjusted MLRS minimum range to make their use easier with the scaling
Space  [developer] 10 Apr, 2023 @ 4:42pm 
04/10/23

Features + Gameplay Changes
  • Rocket Planes will now fly lower as well, be careful using fireposition on buildings, the line of sight can be aggravating and cause cancelled runs

Fixes
  • Fixed some unmodified helicopter values, now all rocket pods should fire on the move.
  • Some other small data fixes
Space  [developer] 1 May, 2023 @ 12:33am 
04/27/23

Major feature update, can't fit it all in this post. Refer to full features list here:
Full Features and Changes List
Space  [developer] 1 May, 2023 @ 12:34am 
04/31/23

  • Fixed a game crash that would occur when selecting the F4F Phantom HE2 on West Germany
Space  [developer] 6 May, 2023 @ 11:14pm 
05/07/23

Features + Gameplay Changes
  • Vehicle road speeds slowed about 20%, the exact change differs depending on the vehicle type
  • High Altitude planes altitude reduced moderately, but now the altitude scales with the scaling options. They will now be out of MANPAD and SPAA range on all scaling options.
  • LGB and High Altitude Bombs are now dropped more directly over the target
  • LGB Dispersion lowered 50% (needs it with the higher altitudes to retain similar vanilla accuracy)
  • Radar AA now has significantly better vision, both in range and identification strength (+35% vision range, +50% id strength)
  • Maximum heli pitch angles turned down by 20 degrees, should help keep them on target
  • Heli maneuverability increased by about 20%
  • Planes can now pitch up and down at greater angles than vanilla (17 degrees to 34 degrees), should help to engage high flyers
  • Smoke from arty and mortars has been turned down in size by about 20%
  • FOB forward spawn zone reduced about 50%

Fixes
  • Fixed a bug relating to laser guided bomb ranges and the high altitude planes
  • Fixed a few units that had data errors resulting in their stats not scaling with SSC
  • Automatic Grenade Launchers no longer have a double firing effect
Last edited by Space; 13 May, 2023 @ 1:56pm
Space  [developer] 12 May, 2023 @ 4:06pm 
05/12/23

Updated for v.96330

Features + Gameplay Changes
  • Vehicle acceleration and deceleration reduced by 50%
  • Tank turret rotation speed reduced 50%
  • Medium vehicle (IFVs) turret rotation speed reduced 35%
  • Tracked vehicles now have 35% slower chassis rotation speed
  • Tracked vehicles now have a 0.2 second delay on both starting and stopping movement and chassis rotation

Fixes
  • Fixed some missing scaling data values (again)
  • Fixed flight time on grenades, was causing effects to be delayed
Space  [developer] 26 May, 2023 @ 11:29am 
05/26/23

Updated for v.96938
Space  [developer] 22 Jun, 2023 @ 5:39pm 
06/22/23

UPDATED: LEFEBVRE Milestone v.98444

Forest Line of Sight reduced from 300m to 200m

Nighthawk altitude nerfed slightly

Apologies this one took so long! As always, let me know if you find any issues!
Space  [developer] 26 Jun, 2023 @ 12:35am 
06/25/23 (forgot to update changelog here, sorry lol)

New Features
  • Ruins are now garrisonable (thanks to the guys at FRAGO for this one)

Fixes
  • Fixed deckbuilding oversights in new divisions
  • Fixed an issue with the new SU-24M LGB not dropping its bomb
  • Fixed an issue with the tank smokes, unfortunately I had to roll them back to vanilla ranges as they changed the smoke order and my edit no longer works with it unfortunately :(
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