Conquest of Elysium 5

Conquest of Elysium 5

Conquest of Elysium 5 Large Overhaul
Alex the Beetrayer  [developer] 4 Apr, 2023 @ 6:15pm
Senator
The Senator's biggest game play change is that map generation has been modified so that an existing City will eventually promote to the Capital if a Capital isn't already on the map. The God Emperor is always obtainable.

Additionally a new commander, "The Aspiring" hero has been added. This hero is a sort of "Heracles" type character that has several unique rituals used at various terrain types, some of which will promote the hero to a higher level and give access to even more rituals.

Note - A forge location is most cities/castles, it's the same terrains the Dryad Queen gets their "steel" recruitment offers from.
Last edited by Alex the Beetrayer; 2 Oct, 2024 @ 9:23am
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Showing 1-10 of 10 comments
Snoozer000 5 May, 2023 @ 11:07pm 
Can you add an option where the senator can choose to be a good emperor or dark emperor?
Alex the Beetrayer  [developer] 11 May, 2023 @ 6:44pm 
I'll consider that as a possibility for future updates.
Chonc 9 Jul, 2023 @ 12:19am 
Is it intended that the scry for capital location ritual can ONLY be used in level 2 libraries? I can't seem to use it on a level 3 library.
Alex the Beetrayer  [developer] 9 Jul, 2023 @ 8:11am 
Nope! Thanks for calling that out, I'll get that adjusted soon so level 3 libraries are included.
Gobby 24 Feb @ 4:14pm 
So, there are 3 imperial cults. They are kind of barebones... The special princepes make it better, but even they are kind of low impact and situational. I propose a special ritual for each kind of priest, that each enchant a temple with a different effect. A temple can only be used by 1 cult! Rather than making them investments that commit the faction to a strategy, I think they ought to encourage strategic use by having very different effects.

Serpent Priest: Hatch Temple Serpent (75 G): Summons a temporary "Temple Hatchling," like a serpent but a bit stronger physically, and possessing Serpent Magic 1. When it levels up to 1, it becomes a "Temple Serpent," 4 tiles large, with Serpent Magic 2. Later on at level 2, it becomes an orm-like "Temple Tyrant" with Serpent Magic 3.

Heliodromus: Establish Temple Court (free): Promotes self to a Sun Judge. The sun judge has a +1 Gold and Trade bonus, with an improved version of the Heliodromus's "Enables recruitment" that gives improved access to Leos. Rarely, will freespawn a group of "Daywatch" who stupid around together from the temple. These are like Princepes Solaris, but stupid and with innate Awe.

Renatus: Open Underworld Gate(25 Gold): this enchantment makes a gateway in the temple, that leads to Hades. (Princepes Renatus are now hades immune by default) Freespawns a trickle of Princepes renatus.

So we have one ritual that protects the temple itself, one that offers wider area control and some modest economy, and one that enables hades conquest-making the dark emperor situation attainable in any map.
Alex the Beetrayer  [developer] 25 Feb @ 9:01am 
I definitely think expanding on the cults as a mechanic is a concept that could be worked with. I'll give that some thought.
Last edited by Alex the Beetrayer; 25 Feb @ 12:38pm
Gobby 4 Jul @ 9:04pm 
This idea is meant to replace the "innate" archer mercs.

Auxiliaries: Three statlines under the name, (-1 morale) archers, and (-1 morale) crossbows, and a sort of “imperial arbalest.”
The arbalest would be slow, but have a strong attack.
Not sure if it should work exactly like the dwarven, or it should shoot little darts every round to feel distinct.

They would come in batches of 7, efficient but inconsistent to sell the theme.
Last edited by Gobby; 5 Jul @ 8:10am
Alex the Beetrayer  [developer] 5 Jul @ 9:07am 
I do have some new content already cooked up that lines up with this somewhat.

1. Archer mercs are out, more frequent "Auxilia Slingers" are in.

2. The "Raise Limitanei" ritual will now be available to the Senator right from the start, giving this commander one among a few new reasons to actually leave the starting citadel prior to gaining the capital.

3. The Hero will be gaining a new quest that can unlock a "forgotten imperial cult" of sorts that will enable merc offers for archer legionnaires.
Gobby 5 Jul @ 7:30pm 
Spotlight on the ritual "Claim Magic Spear and Shield." On some maps, this can be quite something to pull off.
I would recommend adding additional tile types it works on like, like the fortified player faction citadels, and things like the Academy of Higher Magic, Desert Palaces etc.
Alex the Beetrayer  [developer] 7 Jul @ 5:06pm 
Yeah, that's a fair point, obtaining a "Forge" location in some ages can basically amount to finding the capital itself. It could probably be expanded to a more generous terrain group.
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